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EDIT: well yeah actually you can break normal throws with 1 or 2 now, my bad
If I may guess: X is 1 and Y is 2 correct?
tekken7 notation
http://orig02.deviantart.net/b147/f/2017/139/8/c/tekken_notations_by_f_g_c-db9p3rc.jpg
for throws where they grab you with both arms: 1+2
otherwise you have to pay attention to which arm they grab you with
Here's a quick run down.
Generic grabs (1+3 or 2+4) can be broken with 1 or 2 (but not 1+2), any other grab has to be broken with the correct break. The break depends on what arm the opponent grabs you with. Left hand means you break with a 1. Right hand means you break with a 2. Both hands you break with 1+2.
Once the throw break window opens, the next button press seals your fate. So you can't press 1,2,1+2 and hope to break everything. The initial press is the only one that counts.
The closer you are, the harder it is to visually react to the grab. Character knowledge helps here. For example, I know Josie only has generic grabs, so I can just press 1 or 2 on reaction. Meanwhile, the rest of the cast usually has an additional 1+2 grab, Kazuya, for example, has a f,f+1+2. So, if I see him dash towards me and try to grab, I know to go for 1+2 without visually reacting.
So, while reaction to the throw helps, Character Knowledge make it a lot more manageable.
Some characters, such as Jack, Drag, and King of course, still have all 3 grab types. King is tricky, since Giant Swing(GS) and his muti-throws have misleading breaks. For example, GS
has a 1+2 animation, but it's a 1 break. The trick to these is to react to the initial start up animation. This is much harder, since you have less time to press the break, meaning you'll most likely just end up guessing between breaking GS and Shinning Wizard in the heat of the moment.
So what can you do? Practice reacting to each throw animation! Go into practice mode, pick Dragunov, and record three slots, each corresponding to one of the throw break, and practice on each side. I'd start with just two breaks to start, and work your way up to three, then mix in some strings with the remaining two record slots.