TEKKEN 7

TEKKEN 7

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epic FUZZ 2018 年 1 月 5 日 上午 8:36
Online is just too hard now
Players are just too good. Not new to Tekken, just never get any better, like I've hit my limit.
I made it to 12th dan once on New Year's Day for about two hours and have been hitting multiple 10+ loss streaks, got demoted back to 10th, made it to 11th, have barely won since.

How do people get so good?
I've used practice mode in the past, but it's never really helped me in an actual fight. What has though is actually somebody showing me what can be done either in a one to one practice session or in a fight where they're using a character I use and I see them do something I hadn't thought of so I figure out the input from what I'll have seen
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正在显示第 16 - 30 条,共 36 条留言
Sneeze 2018 年 1 月 5 日 下午 3:55 
The hardest part of breaking through these walls in fighting games is your efficiency in learning. If you're still playing only with the goal of winning, you will learn very slowly. If you're aiming to take fighting games seriously, then your primary goal should be learning and getting better, not winning. Even when you reach what feels like the end of the line, there's still so much to learn.

Personally, I came to a point where I was breezing through green ranks, and then yellow ranks. Instead of continuing I decided to switch my main to Heihachi, because I wanted learn more and more matchups, moves and skills. Now I'm at a sort of wall in green ranks, but I'm learning so much that I know it will pay off for sure.
最后由 Sneeze 编辑于; 2018 年 1 月 5 日 下午 3:57
hilikus 2018 年 1 月 5 日 下午 5:03 
引用自 Malevolent
引用自 epic FUZZ

I got out once. Then I hit a wall, go back to 10th, start winning and building streaks, get to 11th, maybe make 12th and then hit a wall, repeat. Actually I don't know about repeat, that's what has happened so far

I know why I hit a wall. So I'm doubling down and focusing my efforts on correcting the errors. My execution is fine. It's always two words my friend.

Bad. Habits.
ya bad habits... this is my problem
hilikus 2018 年 1 月 5 日 下午 5:14 
引用自 Malevolent
引用自 epic FUZZ

Sometimes I try and do a move, because it looks cool and sometimes I'll keep trying to get my opponent with it until I get it (unless that's going to get me killed).

This is one of the worst habits to pick up I hear. I've spoken with a few guys who go to locals a lot and from their mouth "Just stop it. No one gives a ♥♥♥♥ if you can beat your head against a wall and eventually get off the inputs that you just got punished repeatedly trying to pull. The only reason you probably succeeded was your opponent assuming you weren't dumb enough to keep trying for it. Get bopped trying to do ♥♥♥♥♥♥♥♥♥? Don't keep doing ♥♥♥♥♥♥♥♥♥."
me when i low parry(pretty cosistently)..... and im like theres no way they're going to do this move again....(mind you im in the ♥♥♥♥ ranks)
Aimer エメ 2018 年 1 月 5 日 下午 9:01 
As a Mishimas player i have to study a lots of frames and moves of the Game especially those Lab characters just to get out of Green ranks, probably because low ranks tend to love spamming a lot and now i reach overlord luckily.

All i can say is have experience first no matter how much you lost it doesn't mean ur suck at the game.

Experience and more Learning will get you there soon, Afterall there's endless learning possibilities playing Tekken.
最后由 Aimer エメ 编辑于; 2018 年 1 月 5 日 下午 9:02
epic FUZZ 2018 年 1 月 6 日 上午 3:01 
Is there a way to not fight 12th dan and up right now when you're 10th?
Pozhinateli 2018 年 1 月 6 日 上午 8:55 
Players are not hard, they just got used to broken game mechanic. Tekken is extreme contractual and unintuitive game. Some lows looks like mids, some hights looks mids and some mods looks like lows or hights - both animations and inputs lies, need to study hard data.
The canceling animations of dashes in fact is nothing more than exploit bug that allow to avoid couldown from this moves. All other fighting games that had this bug it was fixed, included Virtual Fighter that is consider as even more "competitive" game.
Combos based on jugles are completly agains any kind of phisics law...
epic FUZZ 2018 年 1 月 6 日 上午 10:22 
引用自 Pozhinateli
Players are not hard, they just got used to broken game mechanic. Tekken is extreme contractual and unintuitive game. Some lows looks like mids, some hights looks mids and some mods looks like lows or hights - both animations and inputs lies, need to study hard data.
The canceling animations of dashes in fact is nothing more than exploit bug that allow to avoid couldown from this moves. All other fighting games that had this bug it was fixed, included Virtual Fighter that is consider as even more "competitive" game.
Combos based on jugles are completly agains any kind of phisics law...

