TEKKEN 7

TEKKEN 7

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Chief Jun 8, 2017 @ 1:41am
point of 10 hit combos?
I've been in the training room since I got the game so I can do combos and just get use to the character. I'm playing Steve Fox and been praciticng his 10 hit combos. I actually nail it at least 8 / 10 times only to realise that when I set to guard all as 2nd CPU action. Where if its not a true string, he will be able to block it. Then i noticed that the 10 hit combo is actually not a true string? I'm not sure if that is the same case for everyone other character but definitely is for Steve.

So my question is, if its not a true string / combo then why even have it in the list in the first place? What is the point of it? It will never land in a real game when opponents does block...?
Last edited by Chief; Jun 8, 2017 @ 1:43am
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Showing 1-15 of 18 comments
Tallis Jun 8, 2017 @ 1:44am 
Well, it can overwhelm the opponent, especially newer players once the 10hit combo begins to mix between low/mid/high. But I say it's not really worth it, a good opponent will parry you on the first low, or find a gap in the combo, and ofcourse it's not easy to execute in the middle of a game.
Chief Jun 8, 2017 @ 1:49am 
Originally posted by The Suppressed Queen:
Well, it can overwhelm the opponent, especially newer players once the 10hit combo begins to mix between low/mid/high. But I say it's not really worth it, a good opponent will parry you on the first low, or find a gap in the combo, and ofcourse it's not easy to execute in the middle of a game.

Yeah, I mean....i only realised that a lot of normal strings dont actually land even though the animation of it looks super fast and looks like a chain and should land. But it actually doesnt cause the CPU just blocks the second chain jab. There are other moves too which is a bit too much to type to get into lol.

I know tekken is a really juggle heavy reliant short of fighting game, there are a lot of moves which aims to just push u back to a corner and extend with a couple more hits for optimal damage. Just feels like that is really the only way to play the game if you want to do anything since like over 70% of the standard neutral on the group strings arent true and can be blocked by your opponent.
Last edited by Chief; Jun 8, 2017 @ 1:54am
MessiahofMelons Jun 8, 2017 @ 1:53am 
They are literally to look flashy and rush down the opponent. As you get higher ranknand people get used to them they become less useful
Duffvader Jun 8, 2017 @ 1:56am 
I'm start using 10 hit combos when the opponent is blocking all of my 3-4 hit combos just to mix it up.

But yeah, 10 hit combos are pretty useless.
Not strong at all, most of the time 2-3 will hit out of 10, rest will be blocked or you will get interrupted by a left punch.
Last edited by Duffvader; Jun 8, 2017 @ 1:58am
Chief Jun 8, 2017 @ 1:57am 
Originally posted by Messiah of Melons:
They are literally to look flashy and rush down the opponent. As you get higher ranknand people get used to them they become less useful

So what is more useful in high level play? The ability to just air juggle your opponent from mid stage to the wall then hit them with an extended combo whilst they are at the wall then back to neutral till the nxt person gets the air launch again? Obviously i know there will be neutral hits but im talking about the broader scale of gameplay.
Last edited by Chief; Jun 8, 2017 @ 1:57am
Chief Jun 8, 2017 @ 1:58am 
Originally posted by Duffvader:
I'm start using 10 hit combos when the opponent is blocking all of my 3-4 hit combos just to mix it up.

But yeah, 10 hit combos are pretty useless.
Not strong at all, most of the time 2-3 will hit out of 10, rest will be blocked.

Yeah i noticed lol, the sample combos (most with some sort of air launches as initial hit) seemed more useful than the 10 hit combos.
MessiahofMelons Jun 8, 2017 @ 2:00am 
Originally posted by DatChief:
Originally posted by Messiah of Melons:
They are literally to look flashy and rush down the opponent. As you get higher ranknand people get used to them they become less useful

So what is more useful in high level play? The ability to just air juggle your opponent from mid stage to the wall then hit them with an extended combo whilst they are at the wall then back to neutral till the nxt person gets the air launch again? Obviously i know there will be neutral hits but im talking about the broader scale of gameplay.
That's more important yes, but at higher level it's much more about moment, spacing, Good punishing, baiting and finding a way to get in
Chief Jun 8, 2017 @ 2:07am 
Originally posted by Messiah of Melons:
Originally posted by DatChief:

So what is more useful in high level play? The ability to just air juggle your opponent from mid stage to the wall then hit them with an extended combo whilst they are at the wall then back to neutral till the nxt person gets the air launch again? Obviously i know there will be neutral hits but im talking about the broader scale of gameplay.
That's more important yes, but at higher level it's much more about moment, spacing, Good punishing, baiting and finding a way to get in

Yeah, understandable...a lot of fighting games at high level is all about that. I mainly play street fighter and its the same concept.

