TEKKEN 7

TEKKEN 7

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Tips for Steve mains
Plox
Originally posted by frankchelios:
One thing you should know if you want to learn a character, you have to know what type of character he/she is. And Steve Fox is a rushdown character and CH baiting character. I main him because he is so good to bully other characters.

1. You need to play him offensively! If you play him defensively you WILL suffer. Meaning you need to attack first, don't wait for your opponent.
2. Almost all of his moves are safe, so you need to play with pressure, if not you can't make good progress.
3. Always take the advantages of his sway/dodge moves to counter or positioning yourself!
4. Learn to spacing his moves so you can adapt to your opponent playstyle.
5. Mastering his combos takes time so keep practicing! Also you don't have to learn hard combos just memorize easy ones or make your own combos, because his CH will take care of you.
6. He is hard to learn, yes. I suggest you to practice with ultra hard cpu, so you can experience how to utilize his moves properly.
7. If you want to make him your main character, I suggest to remember all of his moves, so your playstyle becomes more dynamic. Because when you've mastered him, you will get that feeling, feeling when you can defeat anyone without worries.

STARTER INPUTS:
d/f+1 This uppercut is a good attack, it's safe and you can mix it up with your jab starter combo. You can use it in short-range or mid-range. Good for match ender or stopping your opponent pressure.

u/f+1 This hop jab is a good attack to approach your opponent, don't block after doing this just mix it up with your jab starter combo. You can use it in short or mid range. Also good for match ender.

b+1 This quick flicker jab is a great attack, probably the most dangerous attack of Steve. It's CH and good for combo opening. You can use it in short or mid.

d/f+2 This hook is a great attack, it's CH and good for combo opening. You can use it in mid-range.

d/b+2 This low sweep is a good attack. Use it if your opponent approaching you in mid-range.

b+2 This is a surprise attack. Use it when your opponent pressuring or finished their string. Punisher. Also good for combo opening.

d/f+1+2 Sonic Fang. This is a great attack, also one of most dangerous Steve's attacks. Great punisher for mid or long range. Also good for combo ender.

d/b+1+2 This is a great power crush. Use it in mid range when you expect your opponent's high or mid attacks.

SWAY/DODGE INPUTS:
Just dodge! Always utilize his dodge or sway attacks. You can use it after your string or when your string get blocked. JUST DODGE!
4,1 Left shoulder check, great counter, good to pressure your opponent, combine it with mid-range attacks and your pressure-play becomes unstoppable.

3,f+1,1,1 Great quick counter.

b+3_4,2 Great sway. High crusher CH attack! Even EWGF don't stand a chance! Always use it when you expect opponent's high-attacks. Also good for combo opening.

3+4 Albatross spin. Good for approaching. Combine it with attacks, combos, Peekaboo stance, or another spin so you can maximize the advantages.

f+3_4 Ducking. Good for approaching. Combine it with attacks, combos so you can maximize the advantages. d/b to cancel.

STANCE INPUTS:
Steve has two stances, Flicker and Peekaboo. Both of them are safe, great for combos and CH. d/b to cancel. You can switch from Flicker to Peekaboo, Flicker/Peekaboo to sway.

b+3+4 Flicker stance (FLK). Combine it with your attacks so you can maximize the advantages.

f+3+4 Peekaboo stance. Combine it with your attacks, only in mid-range you can make the most of it. For example, I mainly use his hook (PKB,2) to counter and open combos. Also you can transitioning to PKB from his dodges or Albatross spin. Amazing stance. If you're quick enough, you can make it unseeable and combos all day.

