Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-Parry the low or the mid.
-Jump over the low
-Backdash cancel can get you away after blocking 2-3 or so of the mids.
-RA!
-Armor move during the mid (lows crush armor moves)
*There are probably more ways based on individual characters. But you get the idea. Try utilizing more defensive fundamentals and the mix up should only hit you once in a great while; if ever at all.
After the mid however,opponent can go for another mid or do low for loop.I believe you can sidestep both of those to one direction but you should lab it just in case.If you are expecting the low after the mid,you can go for low parry too but thats risky of course.