Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
And avoid all the machups tey dont like.
No mather how much you defend the old system in ranked it whas abusable.
Only people who can deal whit any opoent deserve to rank up in ranked.
Imagine if in SFV you culd jsut avoid any matchup vs dalsim or fang as zangief.
Woudl such a zangief player trully be able to call himself the best if he got to the top that way.
Also im using a SFV examle becose im not good enough at tekken to know counterpicks.
Althou i think casual/player matches shuld show your opnent and rank.
Stop talking out of your ass OP
But you can accept or decline like before, right? Like you see their rank and champ they picked?
To be fair in this game you get to see the conection qualty.
At least now, the only thing that should matter is seeing the connection of the opponent before accepting or not.
The way they changed it for PC/console is a huge improvement, and fixes many of the problems the old system had with both cherry-picking and a split player-base (if more people are in match list than in warm-up you create a bottle-neck and vice versa).