TEKKEN 7

TEKKEN 7

View Stats:
Sirlion Oct 9, 2018 @ 12:58pm
King's approaching tools
I've decided to play King for a while to see if he fits the bill to be my second main. So far I've tried Chloe, Yoshimitsu and him, I lke all of them. Dropped Assuka for now because going deep I wasnt feeling her and I dont think I'll pick her up again.

So my question is: how the hell do you stop people from mashing buttons? King has a million safe moves, compared to Lili I should feel very comfortable, but nope, I do triple the effort while with Lili I pray to God they mash so I can destroy them, with King I dont know what to do. I know ff1 is his main approaching tool, ff N 1+2 is +7 on hit and +18 on counter hit - I usually follow up with f2,1 - but everyone, and I mean EVERYONE stays in my face, I cant safely approach nobody and the response to any poke I do is low sweeps. Is this like some secret anti King tech?Help a noob out will you.
< >
Showing 1-8 of 8 comments
Froz7y Oct 9, 2018 @ 1:33pm 
King is hard on a joystick but plays smoohtly on a arcade stick.
Oliverserker Oct 10, 2018 @ 3:20am 
f+2
mingy Oct 10, 2018 @ 8:20am 
Approaching tools?

Other than the ff1 and ff N 1+2, you have:
- fff3
- uf1+2 (useful against players that dont step much in the open)
- f3+4
- ff2
- ff N 2

Tools against mashers?

- His "steve's" CH b1
- db3 to crush and CH high string mashers
- ss2
- ub1 (Built-in sidestep left, which is useful against characters weak to ssl)
- Reverse jaguar step (Doesn't get you out like Feng's kenpo though, afaik), it supposedly evades lows
- Delay or make your opponent respect your df1 and df2 strings, and also his 10 hit jab string

Last edited by mingy; Oct 10, 2018 @ 8:23am
NecromancyBlack Oct 10, 2018 @ 11:08pm 
He doesn't have lots of crushing moves like Lili, so you need movement and spacing to punish people.

Approach less with attacks, just try and get up to them and block. If they go negative they're at risk of eating a throw or mid.

Use CD moves like the throws, cd4 and cd1+2, use CD into WS moves or cancel into f cause that counts as a ff for moves like ff1 or ffn2.

Mix it up with just moving up and blocking or SSing. Basically keep them guessing.
Leelaw Oct 11, 2018 @ 12:59am 
The classic: d+1, N~2; fast and high crushes.
Sirlion Oct 11, 2018 @ 1:17am 
Originally posted by NecromancyBlack:
He doesn't have lots of crushing moves like Lili, so you need movement and spacing to punish people.

Approach less with attacks, just try and get up to them and block. If they go negative they're at risk of eating a throw or mid.

Use CD moves like the throws, cd4 and cd1+2, use CD into WS moves or cancel into f cause that counts as a ff for moves like ff1 or ffn2.

Mix it up with just moving up and blocking or SSing. Basically keep them guessing.

Nice, I'm comfortable with CD thanks to Lili's Dew Glide, might be the triumph card. Great stuff his options seem quite juicy
Leelaw Oct 11, 2018 @ 5:45am 
Keep in mind that crouch dash is not the same as roll dash (paul, lili, dragunov). CD has poor distance travel than roll dash, unless you're wave dashing, which is hard for king.
Last edited by Leelaw; Oct 11, 2018 @ 5:49am
NecromancyBlack Oct 11, 2018 @ 7:31am 
Yeah King has a very hard wave dash to do (it's tighter then mishima wave dash) but he has mids and throws off it so it's scary for the opponent.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Oct 9, 2018 @ 12:58pm
Posts: 8