TEKKEN 7

TEKKEN 7

View Stats:
Is Geese considered OP yet?
tl;dr (too long version covered by spoiler tag): Tried out Geese day 1 and his unblockable comeback move seems to be way too scrub friendly (along with 98 other problems) but has the power of ducking worked or has Geese become another character who don't belong alongisde Akuma? Who knows because I've had no interest in playing further but I'd like to hear how people have handled the Unpredicaboo character. Here's also hoping Soul Calibur 6 doesn't suck like Tekken 7 in similar terms (good combat but mediocre content story-wise and everything else)

So Geese has been out for a while but I don't see a lot of people talk much about the Fatal Fury OG, so I'm kind of wondering if the hype has truly died down... is he even allowed at tourneys? I myself don't play it that serious but I'm always wondering if a character is considered too good for "actual" serious play (See Meta Knight).

My thoughts from since Geese has been announced hasn't changed: He still doesn't belong and he has tools that no other character has (anyone who knows Geese should know but in case you need a refresher: Fireballs, Air Fireballs, built-in meter similar to KOF14 and counter moves, plus high unblockable revenge rage-art when almost everyone else either are blockable or has a decent windup to be seen despite someone mashing that macro. Akuma also falls into the unblockable territory but since it's a Raging Demon, it can still be avoided much more than Geese) so yeah, he's OP in my eyes, and this has no bias from online play or anything like that. I could try and learn him but unless I drone out practice mode or run into him in a treasure battle (since the game STILL lacks a proper vs. CPU mode... get with the times Harada!), I really can't "learn Geese" unless I know people who have the game, locally. As an example: I know people who play games like MK9 way locally, and I have much more reason to learn despite the game having limited practice options. Liu Kang is easy mode but I'll spare you that.

Geese doesn't seem to have any story ties (which is how Akuma should had been handled) but since Arcade mode is litterally taken from the Arcade cabinet, but at least Tekken 4's Arcade mode, NOT STORY BATTLE, from the PS2 version, has much more replayability than the 7th main installment... the Arcade mode has no ending and thus has no reason to revisit Arcade mode even when Noctis drops. GG Harada.

Also, just to prove a point, Geese's Rage Art involves an unblockable attack that does way more damage than his other sub Rage Drive where precise hits are required (like doing a 10 hit combo) but it does less damage overall than the one move that may seem easily avoided in theory but because it shows a sequence (like Injustice), and his speed for his Unblockable Rage Art, you're bound to get hit unless you either duck at the right time or sidestep, if it's even possible. I can't say for sure if this has been fixed but one mashable macro to do guaranteed damage versus another super motion and precisely getting in a hit followed by several others to do slightly less (basically the amount of effort it takes) is just garbage. Maybe counters do more damage but it is also garbage and shouldn't work that way, but it's "Namco's business decision" so people will have to deal with it. I don't have to since I don't play seriously but this is just my analysis.

His stage is okay and it is nice you do get to hear the regular version of his associated theme (RIP Vigor Force), and then a remixed version in the winning round, but the several breakable walls seem unnessecary since you don't really get to see the outside view UNLESS you drone out the fight enough to see it in a real match. It looks good though so I can't complain visually.

Game's been out for a while now and there still has been no news of classic characters like Lei so unless I hear Harada actually talk about this issue, I refuse to acknowledge any hope that classic characters return as long as the game's life cycle is present. I just hope Soul Calibur 6 won't be the same.
< >
Showing 1-15 of 31 comments
Eternal Wanderer Jan 26, 2018 @ 1:50pm 
OP? Probably wouldn't call him that. But Akuma and Geese (add Eliza too maybe) are absolutely bullsheet. Their retaarded pokes that always stun, all that leapfrogging and the overall alien feel make them an eyesore.

