TEKKEN 7

TEKKEN 7

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Majishan Jun 1, 2018 @ 1:11am
Few beginner King questions
So I recently got back into the game and i am trying to learn King, I would love to know what I should prioritize while learning him aka should I practice throws first or combos etc.

since this is my first fighting game I dont really know the "way" to learn a character so for now I watched some guides on him and learned the punishes, know one combo of hopknee and I am currently practicing giantswing and giantswing mixup input. After that I wanted to learn buffering giantswing of d+2. Not sure if this is the "recommended" way of learning King so I would appreciate all tipps etc.
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Showing 16-21 of 21 comments
Majishan Jun 3, 2018 @ 6:37am 
Originally posted by johnnysonneteer:
I've been playing King since Tekken 2 and I can tell you, he's a grind to learn but worth it. Good advice already in this thread so I'll just add a couple more things that might help:

I'd prioritize learning your punishes and combos first, then spend time drilling the throw chains into your muscle memory. Reason being, you'll have way more chances to get a full whiff punish combo during a match over your throw chains.

You're already working on Giant Swing so that's good. Also mix it up with the F5 move to keep your opponent guessing (same motion but 2+4, I forget the offical name). It does less damage, but most people are looking for GS.

The other big damage throw to learn is the instant Shining Wizard (iSW). The timing is tough but the damage is worth it. There are videos that explain it better than I could. I'm still iffy on my execution for this, but getting better.

I'd learn the f, N, d, df 1+3/2+4 chains first. Again, you'll have a better chance of using those in the match rather than the big chains. Obviously Rolling Death Cradle is the big one, but learn the other chains while you're getting the inputs down for that.



The big problem with King is that he gets pressured easily. You want to keep the opponent at range 1 or 2 (a full character length away or two, about the distance you're at when starting a round), but most people will rush up and get in King's face (range 0) since he doesn't have many quick moves besides his jabs. This is better than it used to be. Tekken 5 was a nightmare for King.

Learning King is a long journey, but IMO he's the most fun and rewarding character to play in all of fightring games.
i also have a problem, when i am trying to buffer giantswing of off 1,2 it always does piledriver and the "annotation" bar shows no failinput, got any idea why this is happening? cause i am not holding the last input down but it still only does piledriver
Sonneteer Jun 3, 2018 @ 2:48pm 
Originally posted by Majishan:
i also have a problem, when i am trying to buffer giantswing of off 1,2 it always does piledriver and the "annotation" bar shows no failinput, got any idea why this is happening? cause i am not holding the last input down but it still only does piledriver

You're probably getting the piledriver because the game isn't counting the first forward motion you need in the GS motion. Luckily, we can "cheat" the input buffer a little.

The way I've been able to get GS to come out consistently after 1,2 is to hold forward during the 1,2 punches then do the Half Circle Forward(HCF) motion +1 to complete the GS. So it looks like:

F+1,2...HCF+1

Hold forward through most of the 2 punch animation, then finish the motion. You want to be hitting the final f+1 just as King recovers from the animation of the 2 punch. If you still get the piledriver this way hold f for a beat longer. I hold it until King's right hand is almost all the way back to its starting position then finish the GS. You have to be quick with the HCF but it's totally doable with practice.

King doesn't have a seperate f+1 move -it's the same jab with the f or without, unlike f+2 which is different than just 2 - so that's why you can cheese the buffer a little like this. A lot of the harder moves in Tekken rely on this kind of input "cheat."

There's also a video by "Doctor" all about GS buffering from different moves/situations. I think it's called "Giant Swing Strategy Intro" or something like that. It's Japanese with English subtitles. It's a good video by a much better player than me.

Good luck!
Majishan Jun 3, 2018 @ 3:05pm 
Originally posted by johnnysonneteer:
Originally posted by Majishan:
i also have a problem, when i am trying to buffer giantswing of off 1,2 it always does piledriver and the "annotation" bar shows no failinput, got any idea why this is happening? cause i am not holding the last input down but it still only does piledriver

You're probably getting the piledriver because the game isn't counting the first forward motion you need in the GS motion. Luckily, we can "cheat" the input buffer a little.

The way I've been able to get GS to come out consistently after 1,2 is to hold forward during the 1,2 punches then do the Half Circle Forward(HCF) motion +1 to complete the GS. So it looks like:

F+1,2...HCF+1

Hold forward through most of the 2 punch animation, then finish the motion. You want to be hitting the final f+1 just as King recovers from the animation of the 2 punch. If you still get the piledriver this way hold f for a beat longer. I hold it until King's right hand is almost all the way back to its starting position then finish the GS. You have to be quick with the HCF but it's totally doable with practice.

King doesn't have a seperate f+1 move -it's the same jab with the f or without, unlike f+2 which is different than just 2 - so that's why you can cheese the buffer a little like this. A lot of the harder moves in Tekken rely on this kind of input "cheat."

There's also a video by "Doctor" all about GS buffering from different moves/situations. I think it's called "Giant Swing Strategy Intro" or something like that. It's Japanese with English subtitles. It's a good video by a much better player than me.

Good luck!
thanks a ton i totally forgot about this since i can get giantswings by just using hcf+1, now i can finally practice it
josh0matic Jun 3, 2018 @ 7:00pm 
Don't forget to add the tombstone pile-driver d/b, f 2+4 . it's King's second strongest throw and can't be teched like the giant swing at the end when they hit the ground. I like attempting a throw after f,f+1 Is blocked or hit (not on counter hit).
Sonneteer Jun 4, 2018 @ 12:28am 
Originally posted by SoothsayerJosh:
Don't forget to add the tombstone pile-driver d/b, f 2+4 . it's King's second strongest throw and can't be teched like the giant swing at the end when they hit the ground. I like attempting a throw after f,f+1 Is blocked or hit (not on counter hit).

Yeah, tombstone is really good as well. King throws and throw setups are a fun rabbit hole to fall in!

I'd also suggest OP learn the Boston Crab finish if you still get the piledriver sometimes, too. You can turn a small mistake into some extra damage. And the main ethos in Tekken is to never leave free damage on the table.

I found the Youtube account of that King video, the English name is "jusful." He has a bunch of Tekken videos worth checking out. He also points out in his videos that he still messes up inputs and chains sometimes,too so don't stress about messing up too much. Even pros miss inputs and drop combos still.

Talking about throws has me back in the lab again because I realized I never really got the Magma Drive chains down completely. So I'm still learning and building up muscle memory for stuff and I've been playing this series off and on for like 20 years. There's always more to learn!
DWN-Infinity May 17, 2022 @ 1:46am 
The only thing I do in chain grabs is spamming 1+2+3+4 after a certain input for which grab I'm going to which becomes really helpful when I can't really seem to get the input down myself (this could be a horrible way to learn the game and get boo'ed on stage if you're going to ever go on a tourney so beware!)
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Date Posted: Jun 1, 2018 @ 1:11am
Posts: 21