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Its mocap and choreo from real life martial artist.
Then Tekken 7 comes out, and then anime takes over.
Anime logic my friends.
I hope that Tekken won't give up on realism in future. I'd like to see more of it. It has great potential in this aspect.
There are plenty of fighting games that don't care about realism at all.
Most realistic fighting games on the planet. Lot of fighting games dont care about realism.
Man that is really sad. Why arent there more.. and Tekken 7 is slowly turning into anime. Not that its bad.. but no sexy bikinis.. that sucks.
They are simply way harder to make. Real life physics, tactics and strategy are much more complex than simple 2D fighter like Street fighter for example. Any single realistic aspect of the game is like a pain in the a.s.s for developers. Easiest way is to ignore realism and make the move so it "works".
And of course realistic game would be harder to learn. Imagine how incredibly SIMPLE Tekken is and how much time and dedication it takes to be decent at it.
And the "fun" factor is connected to this argument - would realistic game be fun enough to impress people? That is also huge task to make the game interresting and realistic at the same time.
And lastly - realistic fighting games have no tradition. They were impossible to make in past since they were too demanding for development - so only now the time comes when they could rise - when we could have actually good realistic fighting game.
I have high hopes but I am patient ;)
Nevertheless I would not even want Tekken to be completely realistic - it would have to abandon too many mechanics. But it certainly can embrace some more realistic elements. Step by step.
Unfortunately it looks pretty dead.
Although Rage Arts and Drives aren't real, I can see where they brought the concept from. It's (thankfully) seldom seen, but when people experience extreme fight of flight adrenaline rushes in fights, they go full on berserk mode. Extreme focus, extremely swift, precise movements within a short time frame. Best to think of it as the final push to turn the tide. Rage Arts and Drives are very similar since they're powerful moves for when the health bar is critical.
Lucky Chloe? I definitely didn't expect to see her pop up in a Tekken game either, a franchise which felt more focused on "badass" type characters. I would argue however that we should also have been surprised to not have seen a character of her type for this long in a Japanese game, especially when idols and the otaku culture is a major part of Japan's identity. I do hope though they keep her as one of her own kind and don't introduce more anime type characters, it would be redundant and a tad obnoxious.
I know literally nothing about Soul Caliber, but I do feel Injustice is unrealistic for obvious reasons. Superheroes and villains that have supernatural abilities to the extent some are labeled as demi gods. I played it for a short while, but strangely enough, Dead or Alive's mechanics also have three dimensional side stepping and strafing. In my comparison to Tekken however, I would have to say it requires much less skill.
This is extremely important for almost all games. Fictional elements in any form of entertainment is a chance for provide products such as games a sense of identity. People would lose interest in something that replicates real life too far - it would defeat the purpose of making it a ficitonal simulation. It brings in unexpected scenarios which can provide a new dimension for the game. Granted, an optimum needs to be found between fiction and reality, and it seems Tekken has found a decent middle ground.
Ffs.