TEKKEN 7

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76561198982551977 2019 年 8 月 24 日 下午 10:03
Lag can change counter hit guaranteed option?
has anyone gotten their counter hit guaranteed option taken away with lag similar to this clip?
https://youtu.be/PtOfz3LNn1g
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Suntorias 2019 年 8 月 25 日 上午 2:41 
One of the comments seemed pretty spot on, you hit him just after their move became active, so no CH.
poop 2019 年 8 月 25 日 上午 4:12 
引用自 Suntorias
One of the comments seemed pretty spot on, you hit him just after their move became active, so no CH.

Nah that explanation is bunk. A CH is when you hit someone during their attack start up frames. A punish is when you hit someone during recovery frames.

No way the game would have considered that a punish.

It's either lag or the second hit isn't actually guaranteed. IDK enough about Anna to say which.
Suntorias 2019 年 8 月 25 日 上午 4:22 
引用自 poop
引用自 Suntorias
One of the comments seemed pretty spot on, you hit him just after their move became active, so no CH.

Nah that explanation is bunk. A CH is when you hit someone during their attack start up frames. A punish is when you hit someone during recovery frames.

No way the game would have considered that a punish.

It's either lag or the second hit isn't actually guaranteed. IDK enough about Anna to say which.

I know what a CH or a punish is, the claim was literally that it was too late and the d3 actually hit the recovery, THEREFORE it wasn't a CH.

How is an isolated case of a timing related anomaly more likely in a lockstep based netcode than an attack simply being further along in it's course than one would think at first glance?
poop 2019 年 8 月 25 日 上午 4:25 
...don't take it personally, it's not even your explanation. Someone on youtube was wrong. Not your fault.
Suntorias 2019 年 8 月 25 日 上午 4:26 
I agreed with him, so it's my claim now as well.

Care to actually explain why he's wrong, or are you just gonna stick with "I'm right, and whoever disagrees with me is clearly wrong!"?
poop 2019 年 8 月 25 日 上午 4:27 
Yeah, Drag was obviously not in recovery frames or else he would have counter hit Anna and her attack would have stopped completely.
Suntorias 2019 年 8 月 25 日 上午 4:31 
引用自 poop
Yeah, Drag was obviously not in recovery frames or else he would have counter hit Anna and her attack would have stopped completely.

Or you know, Dragunov's attack could have whiffed due to Anna's d3 animation. Not like this is a game where crazy punch-through-the-gut scenarios happen where the attack ends up whiffing due to wonky hitglobes.
Suntorias 2019 年 8 月 25 日 上午 4:32 
引用自 Ra$an
insecurias

Deep words from a throwaway account.
Suntorias 2019 年 8 月 25 日 上午 4:36 
引用自 Ra$an
引用自 Suntorias

Deep words from a throwaway account.
Deep response from a yellow ranked noob

You had to make this profile cause your other one was banned due to all the death threats and wishing my family gets raped?
poop 2019 年 8 月 25 日 上午 4:36 
Yeah the hitboxes can suck in this game. But the video clearly shows Drag still in startup frames while getting hit. In slow motion even...
RKoz¦90N 2019 年 8 月 25 日 上午 9:05 
Suntorias is most likely right. If you slow down the video enough, you can see that Annas attack connects slightly after Drags kick reaches its maximum extension.
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发帖日期: 2019 年 8 月 24 日 下午 10:03
回复数: 11