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She has a plethora of amazing options and answers to threats both offensively and defensively, but you need to have upmost MU knowledge and a deep understanding of fundamental tekken mechanics and features to be able to win at high level consistently.
I know this, im asking if for someone who is not pro if its worth the time
And in case anyone's wondering, yes, he's Korean. So no surprises.
As for her gameplay worth, it depends on what you really want to get out of her. And that goes with the rest of the characters.
I have to agree with mainmanswe.. i played Nina in just a few minutes and i rank up twice without even trying. Her strings is plus on block and endless mix ups. She crushes like nuts, she is slightly difficult but she has so many easy ways to launch and get big damage. She has so many useful tools, for a character that has so much of good, execution is nothing, you get better the more you play. In contrast with characters that are difficult in execution ,let alone terrible tools or just midly average, you cant compare with Nina.
People used to say Noctis was hard lol.. they say he was weak and useless in higher levels.. blatant bs..
Bryan, Eliza, Geese, Akuma, Jin, Lee and Kazuya are the only 'hard' characters in Tekken 7.
You lost me at Geese.
Any character can be worth it if you truly love them.
Lee is easy untill you get in very high ranks where people have labbed him 99% and then still you could prob cheese with some crushing move.
This is garbage, he just showed some people who don't know anything about Nina and abused their match-up knowledge, you can do that with any character.
Character are judged with their performance against decent, knowledgeable players, not against ignorant ones who can't deal with green rank move like can opener.
And no one other than morons ever said Noctis was hard, ever. Actually I don't think even morons said that.
That's because it's nearly impossible for a human to achieve her vast execution demands, particularly her sidestep cancels. Most players just don't want to deal with how they have to be very spastic to use her to her utmost capacity. She's kind of like a character designed for AI, something like Skynet-esque AI.