TEKKEN 7

TEKKEN 7

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Chief Jun 13, 2017 @ 2:56pm
How to Steve fox?
As the title states, how to steve fox?

I'm still relatively new to the game and I only like playing steve fox. However, how do you get good with him?

I find it so hard to actually do anything against a lot of characters. I know he is meant to be really good but I find it so hard to play him correctly? He gets snuffed out by a lot of kick moves since his punch ranges arent as good as opponent kicks. His damage output isnt that high, I think even a 9 hit combo deals only like 68 - 69 damage? I mean, thats like 25 - 30% of an opponents hp. That is probably his highest damage combo / juggle.

His launches apparently are one of the slowest / worst in the game and more limited as well compared to many other characters in the roster? Most of them if not all are unsafe unless its counter hit? Also his launches are all mid - high compared to some other characters that can launch from low with moves that are also mid - high. His duckes arent safe so it can be snuffed out if the opponent is pressing buttons. Just general stuff like that.

Like....how can i play him well? As i said, he is my fav character and I really want to get good with him and refuse to change cause i really want to get good with him.

After reading some forums and posts, people say he is a really CH (counter hit) reliant character? His come back factor is one of the worst and if opponent that has good range and pokes are in a good health lead, steve has an extremely tough time making a come back. Probably cause his damage output as stated is low even for a high number of hit combo and also his launch options are terrible compared many other characters in the roster? Considering the fact that as i also stated, many of them are unsafe and can be punished except moves like:

B+1 , df + 2 etc....even tho B+1 cant really be linked to anything? also df+2 can be snuffed since the start up is slow?

I have also read that people say, he is one of the hardest characters to play correctly since his moves are limited compared to other characters and in order to get anywhere, you must have a good knowledge / understanding of tekken itself. Considering steve fox is basically CH and punish opponents mistakes heavy.

Anyhow, those are just some things ive read and felt after playing him.

Tips please?
Last edited by Chief; Jun 13, 2017 @ 2:58pm
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Showing 1-10 of 10 comments
PiratePlatypus Jul 4, 2017 @ 2:55pm 
How to play him well? Just learn his combos.
Paul PogBAMS Jul 4, 2017 @ 3:17pm 
Steve is good in tekken 7 because 90% of his moves have a transition to either Flicker Stance, or Peekaboo stance. Hence, he can actually pick up opponent after a CH with B+1 (which is B1,B FLK F3,1)

Steve's launchers are mediocre because he's a CH oriented charater.
His range is bad because he's best at 0 range.

His ducks are actually safe if you cancel them with db.

He has strings that can be delayed heavily, provoking your opponent into pressing buttons, and that applies to a huge number, let aside his mix-ups/options

His rage art is 13 frames, it's one of the fatest/best when it comes to reaction time. You can even punish with it.
His rage drive is deadly at the wall, giving you a wallsplat (1 damage which can actually kill) and a huge frame advantage, crushes high, blocks mids and can provide you a 3 ways mixup via a cancel, even on maps with no walls.

By doing a transition into ducking, roughly 95% if not 100% of steve's moves can be safe, including his punishers.

Steve is the only character that can actually break a guard so hard that it gives a guaranted hit.

There is a reason that Steve is considered S tier in this game. Feel free to add me if you have more questions

Have fun learning the ropes mate
Last edited by Paul PogBAMS; Jul 4, 2017 @ 4:03pm
Cinn Jul 4, 2017 @ 4:00pm 
Hello, yes, hi. I'm a scientisist who has studied the complexities of the character known as "Steve Fox" for years on years and figured out the one-trick secret to playing this character at maximum efficiency. I will share it with you.



Jab. Jab a lot.
Rhade Jul 4, 2017 @ 9:15pm 
For starters, the base moves of steve fox are all unsafe, every single one. even his jabs are unsafe on block. however you can make a lot of his moves safe by transitioning to one of his stances, technically he has 8 stances(sway left/right/back ducking, flicker peekaboo, neutral and while standing). but the main ones you want to focus on are transitioning to flicker stance, which usually requires you to hold back, or to transition into a sway after a fast string on block to quickly catch the opponent off guard, done by pressing 3 or 4. Theres some more techincal stuff, but the main focus on getting better is.

