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You will probably get ♥♥♥♥♥♥ up by other people and have to set the matchmaking to any to even find matches since beginner ranks are deserted, but it is no big deal to lose and get bodied, everyone did in the beginning.
If you stick with it, you will look back to this post in a year and laugh about it.
A Noctis with low wins and a high rank is not scary.
Now a Lars with low wins with a high rank? That's Exorcist-scary!
I met nina with 0 win who casually ss1 cancel and hayashida step, and iw1 carry to wall. I was like this->
Learn at least basics of your character first - best moves and how to use them to be efficient.
As my colleague said - you WILL lose a lot. That is the way of Tekken. Grow.
BTW dont pay attention to the win numbers - there can be someone with 1000 wins and still play very badly.
1) extremely long range
- ff3 have insane range - it gives a combo near wall. It is pretty slow so dont use it up close - also it is easily sidesteppable so if your opponent sidesteps dont use it. Otherwise good to use from time to time if you think it could catch an opponent trying to approach.
- f3+4 - also very range - it gives combo if only second strike hits. also easily steppable so careful about steppers.
2) mid range
- b2,4 is powerful rangy string - dont be afraid to trow it out from time to time. Second hit is high so if you face a good opponent he might duck the second hit and punish you - in that case dont do it again without reason :) but lower rated opponents dont duck strings much.
- df3+4 - rangy launcher and hard to punish (opponent needs do dash in because of the pushback so its practically safe against worse opponents). Insane move.
- uf4 - good move to just throw out from time to time even against top players - safe and lowcrushes.
3) close range
- b3,3 - 13 frame mid counterhit launcher - if your opponent tries to press a lot of buttons this gives you combo. You end up in relaxed stance so its not so easy to punish.
- d+3+4 into 3~4 or 4~3 - anytime you feel your opponent will try to press buttons - do jab string or df1 or something you can lie down using d+3+4 into relaxed stance - and then you are in position to do your most dangerous mixup 3~4 (mid launcher) or 4~3 (low launcher). 3~4 input means pressing 3 and then VERY fast 4 (like slide your thumb on gamepad level fast).
I highly recommend learning at least basic combos for those.
btw there are several moves that end up in relaxed stance - you can use them too.
- b1+2 - its basically fast sidestep into safe mid. This move is insanely good when someone tries to kill you close up.
- db1+2 - its backsway mid launcher - similar to b1+2 only sways back instead of to the side - excellent against people close up. just not whiff it it has short range.
hmmm other than that I recommend learning at least basic combos (50dmg) for all the mentioned launchers and use df1s and jabs etc. Eddy has tons and tons of other tools.
4) oh and of course lows
- the most dangerous one is 3~4 (from basic stance - not relaxed) but it is slower and only close range - use it rarely. It gives combo though.
- SS4 is the most practical one imho. do a quick sidestep (even invisibly small) into 4. Good range and frames - very safe too. It has extensions. SS4,3+4 or SS4,3 - 90% time use just SS4 but from time to time you can try surprise opponent - my personal favourite is SS4,3+4,B, (into backsway handstand) an then f+3+4 from handstand :) safe mid KND.
- db3 is also great low with extensions - db3,4,4 etc. you can play with that.