TEKKEN 7

TEKKEN 7

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Ares4X 22 września 2017 o 8:28
Am i the only one who can't do combos???
Almost everybody online can do those f*** sample combos, even Kyu ranks! I have often try in training mode or quick online battles but i CAN'T do them! Only two 3 or 5 simple hit combos. But there are people in online matches who punish the♥♥♥♥♥♥out of you and end the match with a perfect win!

This is what i hate in Tekken 7, you have to do those sample combos to win, they drain so much energy!
Ostatnio edytowany przez: Ares4X; 22 września 2017 o 8:30
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Wyświetlanie 1-15 z 36 komentarzy
pablonesmrtelny 22 września 2017 o 8:32 
Simple 50 dmg combo is enough to play. Every character has some simple combos.
Trizz 22 września 2017 o 8:47 
comboing is only part of winning games. thats why they are kyu still. spent all their time learning that one low launcher 60 dmg combo and forgot how to block/punish. comboing is the ez part of tekken.
Nachtraaf 22 września 2017 o 9:01 
Your assumption that you have to do those sample combo's is wrong! The sample combo's are samples, sometimes even hard to execute. Try to look up simple combo's on youtube that do decent damage for your character.
I would suggest only practicing 2 combo's at first, one combo for launching and doing damage and another combo for wall damage. To be honest with 250+ hours of playtime you should know that.
Also I couldn't do combo's first at all, I started playing Eliza cause I felt inclined to because I had her as preorder bonus even though I don't like her fighting style. It took me around 30 hours in practice mode to do a simple launcher combo and a wall combo (practicing everyday a few hours.)
When I got online I got totally flustered and forgot them or kept dropping the combo. I think it took me another 30-40 hours to get used to executing them online.
I got to Brawler using Eliza which I'm proud of given my old man reflexes. Now I try other characters. So it'll probably take me another 30 hours at least to learn some simple combo's.

Tekken always has taken alot of dedication, that's why you see old timers do well in tournaments cause the game has so much depth that knowledge can compete with reflexes.
KB 22 września 2017 o 9:29 
Początkowo opublikowane przez Ares4X:
Almost everybody online can do those f*** sample combos, even Kyu ranks! I have often try in training mode or quick online battles but i CAN'T do them! Only two 3 or 5 simple hit combos. But there are people in online matches who punish the♥♥♥♥♥♥out of you and end the match with a perfect win!

This is what i hate in Tekken 7, you have to do those sample combos to win, they drain so much energy!
what character do you play ?, some characters like steve have very hard combos compared to others
hirman 22 września 2017 o 9:53 
Początkowo opublikowane przez Nachtraaf:
Your assumption that you have to do those sample combo's is wrong! The sample combo's are samples, sometimes even hard to execute. Try to look up simple combo's on youtube that do decent damage for your character.
I would suggest only practicing 2 combo's at first, one combo for launching and doing damage and another combo for wall damage. To be honest with 250+ hours of playtime you should know that.
Also I couldn't do combo's first at all, I started playing Eliza cause I felt inclined to because I had her as preorder bonus even though I don't like her fighting style. It took me around 30 hours in practice mode to do a simple launcher combo and a wall combo (practicing everyday a few hours.)
When I got online I got totally flustered and forgot them or kept dropping the combo. I think it took me another 30-40 hours to get used to executing them online.
I got to Brawler using Eliza which I'm proud of given my old man reflexes. Now I try other characters. So it'll probably take me another 30 hours at least to learn some simple combo's.

Tekken always has taken alot of dedication, that's why you see old timers do well in tournaments cause the game has so much depth that knowledge can compete with reflexes.