I've seen that too. Some moves I've been left thinking that makes zero sense. I was crouched, it should have missed. Or I was lying on the ground, logically that move shouldn't hit me or you were on the ground, that move should have kept you there instead it clipped straight through you. Some move animations don't match what I'm seeing. Then there's moves where you're already down that can get you back into juggle state which leaves me wondering how!?
Jim 2018 年 1 月 6 日 上午 10:32 
引用自 Pozhinateli
The canceling animations of dashes in fact is nothing more than exploit bug that allow to avoid couldown from this moves. All other fighting games that had this bug it was fixed, included Virtual Fighter that is consider as even more "competitive" game.
Combos based on jugles are completly agains any kind of phisics law...

"Cooldown", huh?! Lovely.
A "bug" that is around since ages and incorporated into the balancing of the game is hardly a bug anymore. Street Fighter 2 "invented" combos because it was bug and kept it that way.
It's Virtua Fighter and not Virtual Fighter. Yeah, that game is so "competitive" that the whole franchise is pretty much dead and abandoned by its company Sega. It's also this mythical unicorn fighting game that is supposed to be the "be all and end all" of (3d) fighting games everyone knows about, but nobody plays because it's so "hard".

It's funny to me how most of the people who talk about Virtua Fighter, aren't those who played the game in it's prime (VF4EVO and not Final Tuned imo) or actually on a high level, but those who merely "heard" the game was great.
epic FUZZ 2018 年 1 月 6 日 上午 11:23 
Anyone tell me how Alisa's up+4 is faster than forward+1. Up + 4 needs her to jump and kick when the other is a quick jab
最后由 epic FUZZ 编辑于; 2018 年 1 月 6 日 下午 3:14
You're Blocked Bud 2018 年 1 月 6 日 上午 11:32 
Pick Josie = get free elo
epic FUZZ 2018 年 1 月 6 日 上午 11:46 
And we're back. 12th dan
epic FUZZ 2018 年 1 月 6 日 上午 11:58 
Why would somebody have 3 times as many wins and be down in green rank?
epic FUZZ 2018 年 1 月 6 日 下午 12:59 
13th dan!
Huntor 2018 年 1 月 6 日 下午 2:11 
That's the "problem" with fighting games on PC, the playercount is small compared to console and it boils down kinda quickly to people who are just good.
Kilvoctu 2018 年 1 月 6 日 下午 7:31 
引用自 epic FUZZ
Anyone tell me how Alisa's up+4 is faster than forward+1. Up + 4 needs her to jump and kick when the other is a quick jab
Her hopkick is 15 frame startup. I don't know what situation you were in, but she may have beaten your jab if she had frame advantage. For example, if you blocked Alisa's WR+2 (Linear Punch), she'd be at 5 frames advantage. If your jab is 10 frame startup, you'd trade with her hopkick. If you were slow by even 1 frame, your jab would lose.
Generally speaking, you don't want to try to beat anyone's hopkick, even with a jab. In most scenarios, you're just gonna lose that encounter. You block the hopkick, then punish with a jab or best punish. If you know/feel a hopkick coming, you backdash or sidestep then whiff punish. Don't try to beat a hopkick.


引用自 epic FUZZ
Why would somebody have 3 times as many wins and be down in green rank?
Because they lose a lot, too, and are having a difficult time getting past their personal skill wall.


引用自 epic FUZZ
Then there's moves where you're already down that can get you back into juggle state which leaves me wondering how!?
Okizeme. It's a very huge part of Tekken fundamentals since nearly forever.
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发帖日期: 2018 年 1 月 5 日 上午 8:36
回复数: 36