PRESSURE PLAY:
You can always use his dodge, ducking, spin, stance, starter input and jab starter combos to pressure your opponent. Remember he is a rushdown character, so if you play him like a coward you will lose shamefully.
Jab starter combos: 1,1,2 (great punisher)
1,1,d+1
1,2,1,b+1,1,2
1,2,1,f,1,2,1
1,2,1,2
1,2,1,d+2
1,2,1,2,3,f+1,1,1
Play more dynamic with Starter Inputs, Sway/Dodge Inputs, and Stance Inputs above so you becomes unpredictable

DEFENSE:
You always can block or dodge after your string, just press b immediately for block.

b+1+2,1 Punch parry. Use it if you can read your opponent's punches, only punches. It parries high and mid punches also some of specific characters' attack like the last hit of Nina's explosion/bomb combos. I usually use this to finish the match, more stylist.

d/f Universal low parry. This is the most important defensive for Steve. Steve's great at high and mid attacks, but the lack of his low attack make him vulnerable at low attack so always practicing this parry so you can read your opponent and combo finisher them after parrying. Combine your low-attack read and pressure play, you would feel how unstoppable and untouchable you are. So keep practicing.

MENTALITY:
I say this one more time, Steve is a rushdown character, play him offensively, playing him defensively will make you suffer. Always attack first don't wait for your opponent!
You CAN comeback with Steve. Just use his long range attacks with PKB stance (PKB,f+2 for pressuring and just press b+2 if your opponent try to punish it). You also can approach them with PKB stance, attack with his punches in mid-range then if they try to punish it just launch them. In short range just spam d/f+1 and combine it with jab starter combos.
That's why I love playing him, I can bully my opponents all day without worries!
So keep practicing and play bravely!

These are my how-to-play-Steve. If you need to know more, just ask. Good luck, guv!
< >
Showing 1-9 of 9 comments
Paul PogBAMS Jul 12, 2017 @ 12:19pm 
Learn how to cancel Duck-in (f3) by pressing down and back together. This is one of the reason steve is good in this game.
Doktor Pacman Jul 12, 2017 @ 12:57pm 
learn your distance. only then ur sways and ducks work well.
Last edited by Doktor Pacman; Jul 12, 2017 @ 12:58pm
devil make rye Jul 13, 2017 @ 3:22am 
punch
Blithe Bob Jul 13, 2017 @ 4:33am 
kick
Wijen ♥ Jul 13, 2017 @ 4:34am 
step
tcg_99 Jul 14, 2017 @ 9:13am 
ignore the unsupportive f4Gz above
These forums are full of unhelpful trolls but there is some help

check this out: http://steamcommunity.com/app/389730/discussions/0/2217311444323413915/
Kenけんケン Jul 14, 2017 @ 9:37am 
Originally posted by tcg_99:
f4Gz

whats it like being 12?
tcg_99 Jul 14, 2017 @ 10:17am 
What's it like being 5? You should know the numbers and alphabet to muster up the creativity required to read that?
The author of this thread has indicated that this post answers the original topic.
frankchelios Apr 11, 2018 @ 8:58pm 
One thing you should know if you want to learn a character, you have to know what type of character he/she is. And Steve Fox is a rushdown character and CH baiting character. I main him because he is so good to bully other characters.

1. You need to play him offensively! If you play him defensively you WILL suffer. Meaning you need to attack first, don't wait for your opponent.
2. Almost all of his moves are safe, so you need to play with pressure, if not you can't make good progress.
3. Always take the advantages of his sway/dodge moves to counter or positioning yourself!
4. Learn to spacing his moves so you can adapt to your opponent playstyle.
5. Mastering his combos takes time so keep practicing! Also you don't have to learn hard combos just memorize easy ones or make your own combos, because his CH will take care of you.
6. He is hard to learn, yes. I suggest you to practice with ultra hard cpu, so you can experience how to utilize his moves properly.
7. If you want to make him your main character, I suggest to remember all of his moves, so your playstyle becomes more dynamic. Because when you've mastered him, you will get that feeling, feeling when you can defeat anyone without worries.