A, back step, and punish with jabs or any 12 frame move for starters,

B know when to go aggro and mix up your approaches. Don't approach the same enemy the same way. you really have to know his movelist in an out and know all the transitions. just basically go into practice and just spam a bunch of moves, but add a holding back or a 3 or 4 at the end as fast as you can.

C, Learn to predict your opponent. Steves lows are trash, and his low punish the the trashiest of them all. But if you can learn to predict the incomming low, instead of blocking low, or getting screwed by lag when trying to block low, you can do up/forward 2 to get a full launcher and a very hard punish on low spammers.

As far as combos go, start with simple ones until you you get used to capitalizing on launchers. Also, set counter hit on and test all your moves, a lot of them tend to be full combo starters.

And a tip for more advanced combos, you can do ducking (f+3or4) out of flicker really fast, so a lot of his pick up or juggles can go into flicker by holding back, and if you get the timing right, you can ducking f+2 and start doing real damage. But don't rely too heavily on it, the netcode tends to screw up precision combos.

so in review, vary your attack patterns, memorize your movelist, and what can transition into what. Be patient at times, until you know you can get in and at least beat on the block and exit safely. Spend some time getting to know the enemy. ONline at least there tends to be a lot of low spammers cause the netcode rewards it. So if you can predict a low, you can crush it and get good damge.



Notes on B+1, hold back on this move, it goes into flicker and you can extended ducking 1 or ducking 1 if pressed for time, for combo pick up.
Last edited by Rhade; Jul 4, 2017 @ 9:33pm
davedarkotv Jul 4, 2017 @ 9:46pm 
as already stated, he's a CH focused character with 0 range and mediocre launchers... but I don't think his damage output is bad at all, he can wall carry kind of easily too and on wall his f 1+2 is pretty devastating. But, I started with him (I'm new to tekken) and had an hard time even going brawler (with Eliza and Lars I got yellow rank pretty fast)... then I watched a knee stream, he used Steve and I understood he's not a character that can be just picked up and played as well as the others..
that knee stream helped a lot understanding how ti play Steve tho, you should check it out on youtube
Last edited by davedarkotv; Jul 4, 2017 @ 9:46pm
after focusing oonly on him now I feel the game is unbalanced as ♥♥♥♥ and that caracter have no word to say in this game, its too unbalanced.
fatto homa :DDD Nov 5, 2017 @ 8:19am 
Due to his lack of good lows and good launchers, he has been balanced with very, VERY good offensive counterhit and mixup tools. His stance transitions can make his offense scary and relatively safe, and his counterhit confirms can easily lead into 50% BNB combos at the wall. He has super good wall carry, and his pressure game is almost the best in the game, only bested probably by Drag and Hei.
well, then lets put 100 hours more of practice on him I guess... But though, the poor amont of low strikes in variations is an huge weakness
Last edited by N°6 Kapitän Traumtor; Nov 5, 2017 @ 11:38am
frankchelios Apr 11, 2018 @ 6:54pm 
Okay I've read all the comments here and none of them mentioned that he is a rushdown character. One thing you should know if you want to learn a character, you have to know what type of character he/she is. And Steve Fox is a rushdown character and CH baiting character. I main him because he is so good to bully other characters.

1. You need to play him offensively! If you play him defensively you WILL suffer. Meaning you need to attack first, don't wait for your opponent.
2. Almost all of his moves are safe, so you need to play with pressure, if not you can't make good progress.
3. Always take the advantages of his sway/dodge moves to counter or positioning yourself!
4. Learn to spacing his moves so you can adapt to your opponent playstyle.
5. Mastering his combos takes time so keep practicing! Also you don't have to learn hard combos just memorize easy ones or make your own combos, because his CH will take care of you.
6. He is hard to learn, yes. I suggest you to practice with ultra hard cpu, so you can experience how to utilize his moves properly.
7. If you want to make him your main character, I suggest to remember all of his moves, so your playstyle becomes more dynamic. Because when you've mastered him, you will get that feeling, feeling when you can defeat anyone without worries.