Damn Namco had to just go all out luring 2D fans and adding ridiculous new chars instead of giving us what we knew and loved.
Turtle. Jan 26, 2018 @ 4:15pm 
Originally posted by SLAYER:
OP? Probably wouldn't call him that. But Akuma and Geese (add Eliza too maybe) are absolutely bullsheet. Their retaarded pokes that always stun, all that leapfrogging and the overall alien feel make them an eyesore.

Damn Namco had to just go all out luring 2D fans and adding ridiculous new chars instead of giving us what we knew and loved.

Unfortunately, that's how developers cash out recently. Disk Locked Content (behind a preorder), focusing on only "main" game aspects while ignoring all the bonuses from previous installments, then catering to new people so that they can make even more money. It's a bit sad but that's the recent reality for many AAA games.
Id have to say no....Geese is very technicaland takes a lot of skill to do max damage combos with him not to mention getting an oportunity to do them is not easy
Last edited by Giantfightingrobots; Jan 26, 2018 @ 7:25pm
TTV_KinkOnAString Jan 26, 2018 @ 11:04pm 
No, he's not. If you're complaining about the rage art then it is truly sad. Not only it can be ducked (you don't have to time it, just hold d/b), but it can easily whiff if you don't position yourself correctly during a screw.

The second RA is used if you reached the max number of hits in a combo. It's almost the same damage as the first one and the timing is a bit weird. It's actually more reliable than the first one since it's a mid.

He has a lot of punishable moves and imo no good launchers unless he gets a ch or punish.

As for fireballs, patience is key. Some characters like nina have a sliding ra which can counter them. Pretty sure everyone has a tool aganist them. Plus, you can just sidestep then advance a little.

His strenghts lie in the neutral game. He can bait stuff so well with fireballs and the punishes are unforgiving. A lot of mixups and 50/50s. The only op thing I would say is that he can parry both mids and highs during max by using the high parry.
Last edited by TTV_KinkOnAString; Jan 26, 2018 @ 11:16pm
Peistor2 Jan 27, 2018 @ 6:24am 
Originally posted by SLAYER:
OP? Probably wouldn't call him that. But Akuma and Geese (add Eliza too maybe) are absolutely bullsheet. Their retaarded pokes that always stun, all that leapfrogging and the overall alien feel make them an eyesore.

Damn Namco had to just go all out luring 2D fans and adding ridiculous new chars instead of giving us what we knew and loved.

Im a 2D fan and I`m only here to play with Akuma. All of this Tekken universe and gameplay mechanics are disturbing and alien for me.

Anyway, Akuma and Geese Howard alone are better characters than anyone in this Tekken game, whose interesting characters could be only Kazuya, Heiachi, Nina or Kazumi. This game is infested by void and ridiculous characters, like clonic anime girls with bunny hears...

Akuma and Geese are some of the best characters in the history of fighting games. Their inclusion in this game gives it a better dimension.
Eternal Wanderer Jan 27, 2018 @ 7:01am 
Originally posted by peistor2:
Originally posted by SLAYER:
OP? Probably wouldn't call him that. But Akuma and Geese (add Eliza too maybe) are absolutely bullsheet. Their retaarded pokes that always stun, all that leapfrogging and the overall alien feel make them an eyesore.

Damn Namco had to just go all out luring 2D fans and adding ridiculous new chars instead of giving us what we knew and loved.

Im a 2D fan and I`m only here to play with Akuma. All of this Tekken universe and gameplay mechanics are disturbing and alien for me.

Anyway, Akuma and Geese Howard alone are better characters than anyone in this Tekken game, whose interesting characters could be only Kazuya, Heiachi, Nina or Kazumi. This game is infested by void and ridiculous characters, like clonic anime girls with bunny hears...

Akuma and Geese are some of the best characters in the history of fighting games. Their inclusion in this game gives it a better dimension.

I am not merely a 3D fan. I have played every accessible Street Fighter title out there (3rd Strike being my absolute favorite), a good bit of KoF, whole lot of MvC and so forth.