Thank you. This just helped me a lot. On point.
Ahriman 22 września 2017 o 10:06 
You can't do combos? With Katarina?
Alcratz 22 września 2017 o 11:42 
the sample combos in the move list are usually bunk. if you look up combos for your character online, theyre usually optimized for you, and you can just learn how to use those. that can be hard smetimes, tho, thats just how it is

you can easily make your own little juggle, though. juggle theory sorta just goes like launcher>filler>screw>ender. go into practice and see what moves you can juggle them with after a launcher, and find a move/stirng that had the screw property. after a screw, you just run in and do some extra damage or wall carry. if you can make up a juggle that does like 50 damage, thats all you need at lower levels, assuming you can learn how to properly turtle and punish
Eternal Wanderer 22 września 2017 o 11:46 
Just excel in a few 3 and 4-hit basic combos and devise your own way of following up with juggles. The sample combos aren't essentials.
Nachtraaf 22 września 2017 o 12:14 
No problem Panda, thanks!
Shikyou 22 września 2017 o 12:24 
sample combos are pretty easy if you are not doing a mishima imo.
Youll eventually laugh at how you had trouble with them.
Youll get a feeling for timing soon anyway, dont get frustrated.
pablonesmrtelny 22 września 2017 o 12:41 
Doing basic combos is very easy. You can make up your own combos too.

1) look for launchers in your repertoire (or google them or watch them on youtube)
- write down the best ones
2) then ingame look into movelist and look at the right side for a green tornado picture :)
- thats a screw attack which allows you to hit opponent again.
- write down all such moves - there are always only a few of them
3) try dash moves - which are most powerful - I mean moves that start with forward, forward (like ff+4 for example)

And you make up combos in very easy fashion
1) try doing launcher
2) try doing all screw attacks and see which is most damaging and which is easiest to land
3) try various dash moves or other strings of your choosing to end the combo - see what is most powerful and what is easiest to land.
4) write down the combos you make and possibly improve them in time - try adding a little strike here and there (especially before the screw) but this step is not necessary - if you have launcher, screw attack and combo ender you are just fine. You are doing about 50 dmg and thats enough for lower levels
Ostatnio edytowany przez: pablonesmrtelny; 22 września 2017 o 12:42
Gaxkang 22 września 2017 o 14:34 
I don't pay attention to the sample combos in the move lists...I basically go to Youtube and see combos there and either try to copy those or if not make variations on them based on what I can sorta consistently do.

In actual fights in the rush of things I sometimes still do shorter combos so the damage isn't optimal but I get something.

I still sometimes mess up on like Master Raven juggles.
tlb50 22 września 2017 o 14:46 
You have almost 300 hours in tekken and can't do combos? With Katarina?
Ares4X 22 września 2017 o 22:22 
Yes i play Katarina. I can do very easy ones like 4,4,4,4,4 or U 3, 1,1,2,2, f,f, 4. But all those combos are easy to block. I can't really juggle the oponent like other players. Also lots of players only use "power moves".
Ostatnio edytowany przez: Ares4X; 22 września 2017 o 22:27
Gaxkang 23 września 2017 o 0:09 
Początkowo opublikowane przez Ares4X:
Yes i play Katarina. I can do very easy ones like 4,4,4,4,4 or U 3, 1,1,2,2, f,f, 4. But all those combos are easy to block. I can't really juggle the oponent like other players. Also lots of players only use "power moves".

Gotta use her launchers...

uf4
u3
db4 (snake edge)
WS2

WS2 is something to be careful with since it can get real predictable.

But from said launchers use 44444 (just mash that button).

But the other combo I use as her is:
(launcher), b11, 22, Harrier 4.

That combo has better carrying towards the wall than 44444.

So what you wanna do is really practice that stuff and really try to use them in fights...and also make sure you mix things up.
You have to watch predictability more than thinking about them reacting per se because reactions are not optimal online and unlike how some other characters are Kat's launchers can leave her rather unsafe. I think her hopkick might be a bit safer than her others.

And just keep in mind online the key thing is mixup's, pressure, safe/+ on block moves, and trick looking moves/unreactable moves.

Ostatnio edytowany przez: Gaxkang; 23 września 2017 o 0:16
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