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Steve's launchers are mediocre because he's a CH oriented charater.
His range is bad because he's best at 0 range.
His ducks are actually safe if you cancel them with db.
He has strings that can be delayed heavily, provoking your opponent into pressing buttons, and that applies to a huge number, let aside his mix-ups/options
His rage art is 13 frames, it's one of the fatest/best when it comes to reaction time. You can even punish with it.
His rage drive is deadly at the wall, giving you a wallsplat (1 damage which can actually kill) and a huge frame advantage, crushes high, blocks mids and can provide you a 3 ways mixup via a cancel, even on maps with no walls.
By doing a transition into ducking, roughly 95% if not 100% of steve's moves can be safe, including his punishers.
Steve is the only character that can actually break a guard so hard that it gives a guaranted hit.
There is a reason that Steve is considered S tier in this game. Feel free to add me if you have more questions
Have fun learning the ropes mate
Jab. Jab a lot.
A, back step, and punish with jabs or any 12 frame move for starters,
B know when to go aggro and mix up your approaches. Don't approach the same enemy the same way. you really have to know his movelist in an out and know all the transitions. just basically go into practice and just spam a bunch of moves, but add a holding back or a 3 or 4 at the end as fast as you can.
C, Learn to predict your opponent. Steves lows are trash, and his low punish the the trashiest of them all. But if you can learn to predict the incomming low, instead of blocking low, or getting screwed by lag when trying to block low, you can do up/forward 2 to get a full launcher and a very hard punish on low spammers.
As far as combos go, start with simple ones until you you get used to capitalizing on launchers. Also, set counter hit on and test all your moves, a lot of them tend to be full combo starters.
And a tip for more advanced combos, you can do ducking (f+3or4) out of flicker really fast, so a lot of his pick up or juggles can go into flicker by holding back, and if you get the timing right, you can ducking f+2 and start doing real damage. But don't rely too heavily on it, the netcode tends to screw up precision combos.
so in review, vary your attack patterns, memorize your movelist, and what can transition into what. Be patient at times, until you know you can get in and at least beat on the block and exit safely. Spend some time getting to know the enemy. ONline at least there tends to be a lot of low spammers cause the netcode rewards it. So if you can predict a low, you can crush it and get good damge.
Notes on B+1, hold back on this move, it goes into flicker and you can extended ducking 1 or ducking 1 if pressed for time, for combo pick up.
that knee stream helped a lot understanding how ti play Steve tho, you should check it out on youtube
1. You need to play him offensively! If you play him defensively you WILL suffer. Meaning you need to attack first, don't wait for your opponent.
2. Almost all of his moves are safe, so you need to play with pressure, if not you can't make good progress.
3. Always take the advantages of his sway/dodge moves to counter or positioning yourself!
4. Learn to spacing his moves so you can adapt to your opponent playstyle.
5. Mastering his combos takes time so keep practicing! Also you don't have to learn hard combos just memorize easy ones or make your own combos, because his CH will take care of you.
6. He is hard to learn, yes. I suggest you to practice with ultra hard cpu, so you can experience how to utilize his moves properly.
7. If you want to make him your main character, I suggest to remember all of his moves, so your playstyle becomes more dynamic. Because when you've mastered him, you will get that feeling, feeling when you can defeat anyone without worries.
STARTER INPUTS:
d/f+1 This uppercut is a good attack, it's safe and you can mix it up with your jab starter combo. You can use it in short-range or mid-range. Good for match ender or stopping your opponent pressure.
u/f+1 This hop jab is a good attack to approach your opponent, don't block after doing this just mix it up with your jab starter combo. You can use it in short or mid range. Also good for match ender.
b+1 This quick flicker jab is a great attack, probably the most dangerous attack of Steve. It's CH and good for combo opening. You can use it in short or mid.
d/f+2 This hook is a great attack, it's CH and good for combo opening. You can use it in mid-range.
d/b+2 This low sweep is a good attack. Use it if your opponent approaching you in mid-range.
b+2 This is a surprise attack. Use it when your opponent pressuring or finished their string. Punisher. Also good for combo opening.
d/f+1+2 Sonic Fang. This is a great attack, also one of most dangerous Steve's attacks. Great punisher for mid or long range. Also good for combo ender.
d/b+1+2 This is a great power crush. Use it in mid range when you expect your opponent's high or mid attacks.
SWAY/DODGE INPUTS:
Just dodge! Always utilize his dodge or sway attacks. You can use it after your string or when your string get blocked. JUST DODGE!
4,1 Left shoulder check, great counter, good to pressure your opponent, combine it with mid-range attacks and your pressure-play becomes unstoppable.
3,f+1,1,1 Great quick counter.
b+3_4,2 Great sway. High crusher CH attack! Even EWGF don't stand a chance! Always use it when you expect opponent's high-attacks. Also good for combo opening.
3+4 Albatross spin. Good for approaching. Combine it with attacks, combos, Peekaboo stance, or another spin so you can maximize the advantages.
f+3_4 Ducking. Good for approaching. Combine it with attacks, combos so you can maximize the advantages. d/b to cancel.
STANCE INPUTS:
Steve has two stances, Flicker and Peekaboo. Both of them are safe, great for combos and CH. d/b to cancel. You can switch from Flicker to Peekaboo, Flicker/Peekaboo to sway.
b+3+4 Flicker stance (FLK). Combine it with your attacks so you can maximize the advantages.
f+3+4 Peekaboo stance. Combine it with your attacks, only in mid-range you can make the most of it. For example, I mainly use his hook (PKB,2) to counter and open combos. Also you can transitioning to PKB from his dodges or Albatross spin. Amazing stance. If you're quick enough, you can make it unseeable and combos all day.
PRESSURE PLAY:
You can always use his dodge, ducking, spin, stance, starter input and jab starter combos to pressure your opponent. Remember he is a rushdown character, so if you play him like a coward you will lose shamefully.
Jab starter combos: 1,1,2 (great punisher)
1,1,d+1
1,2,1,b+1,1,2
1,2,1,f,1,2,1
1,2,1,2
1,2,1,d+2
1,2,1,2,3,f+1,1,1
Play more dynamic with Starter Inputs, Sway/Dodge Inputs, and Stance Inputs above so you becomes unpredictable
DEFENSE:
You always can block or dodge after your string, just press b immediately for block.
b+1+2,1 Punch parry. Use it if you can read your opponent's punches, only punches. It parries high and mid punches also some of specific characters' attack like the last hit of Nina's explosion/bomb combos. I usually use this to finish the match, more stylist.
d/f Universal low parry. This is the most important defensive for Steve. Steve's great at high and mid attacks, but the lack of his low attack make him vulnerable at low attack so always practicing this parry so you can read your opponent and combo finisher them after parrying. Combine your low-attack read and pressure play, you would feel how unstoppable and untouchable you are. So keep practicing.
MENTALITY:
I say this one more time, Steve is a rushdown character, play him offensively, playing him defensively will make you suffer. Always attack first don't wait for your opponent!
You CAN comeback with Steve. Just use his long range attacks with PKB stance (PKB,f+2 for pressuring and just press b+2 if your opponent try to punish it). You also can approach them with PKB stance, attack with his punches in mid-range then if they try to punish it just launch them. In short range just spam d/f+1 and combine it with jab starter combos.
That's why I love playing him, I can bully my opponents all day without worries!
So keep practicing and play bravely!
These are my how-to-play-Steve. If you need to know more, just ask. Good luck, guv!