Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They were only made because people kept buying season 1 and demanding more characters.
It's not the same with SF4, lots of characters but few moves, you can learn how to deal with every one way quicker.
The game's wrong either way, make few characters people complain, make tons of characters people still complain.
I think the problem is that Tekken is the kinds of games where you expect a long movelist, not just 10 moves each character. Although the number varies, the smallest movelist is alredy 60 moves(Claudio I think). While there is nothing wrong with that, the community needs more than 5 characters. But the movelist per character is not very supportive of that idea.
And to me, there is no way to balance this. Splice the character's movelist in half? People won't be very happy, characters wouldn't be the same. If say Hwo only has 60 moves, it wouldn't be Hwo anymore. Delete 50% of king's grabs? King haters would be happy lol, but there would be a HUGE outrage of King and Hwo mains demanding their character's identity back.
And if we half the characters, people rage because the game they paid for might not have their favourite characters, or because they think they're not getting the right value for their money. Either way, unless you want to get competitive, you don't really beed to know every character's moves to have fun.
But characters like Lili, Claudio, Lars... Mehh.
And if you talk about bears and stuff, they are ♥♥♥♥♥♥♥♥ of course, but they are some legacy ♥♥♥♥♥♥♥♥, and this is not a reason to add more ♥♥♥♥♥♥♥♥ to the game, and on the other hand they are not really an effective
character.
Lili and Dragunov became with Tekken 5. So these aren't characters added after Tekken 5.
I think you nailed it.
Reducing the move list is taking away the chars personality.
Reducing the roaster is taking away chars from their player base...
No real good solutions.
Now @Miki, Learning it all feels impossible and I feel bad about it too quite often. Yet I play Ling and I don't think anyone need to know hundreds of things about her. You can reduce it to 40 moves that you need to counter, split in 20 important and some that are situational, and some chars like kazuya or bryan require you to learn a dozen of moves... There are many chars you do not have to learn since we do not face them online, including complex ones such as lei, and if ever you do face them, just do not rematch if you are not interested in that MU. In the end it is not so bad.
Now again I understand your point because if you want to learn one match up entirely it requires hours in training mode just to learn what you can do (still even doing that you always miss something important), hours to get ready to apply offline, hours of fights to get ready in real match...
From where I stand it feels impossible to be ready for everything if you are not a full time player.
Problem being I get 1h per day to play at best... XD
what Tekken should be.
So if I play against someone, I’m am open book and only my skill decides if I win or lose. But most of the characters I play are some gimmick heavy spam fest and mostly I lose because I don’t know the match up. And how should I learn an Anna if I get one in every weak, so even if I lab her I cannot practice because they are quite rare. And this goes for many characters, they are rare, but there is 50 characters so for every day there is 2-3 rare characters but always another one so impossible to adapt.
A few gimmick character could be okay, but my problem is that there are so many I don’t even want to start learning them because it seems an endless process that requires too much time and energy investment for a video game. I’m not a full time player but I don’t think so that it should be needed to properly learn a game.
Ok, if you didn't mean Tekken 5 Dark Resurrection, then you have right.
Long story short, this is how the game works and we can't change it with our complains. If you expect to reach a mid/high level in 1 or 2 years than this is not the game for you, the gap between veterans and newbies is way too big right now. I suggest you to jump into another fighting game. Personally, i'm waiting for Street Fighter 6 because in SF you don't need to spend hours and hours to lab a character and most of the times, the most skilled player wins.