TEKKEN 7

TEKKEN 7

View Stats:
Luxer Aug 12, 2017 @ 8:39am
How do you cancel your opponent's Grab?
So I'm playing online, and faced this guy who mains Bob. He constantly uses grab and sometimes I get lucky to escape. I know so could sidestep but it doesn't help that often. Is there a command to cancel his Grab?
Last edited by Luxer; Aug 12, 2017 @ 8:57am
< >
Showing 1-7 of 7 comments
act like your into it maybe it will freak them out
Sikent Aug 12, 2017 @ 8:52am 
You break normal grabs with left hand, and command grabs with 2 hands
Rikkore Aug 12, 2017 @ 8:53am 
depending on which arms comes first 1+3 (left arm first) is a 1 break 2+4 (right arm first) is a 2 break. certain moves come out with both hands out like in example shining wizard which is kings running throw is broken by 1+2

EDIT: well yeah actually you can break normal throws with 1 or 2 now, my bad
Last edited by Rikkore; Aug 12, 2017 @ 8:53am
Luxer Aug 12, 2017 @ 9:00am 
Originally posted by Rikkore:
depending on which arms comes first 1+3 (left arm first) is a 1 break 2+4 (right arm first) is a 2 break. certain moves come out with both hands out like in example shining wizard which is kings running throw is broken by 1+2

EDIT: well yeah actually you can break normal throws with 1 or 2 now, my bad
What do the numbers mean? If this is keyboard controls, then it makes sense since I'm using my XB1 controller.

If I may guess: X is 1 and Y is 2 correct?
unclassified Aug 12, 2017 @ 9:05am 
Originally posted by Luxer:
Originally posted by Rikkore:
depending on which arms comes first 1+3 (left arm first) is a 1 break 2+4 (right arm first) is a 2 break. certain moves come out with both hands out like in example shining wizard which is kings running throw is broken by 1+2

EDIT: well yeah actually you can break normal throws with 1 or 2 now, my bad
What do the numbers mean? If this is keyboard controls, then it makes sense since I'm using my XB1 controller.

If I may guess: X is 1 and Y is 2 correct?

tekken7 notation
http://orig02.deviantart.net/b147/f/2017/139/8/c/tekken_notations_by_f_g_c-db9p3rc.jpg
Last edited by unclassified; Aug 12, 2017 @ 9:05am
Ahriman Aug 12, 2017 @ 9:15am 
1+3 and 2+4 throws: press either 1 or 2 (dont press them together!)
for throws where they grab you with both arms: 1+2
otherwise you have to pay attention to which arm they grab you with
Zee Aug 12, 2017 @ 9:35am 
1 - left punch | 2 - right punch | 3 - left kick | 4 - right kick

Here's a quick run down.

Generic grabs (1+3 or 2+4) can be broken with 1 or 2 (but not 1+2), any other grab has to be broken with the correct break. The break depends on what arm the opponent grabs you with. Left hand means you break with a 1. Right hand means you break with a 2. Both hands you break with 1+2.

Once the throw break window opens, the next button press seals your fate. So you can't press 1,2,1+2 and hope to break everything. The initial press is the only one that counts.

The closer you are, the harder it is to visually react to the grab. Character knowledge helps here. For example, I know Josie only has generic grabs, so I can just press 1 or 2 on reaction. Meanwhile, the rest of the cast usually has an additional 1+2 grab, Kazuya, for example, has a f,f+1+2. So, if I see him dash towards me and try to grab, I know to go for 1+2 without visually reacting.

So, while reaction to the throw helps, Character Knowledge make it a lot more manageable.

Some characters, such as Jack, Drag, and King of course, still have all 3 grab types. King is tricky, since Giant Swing(GS) and his muti-throws have misleading breaks. For example, GS
has a 1+2 animation, but it's a 1 break. The trick to these is to react to the initial start up animation. This is much harder, since you have less time to press the break, meaning you'll most likely just end up guessing between breaking GS and Shinning Wizard in the heat of the moment.

So what can you do? Practice reacting to each throw animation! Go into practice mode, pick Dragunov, and record three slots, each corresponding to one of the throw break, and practice on each side. I'd start with just two breaks to start, and work your way up to three, then mix in some strings with the remaining two record slots.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Aug 12, 2017 @ 8:39am
Posts: 7