TEKKEN 7

TEKKEN 7

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OneTwoOne Dec 28, 2018 @ 3:32am
Help in Xiaoyu's d/b+4 CH, f, f+3 combo
https://www.youtube.com/watch?v=rkJr-ySchdM

My ff3 just kicks him away instead of launching him a little, is that combo still possible?
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Showing 1-15 of 17 comments
Dear God, I hope this combo doesn't work anymore
Nyxs Dec 28, 2018 @ 3:47am 
It does work.
Timing is too hard to do it online for me.
I don't use it since I prefer SS3 anyway, but I think there is another way to start the juggle. did you try d/b 3 b+4,4?
Last edited by Nyxs; Dec 28, 2018 @ 3:48am
Nyxs Dec 28, 2018 @ 4:00am 
By the way if you struggle with it you might struggle with the 1+2 juggle as well. More or less the same issue (tight timing) but on top of that angle/distance are important depending on your opponent.
It was hard for me as well and the problem came that the 3 after ff was coming too late, ff might comes very quickly but try to press 3 as close as possible to ff.
Tshask Dec 28, 2018 @ 4:05am 
I have problems with those ff3 follow ups too. I keep messing it up.

For example the standing 3 punisher. 3, f,f+3 .... After doing it over and over I begin to get it right in practice mode. But then during a match I almost always mess it up.

It just goes to show playing Xiaoyu requires skill.
Last edited by Tshask; Dec 28, 2018 @ 4:50am
OneTwoOne Dec 28, 2018 @ 4:47am 
Originally posted by rising.nyxs:
It does work.
Timing is too hard to do it online for me.
I don't use it since I prefer SS3 anyway, but I think there is another way to start the juggle. did you try d/b 3 b+4,4?
I have around 1/40 success rate in offline, so I guess the timing needs to be really tight, I wonder if it even possible online with 3 or 4 bars.

My d/b 3 (the knee thing) doesn't reach him (I buffer the d/b, so I don't think it's the timing), the same with d3.

I always miss the SS3 or SS4 (he manages to stand up in time) probably timing ;c
OneTwoOne Dec 28, 2018 @ 4:47am 
Originally posted by rising.nyxs:
By the way if you struggle with it you might struggle with the 1+2 juggle as well. More or less the same issue (tight timing) but on top of that angle/distance are important depending on your opponent.
It was hard for me as well and the problem came that the 3 after ff was coming too late, ff might comes very quickly but try to press 3 as close as possible to ff.
1+2 juggle? you mean it is possible to ff3 after the 1+2?
1+2, 4~3 is the only 1+2 combo I know of
OneTwoOne Dec 28, 2018 @ 4:48am 
Originally posted by Tshask:
I have problems with those ff3 follow ups too. I keep messing it up.

For example the standing 3 punisher. 3, f,f+3 ....

After doing it over and over I begin to get it right in practice mode. But then during a match I almost always mess it up.

It just goes to show playing Xiaoyu requires skill.
Same for me, I only have like 1/5 success rate in 3,f,f+3 in offline and in online I have 100% failure rate at ALL the combos :P
Dave Dec 28, 2018 @ 4:49am 
A low that fast with a combo after it? Yeesh, Xiaoyu really didn't need that...
Tshask Dec 28, 2018 @ 5:02am 
Originally posted by OneTwoOne:
Originally posted by Tshask:
I have problems with those ff3 follow ups too. I keep messing it up.

For example the standing 3 punisher. 3, f,f+3 ....

After doing it over and over I begin to get it right in practice mode. But then during a match I almost always mess it up.

It just goes to show playing Xiaoyu requires skill.
Same for me, I only have like 1/5 success rate in 3,f,f+3 in offline and in online I have 100% failure rate at ALL the combos :P

I just tried the combo that you showed with db3. That's even harder thatn I thought. I failed dozens of times and only succeeded twice.

In this case I think I'll just settle for 4~3
Nyxs Dec 28, 2018 @ 5:19am 
Originally posted by OneTwoOne:
Originally posted by rising.nyxs:
By the way if you struggle with it you might struggle with the 1+2 juggle as well. More or less the same issue (tight timing) but on top of that angle/distance are important depending on your opponent.
It was hard for me as well and the problem came that the 3 after ff was coming too late, ff might comes very quickly but try to press 3 as close as possible to ff.
1+2 juggle? you mean it is possible to ff3 after the 1+2?
1+2, 4~3 is the only 1+2 combo I know of

Yes after 1+2 you have a full juggle.
DonVISIONe Dec 28, 2018 @ 5:39am 
1+2 does juggle but its very hard. timing is similar to fengs charged armormove into dash b1+2 (his bodycheck) but maybe even harder.

her db3 is also very hard but i think its possible to buffer the first F during the recovery of the db3 which makes it easier then her 1+2 juggle since u dont need to dash in to connect the ff3.


but in online i just go for the 4~3.


her 1+2 > ff3 combo needs to be frame perfect input or something.
i checked the commandhistory during practice and it wont connect even if u only miss 1 frame during/before the dash.
Last edited by DonVISIONe; Dec 28, 2018 @ 5:41am
OneTwoOne Dec 28, 2018 @ 5:59am 
Originally posted by Tshask:
Originally posted by OneTwoOne:
Same for me, I only have like 1/5 success rate in 3,f,f+3 in offline and in online I have 100% failure rate at ALL the combos :P

I just tried the combo that you showed with db3. That's even harder thatn I thought. I failed dozens of times and only succeeded twice.

In this case I think I'll just settle for 4~3
Did you dash before the db3?
OneTwoOne Dec 28, 2018 @ 6:59am 
I have found that —
* doing 3+4 (spin)
* hitting your opponent with d/b+3

now you are in a position to hit your opponent with d/b+4 CH, d/b+3 without fail

Here are the position pictures, I'm not sure if that information is usable tho..

https://steamcommunity.com/sharedfiles/filedetails/?id=1605397508

https://steamcommunity.com/sharedfiles/filedetails/?id=1605397593
Nyxs Dec 28, 2018 @ 11:46am 
Originally posted by DonVISIONe:
1+2 does juggle but its very hard. timing is similar to fengs charged armormove into dash b1+2 (his bodycheck) but maybe even harder.

her db3 is also very hard but i think its possible to buffer the first F during the recovery of the db3 which makes it easier then her 1+2 juggle since u dont need to dash in to connect the ff3.


but in online i just go for the 4~3.


her 1+2 > ff3 combo needs to be frame perfect input or something.
i checked the commandhistory during practice and it wont connect even if u only miss 1 frame during/before the dash.

I can do the 1+2 ff3 10 times in a row, but the d/b 4.... it's 1/10.
OneTwoOne Dec 28, 2018 @ 12:00pm 
Originally posted by rising.nyxs:
Originally posted by DonVISIONe:
1+2 does juggle but its very hard. timing is similar to fengs charged armormove into dash b1+2 (his bodycheck) but maybe even harder.

her db3 is also very hard but i think its possible to buffer the first F during the recovery of the db3 which makes it easier then her 1+2 juggle since u dont need to dash in to connect the ff3.


but in online i just go for the 4~3.


her 1+2 > ff3 combo needs to be frame perfect input or something.
i checked the commandhistory during practice and it wont connect even if u only miss 1 frame during/before the dash.

I can do the 1+2 ff3 10 times in a row, but the d/b 4.... it's 1/10.
Holy wow nice! Maybe if i will train I could get it consistently too, there is hope :D can you make it 10 times in a row on 4 or 3 bar connection?
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Date Posted: Dec 28, 2018 @ 3:32am
Posts: 17