Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.youtube.com/watch?v=LDa4ktXY6-E
She has a really good backdash. She highcrushes and sometimes midcrushes players who attack too much. Most of her strings and moves have huge holes in them. She is relatively unsafe.
Again, please research her. She is "OP" because this OP doesn't have the knowledge yet. Once you learn her pitfalls, you can win more consistently.
I noticed that she is vulnerable to Jin (4,3) air to ground attack when she is in its stances. Also that guy didn't gave a rematch.
The typical behaviour where you're using a new lab character to do a rank sprint. Is this a winquit?
Now you say Zafina is OP.
Can you stop talking about Tekken?
Zafina not op tho
... Then she Rage quit.
You need to have great timings launching attacks in Scarecrow or Tarantula stance.
I tend to use her as jabbing characters, rarely attacking, but doing many punishments or surprise attacks then go away.
But once her attacs connect, it tends to give repeatable damage. Scarecrow right kick launcher is repeatable, her forward right punch is repeatable, her tarantula left punch can even take enemy down and repeatable.
Her jump left kick is fast and big damage. Her right launcher kick is good too. Beware of her many slow twisting attacks though.