STARTER INPUTS:
d/f+1 This uppercut is a good attack, it's safe and you can mix it up with your jab starter combo. You can use it in short-range or mid-range. Good for match ender or stopping your opponent pressure.

u/f+1 This hop jab is a good attack to approach your opponent, don't block after doing this just mix it up with your jab starter combo. You can use it in short or mid range. Also good for match ender.

b+1 This quick flicker jab is a great attack, probably the most dangerous attack of Steve. It's CH and good for combo opening. You can use it in short or mid.

d/f+2 This hook is a great attack, it's CH and good for combo opening. You can use it in mid-range.

d/b+2 This low sweep is a good attack. Use it if your opponent approaching you in mid-range.

b+2 This is a surprise attack. Use it when your opponent pressuring or finished their string. Punisher. Also good for combo opening.

d/f+1+2 Sonic Fang. This is a great attack, also one of most dangerous Steve's attacks. Great punisher for mid or long range. Also good for combo ender.

d/b+1+2 This is a great power crush. Use it in mid range when you expect your opponent's high or mid attacks.

SWAY/DODGE INPUTS:
Just dodge! Always utilize his dodge or sway attacks. You can use it after your string or when your string get blocked. JUST DODGE!
4,1 Left shoulder check, great counter, good to pressure your opponent, combine it with mid-range attacks and your pressure-play becomes unstoppable.

3,f+1,1,1 Great quick counter.

b+3_4,2 Great sway. High crusher CH attack! Even EWGF don't stand a chance! Always use it when you expect opponent's high-attacks. Also good for combo opening.

3+4 Albatross spin. Good for approaching. Combine it with attacks, combos, Peekaboo stance, or another spin so you can maximize the advantages.

f+3_4 Ducking. Good for approaching. Combine it with attacks, combos so you can maximize the advantages. d/b to cancel.

STANCE INPUTS:
Steve has two stances, Flicker and Peekaboo. Both of them are safe, great for combos and CH. d/b to cancel. You can switch from Flicker to Peekaboo, Flicker/Peekaboo to sway.

b+3+4 Flicker stance (FLK). Combine it with your attacks so you can maximize the advantages.

f+3+4 Peekaboo stance. Combine it with your attacks, only in mid-range you can make the most of it. For example, I mainly use his hook (PKB,2) to counter and open combos. Also you can transitioning to PKB from his dodges or Albatross spin. Amazing stance. If you're quick enough, you can make it unseeable and combos all day.

PRESSURE PLAY:
You can always use his dodge, ducking, spin, stance, starter input and jab starter combos to pressure your opponent. Remember he is a rushdown character, so if you play him like a coward you will lose shamefully.
Jab starter combos: 1,1,2 (great punisher)
1,1,d+1
1,2,1,b+1,1,2
1,2,1,f,1,2,1
1,2,1,2
1,2,1,d+2
1,2,1,2,3,f+1,1,1
Play more dynamic with Starter Inputs, Sway/Dodge Inputs, and Stance Inputs above so you becomes unpredictable

DEFENSE:
You always can block or dodge after your string, just press b immediately for block.

b+1+2,1 Punch parry. Use it if you can read your opponent's punches, only punches. It parries high and mid punches also some of specific characters' attack like the last hit of Nina's explosion/bomb combos. I usually use this to finish the match, more stylist.

d/f Universal low parry. This is the most important defensive for Steve. Steve's great at high and mid attacks, but the lack of his low attack make him vulnerable at low attack so always practicing this parry so you can read your opponent and combo finisher them after parrying. Combine your low-attack read and pressure play, you would feel how unstoppable and untouchable you are. So keep practicing.

MENTALITY:
I say this one more time, Steve is a rushdown character, play him offensively, playing him defensively will make you suffer. Always attack first don't wait for your opponent!
You CAN comeback with Steve. Just use his long range attacks with PKB stance (PKB,f+2 for pressuring and just press b+2 if your opponent try to punish it). You also can approach them with PKB stance, attack with his punches in mid-range then if they try to punish it just launch them. In short range just spam d/f+1 and combine it with jab starter combos.
That's why I love playing him, I can bully my opponents all day without worries!
So keep practicing and play bravely!

These are my how-to-play-Steve. If you need to know more, just ask. Good luck, guv!
< >
Showing 1-9 of 9 comments
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Date Posted: Jul 12, 2017 @ 12:15pm
Posts: 9