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- Don't listen to people saying "your character is cancer." That sentence is said about every single character on the roster, so it's pointless.
- I suggest picking a simple and straightforward character like Shaheen or Kazumi. They play what people call "Classic Tekken" which means they lack gimmicks that can give you really bad habits. You can learn the basics with them, as their movelists are smaller and you don't get as overwhelmed. Other choices include Paul, Dragunov and Jack, since none of them are extremely execution heavy at the basic level and they also follow standard Tekken rules.
- Get just one or two combos that are easy for you to do, and only learn more when you really feel like you need to. Damage optimization is way less important than being a smart player overall, so as long as you have -some- sort of combo, it's good enough.
- Focus on learning the game's systems above winning. For example, learn how you can avoid highs and lows, or linear moves, how to break throws or get up off the ground.
Ling is very hard but your investment is rewarded.
Just to give you an order but it doesn't matter, just try to learn everyday:
Learn your launchers and juggles first.
Then your wall combos and okizeme at the wall
Then your CH
Then your punishers
Then your panick moves
How to get rid of pressure
When to grab
To punish hopponent movements
Then to zone efficiently
Then to whiff punish
When you will have all that you ll be better than most people here already :)
Totally true XD
I would say pick one character you like but yeah, some are easier to start with.
I would add that damage optimization is not even relevant to some characters, but wall carry is to every one. For sure at first it doesn't matter,just apply a juggle properly, but then proper wall splat has to be what you look for when you do a juggle.
Totally true too, results don't matter when you start, just try to learn/apply, give it time.
Then you'll turn.
The most important place to start is movement. Getting those directional inputs on point will be invaluable for EVERYTHING you learn going forward - so it's best to start there.
When you think you've got them down do it again.
Get used to your left and right. This might sound stupidly simple, but just acknowledging these two at the start of a round and when there's a position swap will stop you from second guessing yourself later down the line.
With this part in mind, don't neglect practicing on your least comfortable side.
You will get swapped, and it will lose you the match.
Learn when it's your turn.
Patience is important in fighting games. Don't try to get as many hits in as you can, and instead place what hits you do correctly.
Understanding general punishment and when it's your turn to block and attack will go a long way.
Accept the losses and learn from them.
The climb in fighting games is real. You're going to lose - a lot. Don't get frustrated, review the match, think about why you lost, and keep it in mind going into future fights.
Maybe even take it to practice mode.
Even after hundreds of hours playing, you're probably going to feel like there's still so much more to learn and that you're getting nowhere. There is a lot to learn, and that's the great thing.
Dont feel discouraged. Reinforce where you've improved over the hours, and work on what you're doing wrong - small goals go a long way.
Lastly, find a training partner. Someone of equal skill that you can play against frequently is best, in my opinion. This way, you don't feel like you're being stomped, you're learning, and both players are having fun. Playing the same person often also forces you to come up with new strategies and reduces the chances of falling into bad habits.
I used Asuka for 2 years in Tekken 7 and I get a lot of rematches with my playstyle, and dozens of players added me just to say GGs and play again, never to complain about Asuka, because I don't play brainless unga style.
Check this guide by Fergus: https://docs.google.com/document/d/1IA3DWn4GEr52Z5N8n-_VCalROsPWKRRd7jXHud4Z4Ds/edit
It's up to your opponent to keep it in mind and stagger their offence. Not you - as the player - to not make use of a great tool.