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Damn Namco had to just go all out luring 2D fans and adding ridiculous new chars instead of giving us what we knew and loved.
Unfortunately, that's how developers cash out recently. Disk Locked Content (behind a preorder), focusing on only "main" game aspects while ignoring all the bonuses from previous installments, then catering to new people so that they can make even more money. It's a bit sad but that's the recent reality for many AAA games.
The second RA is used if you reached the max number of hits in a combo. It's almost the same damage as the first one and the timing is a bit weird. It's actually more reliable than the first one since it's a mid.
He has a lot of punishable moves and imo no good launchers unless he gets a ch or punish.
As for fireballs, patience is key. Some characters like nina have a sliding ra which can counter them. Pretty sure everyone has a tool aganist them. Plus, you can just sidestep then advance a little.
His strenghts lie in the neutral game. He can bait stuff so well with fireballs and the punishes are unforgiving. A lot of mixups and 50/50s. The only op thing I would say is that he can parry both mids and highs during max by using the high parry.
Im a 2D fan and I`m only here to play with Akuma. All of this Tekken universe and gameplay mechanics are disturbing and alien for me.
Anyway, Akuma and Geese Howard alone are better characters than anyone in this Tekken game, whose interesting characters could be only Kazuya, Heiachi, Nina or Kazumi. This game is infested by void and ridiculous characters, like clonic anime girls with bunny hears...
Akuma and Geese are some of the best characters in the history of fighting games. Their inclusion in this game gives it a better dimension.
I am not merely a 3D fan. I have played every accessible Street Fighter title out there (3rd Strike being my absolute favorite), a good bit of KoF, whole lot of MvC and so forth.
I mean I don't hate either Akuma or Geese. They simply don't belong in this game. That's what bothers me. Tekken and 2D fighting games aren't supposed to mix. Need I remind everyone what an utter failure SFxTekken was? Some people keep alleging that TekkenxSF would be heaps better. Maybe, but that wouldn't magically eliminate the incompatibility.
Do you realize how you describe the Tekken cast "alien"? Now take a moment and think about how alien Akuma and Geese feel to somebody who expects to play a 3D fighting game.
I realize their addition is great for players like you. And some other long timers seem to be psyched as well. In the end, however, this is just an experiment that produced a lot of toxic gas.
You're representing pretty much that target demographic of idiots who go on bragging of playing a game they were never interested in just because their pseudo cool character is in it. Namco did a good job of baiting you guys.
@OP
I'm still amazed how it fascinates me that there are still people coming here to this forum to leave these kind of post that reek of their own hubris. Denied of any sense of depth towards the game/genre they think they know so much of and going on and on about how this and that is character is OP because he has moves that are not in line with what they want it to be or this or that move is cheap because you can't react to a 5 second long cinematic before the move actually is active or that practice mode is only for drones to learn the game. Truly delightful.
Oh, and of course the story/lore talk if any form of legitimate arguements run out.
You have good points here. However, you will recognize that is somewhat intersting and risky to introduce characters as Akuma or Geese and see how the typical Tekken player deals with them.
I, as a 2D only player, am not used to the gameplay mechanics of this game. The "juggles" are incredibly frustrating for me, for example (cheap tactics in which your character makes a mistake and ends with the health meter half beaten and feels like a soccer ball) but I consider interesting to confront Akuma and his classical tools against the Tekken cast and their strange mechanics...
Anyway, I think that introducing 2D great characters in this game is a good move for Namco. Not only for attract players like me, but for giving the game a lot of strange and diverse options that breaks the routine.
Relaaax, dude. I cannot speak for other players in this area of "demographic idiots", but I am so devoted of Akuma that I could play even a card game that features him as playable character.
This Tekken game? Is a good game, funny and interesting, even with its strange gameplay mechanics and with a community of players that include poor brats wise-monkeys like you.
See? I`m very open minded.
Also, a large part of your reasoning for Geese being OP is an unblockable rage art? Just duck it and blow him up wtf, same as you would Jin and Steve. Couldn't read past that part, sorry.
See what? I don't care how "open-minded" you are, nor for your opinion. I just like to belittle an idiot like you.
"I am so devoted of to Akuma"
Precisely for these kind of things. Sounds pretty fu cking ga y to me. You would even use a buttplug when it had the shape of Akuma by the sound of that. But it basically proves my point that there are people out there that would buy/do/play things solely because it has a meaningless logo/fictional character in it.
Relaaax, dude, seriously. Maybe you need to take a valium or something like that to be rid of all of this sordid hate you have in your veins. Dont be afraid of take some anxiolytic sometimes. You will live better.
Some people will buy any trash, if it has their favorite character.