STARTER INPUTS:
d/f+1 This uppercut is a good attack, it's safe and you can mix it up with your jab starter combo. You can use it in short-range or mid-range. Good for match ender or stopping your opponent pressure.

u/f+1 This hop jab is a good attack to approach your opponent, don't block after doing this just mix it up with your jab starter combo. You can use it in short or mid range. Also good for match ender.

b+1 This quick flicker jab is a great attack, probably the most dangerous attack of Steve. It's CH and good for combo opening. You can use it in short or mid.

d/f+2 This hook is a great attack, it's CH and good for combo opening. You can use it in mid-range.

d/b+2 This low sweep is a good attack. Use it if your opponent approaching you in mid-range.

b+2 This is a surprise attack. Use it when your opponent pressuring or finished their string. Punisher. Also good for combo opening.

d/f+1+2 Sonic Fang. This is a great attack, also one of most dangerous Steve's attacks. Great punisher for mid or long range. Also good for combo ender.

d/b+1+2 This is a great power crush. Use it in mid range when you expect your opponent's high or mid attacks.

SWAY/DODGE INPUTS:
Just dodge! Always utilize his dodge or sway attacks. You can use it after your string or when your string get blocked. JUST DODGE!
4,1 Left shoulder check, great counter, good to pressure your opponent, combine it with mid-range attacks and your pressure-play becomes unstoppable.

3,f+1,1,1 Great quick counter.

b+3_4,2 Great sway. High crusher CH attack! Even EWGF don't stand a chance! Always use it when you expect opponent's high-attacks. Also good for combo opening.

3+4 Albatross spin. Good for approaching. Combine it with attacks, combos, Peekaboo stance, or another spin so you can maximize the advantages.

f+3_4 Ducking. Good for approaching. Combine it with attacks, combos so you can maximize the advantages. d/b to cancel.

STANCE INPUTS:
Steve has two stances, Flicker and Peekaboo. Both of them are safe, great for combos and CH. d/b to cancel. You can switch from Flicker to Peekaboo, Flicker/Peekaboo to sway.

b+3+4 Flicker stance (FLK). Combine it with your attacks so you can maximize the advantages.

f+3+4 Peekaboo stance. Combine it with your attacks, only in mid-range you can make the most of it. For example, I mainly use his hook (PKB,2) to counter and open combos. Also you can transitioning to PKB from his dodges or Albatross spin. Amazing stance. If you're quick enough, you can make it unseeable and combos all day.

PRESSURE PLAY:
You can always use his dodge, ducking, spin, stance, starter input and jab starter combos to pressure your opponent. Remember he is a rushdown character, so if you play him like a coward you will lose shamefully.
Jab starter combos: 1,1,2 (great punisher)
1,1,d+1
1,2,1,b+1,1,2
1,2,1,f,1,2,1
1,2,1,2
1,2,1,d+2
1,2,1,2,3,f+1,1,1
Play more dynamic with Starter Inputs, Sway/Dodge Inputs, and Stance Inputs above so you becomes unpredictable

DEFENSE:
You always can block or dodge after your string, just press b immediately for block.

b+1+2,1 Punch parry. Use it if you can read your opponent's punches, only punches. It parries high and mid punches also some of specific characters' attack like the last hit of Nina's explosion/bomb combos. I usually use this to finish the match, more stylist.

d/f Universal low parry. This is the most important defensive for Steve. Steve's great at high and mid attacks, but the lack of his low attack make him vulnerable at low attack so always practicing this parry so you can read your opponent and combo finisher them after parrying. Combine your low-attack read and pressure play, you would feel how unstoppable and untouchable you are. So keep practicing.

MENTALITY:
I say this one more time, Steve is a rushdown character, play him offensively, playing him defensively will make you suffer. Always attack first don't wait for your opponent!
You CAN comeback with Steve. Just use his long range attacks with PKB stance (PKB,f+2 for pressuring and just press b+2 if your opponent try to punish it). You also can approach them with PKB stance, attack with his punches in mid-range then if they try to punish it just launch them. In short range just spam d/f+1 and combine it with jab starter combos.
That's why I love playing him, I can bully my opponents all day without worries!
So keep practicing and play bravely!

These are my how-to-play-Steve. If you need to know more, just ask. Good luck, guv!
Last edited by frankchelios; Apr 11, 2018 @ 8:51pm
Toaster Bath (Banned) Apr 11, 2018 @ 7:41pm 
Originally posted by frankchelios:
Nice necro.
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Date Posted: Jun 13, 2017 @ 2:56pm
Posts: 10