Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Especially in lower ranks many folks won't know how to break out of many of his throws so they are valuable.
Hopkick combo is a good idea...but one key thing starting out too is comboing from his FC df1 launcher. It hits low and can be hard to react to online.
Well it's all tough stuff really...ya gotta get a bit of of a handle on various things like fast punishment, combos, and throws yeah.
Doing the FC df1 can feel odd at first, but yeah it works online. It gets me a lot,and back when I played a pretty bad King I still noticed that launcher more often than not connected up for combo. Is like you see it coming but input often doesn't get there in time.
You want a go-to hopkick combo, and a go-to FC df1 combo too.
But the giant swing stuff you wanna do that too. Don't want them anticipating the FC df1.
King player havent a good reputation, King is a cheap and easy character which lifes only of endless grab chains which requires 0 skill and other stupid stuff.
Best moves of King and also a little explanation of each move and its uses.
Yeah punishments would be:
You can also Google DrunkenShade's top 15 moves for all characters, and glean from that too (edit: which I see someone else suggested heh). Tekken has like this huge move lists but often times it gets distilled down to several of the most useful moves.
Much of the toughest part of this game is just figuring out, dealing with out how to deal with other character gimmicks and movement too, and also what can feel like wonky hitboxing or hurtboxing.
Plus many things revolve around is is it mid or low one has to watch out for.
Trying to block some stuff is really difficult...I sometimes do better just trying to space people out rather than go nose to nose, tho I prefer nose to nose fighting really...like a good back and forth.
some good king sample combos to learn not the most important thing but yeah. Im by no means an expert on this game but i main king aswel and these combos work well for me personally...or legendarymihawks combos...i mean just youtube king basics and learn...the game is a grind.
It's only in the low ranks that there may be King spammers, but if those are hard to beat for you, then you probably a noob too(whoever, Im not talking to anybody).
I'd prioritize learning your punishes and combos first, then spend time drilling the throw chains into your muscle memory. Reason being, you'll have way more chances to get a full whiff punish combo during a match over your throw chains.
You're already working on Giant Swing so that's good. Also mix it up with the F5 move to keep your opponent guessing (same motion but 2+4, I forget the offical name). It does less damage, but most people are looking for GS.
The other big damage throw to learn is the instant Shining Wizard (iSW). The timing is tough but the damage is worth it. There are videos that explain it better than I could. I'm still iffy on my execution for this, but getting better.
I'd learn the f, N, d, df 1+3/2+4 chains first. Again, you'll have a better chance of using those in the match rather than the big chains. Obviously Rolling Death Cradle is the big one, but learn the other chains while you're getting the inputs down for that.
The big problem with King is that he gets pressured easily. You want to keep the opponent at range 1 or 2 (a full character length away or two, about the distance you're at when starting a round), but most people will rush up and get in King's face (range 0) since he doesn't have many quick moves besides his jabs. This is better than it used to be. Tekken 5 was a nightmare for King.
Learning King is a long journey, but IMO he's the most fun and rewarding character to play in all of fightring games.