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2. punch
3. punch
4. punch
5. punch
6. punch
7. punch
8. punch
9. punch
10. punch
df+2~duck
df2~duck, nerfed to ♥♥♥♥ but still good.
ws 1, fast mid from crouch cancels or duck approaches that can be counterhit confirmed into ws 1, 2.
fc df1, or db2 for your lows from ducks as a mixup.
next up your jabstrings, 1,d1 1,2,1 1,2,1,2. Good speed, damage, frames and can basically go into all of his stances and ducks so that it is never predictable. Remember to duck cancel 1,2,1,2 to make it safe on block.
2,1 into either one of his stances, this is actually +3 on block. Nobody keeps that in mind and you will catch a lot of people with counterhits.
df1. Its your basic df1, but steve has so much options from it the opponent should never be able to guess what you are going to do next.
d2, 1. Honestly steves best low from standing, its a low mid, that high crushes at the start. ALWAYS duck cancel this to make it safe on block or to pressure when it actually hits. DO NOT always end the string with the high, you will get destroyed.
If you have the input speed for it, qcf1~b is a great mid poke that you should 100% be using at the wall. It has great range and wallsplats, but remember to hold b. Canceling this into flicker makes it -3 instead of -10 its rather important.
df1+2, this is arguably your best whiffpunisher, do not use this as a poke.
the thing is i cant add so add me and well play