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10 frame punish is 2, d3
14 frame punish is b2, 2
15 frame punish is df 2
He has more punishers than this I think, but these are the ones to know.
As for interrupt moves, the best way to interrupt most pressure is down jabs. Down jabs are usually either d1 or d2. In Yoshimitsu's case, its d2. Other than that, you have yoshimitsu's spins, side stepping, ducking, crushing with a jumping move like a hopkick, and more. It really depends on what exactly you're trying to defend against.