So would you recommend me getting down some of the basic B&B air juggle combos and high lows then the rest will come slowly through experience and gameplay against other opponents etc?
Last edited by Chief; Jun 8, 2017 @ 2:07am
MessiahofMelons Jun 8, 2017 @ 2:08am 
Originally posted by DatChief:
Originally posted by Messiah of Melons:
That's more important yes, but at higher level it's much more about moment, spacing, Good punishing, baiting and finding a way to get in

Yeah, understandable...a lot of fighting games at high level is all about that. I mainly play street fighter and its the same concept. So you would recommend me getting down some of the basic B&B air juggle combos and high lows then the rest will come slowly through experience and gameplay against other opponents etc?
That's what I did anyway. Been doing well so far. I've never even bothered with 10 hits personally.
Chief Jun 8, 2017 @ 2:11am 
Originally posted by Messiah of Melons:
Originally posted by DatChief:

Yeah, understandable...a lot of fighting games at high level is all about that. I mainly play street fighter and its the same concept. So you would recommend me getting down some of the basic B&B air juggle combos and high lows then the rest will come slowly through experience and gameplay against other opponents etc?
That's what I did anyway. Been doing well so far. I've never even bothered with 10 hits personally.

Dont blame you, especially since they arent even a true string, opponent can just block it from morning till night no matter how many times you try doing it. It would be more viable if the 10 hit string can be mixed with high low but it isnt....its just pure high which opponent can just stand block all day lol. Utter waste of time even learning them.

Regardless, thanks for the info. Gonna practice some air juggle B&Bs and chain links with high lows then start playing online to get some more experience and learn it that way.
Last edited by Chief; Jun 8, 2017 @ 2:15am
CuraeL Jun 8, 2017 @ 2:12am 
Most of the 10 hits on old characters are the same and I immediately recognize them since I've played Tekken since T1. But the 10hits came in T2, heh. But yeah, if people have played the old games they'll most likely block em since it's so ingrained in their brains. :p

Finding the opportunity to use a good 2 or 3 hit or doing air juggles is way more useful, if you ask me. There's some pretty heavy hitting moves in this series. :p It's all about timing. And sometimes if people just block everything, grab them. :D
Chief Jun 8, 2017 @ 2:17am 
Originally posted by CuraeL:
Most of the 10 hits on old characters are the same and I immediately recognize them since I've played Tekken since T1. But the 10hits came in T2, heh. But yeah, if people have played the old games they'll most likely block em since it's so ingrained in their brains. :p

Finding the opportunity to use a good 2 or 3 hit or doing air juggles is way more useful, if you ask me. There's some pretty heavy hitting moves in this series. :p It's all about timing. And sometimes if people just block everything, grab them. :D

Yeah, totally understandable and logic at the same time. I guess grabbing is an option but the timing for your opponent to react to it is so big that you can just press it as you see it. The game basically gives you 2 animations to break the grab which is huge as i said. The animation of the grab itself and also seeing the purple spark. That whole time gap is huge and i know at higher levels being grabbing virtually doesnt even exist coz it doesnt work lol.
Offen Jun 8, 2017 @ 2:18am 
Most launchers for a juggle are usually slow and can be punished if blocked. Thats why at high level play the ability to bait counterhits, whiff punish, and punishing unsafe moves is what wins it at higher levels. Knowing a good 70 damage combo isn't gonna help you if you can't land the launcher. :P
Tourette's Guy Jun 8, 2017 @ 2:48am 
10 hit combos are useful against people who aren't used to your character. If the opponent knows your character movements, he will block all mid-high attacks and he will parry the first low attack, making you susceptible to juggle combos.

So 10 hit combos are useful against unexperienced people. Don't use them against good players.
Shirakani Jun 8, 2017 @ 3:07am 
I have seen some VERY RARE situations where a 10string has been used in the highest level of competition... to win a match via a massively epic comeback. But you have to realize that it is a complete one shot that only worked because at that level of play NOBODY ever expects a 10string to be used, at all! So when one comes completely out of the blue, yeah, the 'obvious' parries are missed because the guy blocking (or not blocking) is going 'eh?... can't be...?' and before he knows it he's been put thru a breakable wall by it...

But that will only ever work once in that match and never again. Some have tried it a second time and as expected, it gets completely stuffed/shut down/parried. The only way it will work in a high level match is if you completely surprise your opponent.

That being said tho; Arguably that's why the 10strings haven't been taken out of the game. They are an OPTION. Not a very good one but an option nonetheless. More options is always a good thing.
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Date Posted: Jun 8, 2017 @ 1:41am
Posts: 18