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Other than the ff1 and ff N 1+2, you have:
- fff3
- uf1+2 (useful against players that dont step much in the open)
- f3+4
- ff2
- ff N 2
Tools against mashers?
- His "steve's" CH b1
- db3 to crush and CH high string mashers
- ss2
- ub1 (Built-in sidestep left, which is useful against characters weak to ssl)
- Reverse jaguar step (Doesn't get you out like Feng's kenpo though, afaik), it supposedly evades lows
- Delay or make your opponent respect your df1 and df2 strings, and also his 10 hit jab string
Approach less with attacks, just try and get up to them and block. If they go negative they're at risk of eating a throw or mid.
Use CD moves like the throws, cd4 and cd1+2, use CD into WS moves or cancel into f cause that counts as a ff for moves like ff1 or ffn2.
Mix it up with just moving up and blocking or SSing. Basically keep them guessing.
Nice, I'm comfortable with CD thanks to Lili's Dew Glide, might be the triumph card. Great stuff his options seem quite juicy