I mean I don't hate either Akuma or Geese. They simply don't belong in this game. That's what bothers me. Tekken and 2D fighting games aren't supposed to mix. Need I remind everyone what an utter failure SFxTekken was? Some people keep alleging that TekkenxSF would be heaps better. Maybe, but that wouldn't magically eliminate the incompatibility.

Do you realize how you describe the Tekken cast "alien"? Now take a moment and think about how alien Akuma and Geese feel to somebody who expects to play a 3D fighting game.

I realize their addition is great for players like you. And some other long timers seem to be psyched as well. In the end, however, this is just an experiment that produced a lot of toxic gas.
Last edited by Eternal Wanderer; Jan 27, 2018 @ 8:13am
Jim Jan 27, 2018 @ 7:09am 
Originally posted by peistor2:
Im a 2D fan and I`m only here to play with Akuma. All of this Tekken universe and gameplay mechanics are disturbing and alien for me.

You're representing pretty much that target demographic of idiots who go on bragging of playing a game they were never interested in just because their pseudo cool character is in it. Namco did a good job of baiting you guys.

@OP

I'm still amazed how it fascinates me that there are still people coming here to this forum to leave these kind of post that reek of their own hubris. Denied of any sense of depth towards the game/genre they think they know so much of and going on and on about how this and that is character is OP because he has moves that are not in line with what they want it to be or this or that move is cheap because you can't react to a 5 second long cinematic before the move actually is active or that practice mode is only for drones to learn the game. Truly delightful.

Oh, and of course the story/lore talk if any form of legitimate arguements run out.
Peistor2 Jan 27, 2018 @ 7:20am 
Originally posted by SLAYER:
Originally posted by peistor2:

Im a 2D fan and I`m only here to play with Akuma. All of this Tekken universe and gameplay mechanics are disturbing and alien for me.

Anyway, Akuma and Geese Howard alone are better characters than anyone in this Tekken game, whose interesting characters could be only Kazuya, Heiachi, Nina or Kazumi. This game is infested by void and ridiculous characters, like clonic anime girls with bunny hears...

Akuma and Geese are some of the best characters in the history of fighting games. Their inclusion in this game gives it a better dimension.

I am not merely a 3D fan. I have played every accessible Street Fighter title out there (3rd Strike being my absolutel best), a good bit of KoF, whole lot of MvC and so forth.

I mean I don't hate either Akuma or Geese. They simply don't belong in this game. That's what bothers me. Tekken and 2D fighting games aren't supposed to mix. Need I remind everyone what an utter failure SFxTekken was? Some people keep alleging that TekkenxSF would be heaps better. Maybe, but that wouldn't magically eliminate the incompatibility.

Do you realize how you describe the Tekken cast "alien"? Now take a moment and think about how alien Akuma and Geese feel to somebody who expects to play a 3D fighting game.

I realize their addition is great for players like you. And some other long timers seem to be psyched as well. In the end, however, this is just an experiment that produced a lot of toxic gas.

You have good points here. However, you will recognize that is somewhat intersting and risky to introduce characters as Akuma or Geese and see how the typical Tekken player deals with them.

I, as a 2D only player, am not used to the gameplay mechanics of this game. The "juggles" are incredibly frustrating for me, for example (cheap tactics in which your character makes a mistake and ends with the health meter half beaten and feels like a soccer ball) but I consider interesting to confront Akuma and his classical tools against the Tekken cast and their strange mechanics...

Anyway, I think that introducing 2D great characters in this game is a good move for Namco. Not only for attract players like me, but for giving the game a lot of strange and diverse options that breaks the routine.
Peistor2 Jan 27, 2018 @ 7:24am 
Originally posted by Star Platinum:
Originally posted by peistor2:
Im a 2D fan and I`m only here to play with Akuma. All of this Tekken universe and gameplay mechanics are disturbing and alien for me.

You're representing pretty much that target demographic of idiots who go on bragging of playing a game they were never interested in just because their pseudo cool character is in it. Namco did a good job of baiting you guys.

