TEKKEN 7

TEKKEN 7

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Boomer_8086 Jan 4, 2019 @ 11:40pm
Trouble against Steve
I went up against a Steve player a couple(?) weeks ago and I had some serious trouble with him. I got looped into a block buster combo. He would jab 2 or 3 times and then land a heavy hit that would go through my block and I cannot remember if it just staggered me or if I took damage and got knocked down.
The problem was I could not figure out how stop it. If I blocked, it would get knocked aside and leave me open. If I didn't block, well, that was worse. If I tried to hit him first, his jab was so much quicker than whatever I tried to hit him with. If I tried to sidestep, it was the same as not blocking. Every now and then I could sneak an attack in, but the player was able to block pretty much anything I could do, and then land that combo on me again.
It was frustrating, to be sure, but i figure there is a fairly simple way of learning how to break that moveset. I fought against him for a few matches before giving up. I just could not seem to grasp how to fend it off and counter attack.
So, first of all could someone with knowledge of this move set so vaguely described be able to give me the buttons used for this? I have a couple people I can play against offline and this would be great practice.
Secondly, any tips on how to break that cycle? If it matters, I was playing Heihachi. And my skill level is better than new or rookie players, hold my own against average players and maybe land a couple hits to not let a good player get a perfect.
Last edited by Boomer_8086; Jan 4, 2019 @ 11:40pm
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Showing 1-11 of 11 comments
Zenkie Jan 5, 2019 @ 12:10am 
You should have recorded your match with him so you could recreate his set-ups in practice mode. If it's any help, you don't sidestep Steve when he's punching. Also try to maintain a good gap where you can punish his whiffed jabs.
hakozer0 Jan 5, 2019 @ 12:39am 
that why I love steve he is hard execution character but he is cool
4FCG Jan 5, 2019 @ 12:48am 
its his extended duck 2, basically if he does a ducking step forward (f3) and holds it for a while he gets a blue spark, if he then does 2 it becomes a high that gets him enough + frames on block to get a guaranteed hit in.
The gimick to this is the fact that it is a high and this can be ducked. The fact he has to hold that duck first also makes him vulnerable to being counterhit.

After 2 jabs steve does not have enough frames to get that guaranteed at all, however if you are hit by the jabs and the steve player cancels into his ducking stance you are in for a mixup because he could throw a quick move instead and because steve has some great counterhit tools from that stance I do not reccomend going for anything risky.

My recommended way to deal with this is throw a downjab after he does the 2 jabs. Most characters have one on d1 or db1. This blows out any option he has from the stance, even if the jabs hit you. And its mostly safe for you, only some of the best players will be able to stop you from doing that. The way they could stop you from that is by crouch canceling the stance into a lowparry, if you even want to know that.


Its kind of how steve works, his incredible speed and safe on block moves combined with dodging and amazing counterhit moves when used correctly make an opponent feel like there is nothing they can do to stop him and they get afraid to punish him. This to hide the fact his lows are terrible and well timed ducks wil destroy steve.
Last edited by 4FCG; Jan 5, 2019 @ 1:14am
norbiChad Jan 5, 2019 @ 12:53am 
can you grab him from this? like mid grab king/armor king?
4FCG Jan 5, 2019 @ 1:00am 
Originally posted by nogger:
can you grab him from this? like mid grab king/armor king?
Yes, however if you are predicting it well enough to do that you might aswell just launch him.
Only really experienced steves will actually be able to crouchcancel that stance in order to block mid in time, let alone then punish your attempt on reaction.

Just make sure not to try any of that in negative frames or risk getting blown up. Because when he throws out his 2 (or any other move) his crouch state ends and you eat a nice launch.
Last edited by 4FCG; Jan 5, 2019 @ 1:04am
norbiChad Jan 5, 2019 @ 1:35am 
cool to know thank you
pharmacist12 Jan 5, 2019 @ 1:46am 
Originally posted by 4FCG:
its his extended duck 2, basically if he does a ducking step forward (f3) and holds it for a while he gets a blue spark, if he then does 2 it becomes a high that gets him enough + frames on block to get a guaranteed hit in.
The gimick to this is the fact that it is a high and this can be ducked. The fact he has to hold that duck first also makes him vulnerable to being counterhit.

After 2 jabs steve does not have enough frames to get that guaranteed at all, however if you are hit by the jabs and the steve player cancels into his ducking stance you are in for a mixup because he could throw a quick move instead and because steve has some great counterhit tools from that stance I do not reccomend going for anything risky.

My recommended way to deal with this is throw a downjab after he does the 2 jabs. Most characters have one on d1 or db1. This blows out any option he has from the stance, even if the jabs hit you. And its mostly safe for you, only some of the best players will be able to stop you from doing that. The way they could stop you from that is by crouch canceling the stance into a lowparry, if you even want to know that.


Its kind of how steve works, his incredible speed and safe on block moves combined with dodging and amazing counterhit moves when used correctly make an opponent feel like there is nothing they can do to stop him and they get afraid to punish him. This to hide the fact his lows are terrible and well timed ducks wil destroy steve.
Not duck 2, duck f+2 is the one that is guaranteed after ext duck f+2. It's not really necessary to crouch cancel stance into lowparry, if my opponent tries to down jab me out of peakaboo or flicker, I'll just do right weave(4,1) and continue my pressure.
Last edited by pharmacist12; Jan 5, 2019 @ 3:14am
Boomer_8086 Jan 5, 2019 @ 4:05am 
Nice. Thanks for the tips. Alright, so next step is to turn my offline friends into practice dummies. Then I'll need to find an experienced Steve player online and try, try again.

I have beat Steve before, but this guy made him look easy. And if that isn't easy to do, well done. I just wish that I had it in me to fight a few more matches against him. He seemed like one of the players that had no problem accepting a rematch if you were willing to take the beating.

I could whine and complain that it was cheap and all that, but the fact is, I couldn't get out of it, and why stop a winning move?Besides, it wasn't cheap. It was predictable. Not his fault that I couldn't capitalize on his predictableness. Until I learn to overcome it, there is no point I trying a different move if you gain the win. I mean, it's a fighting game. The point is to win, no matter what.
pharmacist12 Jan 5, 2019 @ 4:52am 
Originally posted by seawolf86:
Nice. Thanks for the tips. Alright, so next step is to turn my offline friends into practice dummies. Then I'll need to find an experienced Steve player online and try, try again.

I have beat Steve before, but this guy made him look easy. And if that isn't easy to do, well done. I just wish that I had it in me to fight a few more matches against him. He seemed like one of the players that had no problem accepting a rematch if you were willing to take the beating.

I could whine and complain that it was cheap and all that, but the fact is, I couldn't get out of it, and why stop a winning move?Besides, it wasn't cheap. It was predictable. Not his fault that I couldn't capitalize on his predictableness. Until I learn to overcome it, there is no point I trying a different move if you gain the win. I mean, it's a fighting game. The point is to win, no matter what.
Against Steve you want to use alot of high crush moves, cause alot of his moves are high, and its better to space Steve out, you don't want to be close to him, cause that's where his better lows come into play, if you space him out than your doing well, the only thing you should lookout for really is qcf+1'
Heel Jan 11, 2019 @ 8:30pm 
Duck more, power crush if your character has a fast one, punch parry.
Get creative.
Uncle Senpai Jan 14, 2019 @ 7:38am 
Originally posted by hakozer0:
that why I love steve he is hard execution character but he is cool
Not to mention that most of his damage comes from conditioned counter hits.
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Date Posted: Jan 4, 2019 @ 11:40pm
Posts: 11