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well i did discover a true combo, if you do FC+1+2 as soon as you can, db2, then the rest of the combo, you get 55 damage, thats the highest damage followup ive found
EDIT: actually,
if you time it in sync with them landing, you can get the 79 damage combo, i am doing it vs a dummy with tech roll on
You should try it with random properties set for every available practice position. If you find one that seems to miss or not combo, dive deep into which ones don't work and figure out why. Honestly, if you are waiting for them to land to make it work it is probably not real. Also, practice mode can give you a combo marker sometimes when a real combo isn't happening. Be sure to test this thoroughly and then try it on bots on ultra hard. After that, test it on real players in a closed environment (locally). Many players thought something was free and is simply wasn't...
A) stays grounded in the first place.
B) doesn't break the throw (many decent players know this break- all Marduks use this throw when not near a wall.
When by a wall this might prove to be a nice combo and mixup for you. But many players will quick rise or tech roll to avoid your grounded throw setups.
i just tested this on asuka and it works on her too, with quick roll, with backroll, with stand up, and no input -- 79 damage
also people in ranked tend to be more scared of db+2+4 when i meet them
If you try this from a non-free attempt there is the risk of them teching.
It isnt wrong or bad. It is just situational. I would definately add it to your mixup tool kit. Especially if you get a good read and see they are never breaking throws, always getting up the same way or they like to stay grounded.