Relaaax, dude. I cannot speak for other players in this area of "demographic idiots", but I am so devoted of Akuma that I could play even a card game that features him as playable character.

This Tekken game? Is a good game, funny and interesting, even with its strange gameplay mechanics and with a community of players that include poor brats wise-monkeys like you.

See? I`m very open minded.
Omaeka Jan 27, 2018 @ 8:36am 
Geese is trash, you can duck most stuff he does for full launches and his orbital is as slow as a snake edge. That ontop of not being able to launch anything but a blocked unsafe low... The 2d guys are just insane damage but Akuma is far better. Geese gets absolutely obliterated by anyone who knows the MU.

Also, a large part of your reasoning for Geese being OP is an unblockable rage art? Just duck it and blow him up wtf, same as you would Jin and Steve. Couldn't read past that part, sorry.
Last edited by Omaeka; Jan 27, 2018 @ 8:38am
Jim Jan 27, 2018 @ 9:45am 
Originally posted by peistor2:
Relaaax, dude. I cannot speak for other players in this area of "demographic idiots", but I am so devoted of Akuma that I could play even a card game that features him as playable character.

This Tekken game? Is a good game, funny and interesting, even with its strange gameplay mechanics and with a community of players that include poor brats wise-monkeys like you.

See? I`m very open minded.

See what? I don't care how "open-minded" you are, nor for your opinion. I just like to belittle an idiot like you.

"I am so devoted of to Akuma"

Precisely for these kind of things. Sounds pretty fu cking ga y to me. You would even use a buttplug when it had the shape of Akuma by the sound of that. But it basically proves my point that there are people out there that would buy/do/play things solely because it has a meaningless logo/fictional character in it.
Last edited by Jim; Jan 27, 2018 @ 9:48am
Peistor2 Jan 27, 2018 @ 10:33am 
Originally posted by Star Platinum:
Originally posted by peistor2:
Relaaax, dude. I cannot speak for other players in this area of "demographic idiots", but I am so devoted of Akuma that I could play even a card game that features him as playable character.

This Tekken game? Is a good game, funny and interesting, even with its strange gameplay mechanics and with a community of players that include poor brats wise-monkeys like you.

See? I`m very open minded.

See what? I don't care how "open-minded" you are, nor for your opinion. I just like to belittle an idiot like you.

"I am so devoted of to Akuma"

Precisely for these kind of things. Sounds pretty fu cking ga y to me. You would even use a buttplug when it had the shape of Akuma by the sound of that. But it basically proves my point that there are people out there that would buy/do/play things solely because it has a meaningless logo/fictional character in it.

Relaaax, dude, seriously. Maybe you need to take a valium or something like that to be rid of all of this sordid hate you have in your veins. Dont be afraid of take some anxiolytic sometimes. You will live better.
Unapologetic Bigot Jan 27, 2018 @ 10:39am 
Originally posted by peistor2:
Originally posted by Star Platinum:

See what? I don't care how "open-minded" you are, nor for your opinion. I just like to belittle an idiot like you.

"I am so devoted of to Akuma"

Precisely for these kind of things. Sounds pretty fu cking ga y to me. You would even use a buttplug when it had the shape of Akuma by the sound of that. But it basically proves my point that there are people out there that would buy/do/play things solely because it has a meaningless logo/fictional character in it.

Relaaax, dude, seriously. Maybe you need to take a valium or something like that to be rid of all of this sordid hate you have in your veins. Dont be afraid of take some anxiolytic sometimes. You will live better.
He has point tho.
Some people will buy any trash, if it has their favorite character.
lian Jan 27, 2018 @ 10:55am 
Originally posted by peistor2:
Originally posted by Star Platinum:

See what? I don't care how "open-minded" you are, nor for your opinion. I just like to belittle an idiot like you.

"I am so devoted of to Akuma"

Precisely for these kind of things. Sounds pretty fu cking ga y to me. You would even use a buttplug when it had the shape of Akuma by the sound of that. But it basically proves my point that there are people out there that would buy/do/play things solely because it has a meaningless logo/fictional character in it.

