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报告翻译问题
Personally, I came to a point where I was breezing through green ranks, and then yellow ranks. Instead of continuing I decided to switch my main to Heihachi, because I wanted learn more and more matchups, moves and skills. Now I'm at a sort of wall in green ranks, but I'm learning so much that I know it will pay off for sure.
All i can say is have experience first no matter how much you lost it doesn't mean ur suck at the game.
Experience and more Learning will get you there soon, Afterall there's endless learning possibilities playing Tekken.
The canceling animations of dashes in fact is nothing more than exploit bug that allow to avoid couldown from this moves. All other fighting games that had this bug it was fixed, included Virtual Fighter that is consider as even more "competitive" game.
Combos based on jugles are completly agains any kind of phisics law...
I've seen that too. Some moves I've been left thinking that makes zero sense. I was crouched, it should have missed. Or I was lying on the ground, logically that move shouldn't hit me or you were on the ground, that move should have kept you there instead it clipped straight through you. Some move animations don't match what I'm seeing. Then there's moves where you're already down that can get you back into juggle state which leaves me wondering how!?
"Cooldown", huh?! Lovely.
A "bug" that is around since ages and incorporated into the balancing of the game is hardly a bug anymore. Street Fighter 2 "invented" combos because it was bug and kept it that way.
It's Virtua Fighter and not Virtual Fighter. Yeah, that game is so "competitive" that the whole franchise is pretty much dead and abandoned by its company Sega. It's also this mythical unicorn fighting game that is supposed to be the "be all and end all" of (3d) fighting games everyone knows about, but nobody plays because it's so "hard".
It's funny to me how most of the people who talk about Virtua Fighter, aren't those who played the game in it's prime (VF4EVO and not Final Tuned imo) or actually on a high level, but those who merely "heard" the game was great.
Generally speaking, you don't want to try to beat anyone's hopkick, even with a jab. In most scenarios, you're just gonna lose that encounter. You block the hopkick, then punish with a jab or best punish. If you know/feel a hopkick coming, you backdash or sidestep then whiff punish. Don't try to beat a hopkick.
Because they lose a lot, too, and are having a difficult time getting past their personal skill wall.
Okizeme. It's a very huge part of Tekken fundamentals since nearly forever.