Relaaax, dude, seriously. Maybe you need to take a valium or something like that to be rid of all of this sordid hate you have in your veins. Dont be afraid of take some anxiolytic sometimes. You will live better.
no he got right you are trash by spaming like ♥♥♥♥
HAWNEYMAN Jan 27, 2018 @ 11:23am 
Originally posted by AScapeRunePlaya:
tl;dr (too long version covered by spoiler tag): Tried out Geese day 1 and his unblockable comeback move seems to be way too scrub friendly (along with 98 other problems) but has the power of ducking worked or has Geese become another character who don't belong alongisde Akuma? Who knows because I've had no interest in playing further but I'd like to hear how people have handled the Unpredicaboo character. Here's also hoping Soul Calibur 6 doesn't suck like Tekken 7 in similar terms (good combat but mediocre content story-wise and everything else)

So Geese has been out for a while but I don't see a lot of people talk much about the Fatal Fury OG, so I'm kind of wondering if the hype has truly died down... is he even allowed at tourneys? I myself don't play it that serious but I'm always wondering if a character is considered too good for "actual" serious play (See Meta Knight).

My thoughts from since Geese has been announced hasn't changed: He still doesn't belong and he has tools that no other character has (anyone who knows Geese should know but in case you need a refresher: Fireballs, Air Fireballs, built-in meter similar to KOF14 and counter moves, plus high unblockable revenge rage-art when almost everyone else either are blockable or has a decent windup to be seen despite someone mashing that macro. Akuma also falls into the unblockable territory but since it's a Raging Demon, it can still be avoided much more than Geese) so yeah, he's OP in my eyes, and this has no bias from online play or anything like that. I could try and learn him but unless I drone out practice mode or run into him in a treasure battle (since the game STILL lacks a proper vs. CPU mode... get with the times Harada!), I really can't "learn Geese" unless I know people who have the game, locally. As an example: I know people who play games like MK9 way locally, and I have much more reason to learn despite the game having limited practice options. Liu Kang is easy mode but I'll spare you that.

Geese doesn't seem to have any story ties (which is how Akuma should had been handled) but since Arcade mode is litterally taken from the Arcade cabinet, but at least Tekken 4's Arcade mode, NOT STORY BATTLE, from the PS2 version, has much more replayability than the 7th main installment... the Arcade mode has no ending and thus has no reason to revisit Arcade mode even when Noctis drops. GG Harada.

Also, just to prove a point, Geese's Rage Art involves an unblockable attack that does way more damage than his other sub Rage Drive where precise hits are required (like doing a 10 hit combo) but it does less damage overall than the one move that may seem easily avoided in theory but because it shows a sequence (like Injustice), and his speed for his Unblockable Rage Art, you're bound to get hit unless you either duck at the right time or sidestep, if it's even possible. I can't say for sure if this has been fixed but one mashable macro to do guaranteed damage versus another super motion and precisely getting in a hit followed by several others to do slightly less (basically the amount of effort it takes) is just garbage. Maybe counters do more damage but it is also garbage and shouldn't work that way, but it's "Namco's business decision" so people will have to deal with it. I don't have to since I don't play seriously but this is just my analysis.

His stage is okay and it is nice you do get to hear the regular version of his associated theme (RIP Vigor Force), and then a remixed version in the winning round, but the several breakable walls seem unnessecary since you don't really get to see the outside view UNLESS you drone out the fight enough to see it in a real match. It looks good though so I can't complain visually.

Game's been out for a while now and there still has been no news of classic characters like Lei so unless I hear Harada actually talk about this issue, I refuse to acknowledge any hope that classic characters return as long as the game's life cycle is present. I just hope Soul Calibur 6 won't be the same.
TL;DR
< >
Showing 1-15 of 31 comments
Per page: 1530 50

Date Posted: Jan 26, 2018 @ 1:27pm
Posts: 31