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Yeah, I mean....i only realised that a lot of normal strings dont actually land even though the animation of it looks super fast and looks like a chain and should land. But it actually doesnt cause the CPU just blocks the second chain jab. There are other moves too which is a bit too much to type to get into lol.
I know tekken is a really juggle heavy reliant short of fighting game, there are a lot of moves which aims to just push u back to a corner and extend with a couple more hits for optimal damage. Just feels like that is really the only way to play the game if you want to do anything since like over 70% of the standard neutral on the group strings arent true and can be blocked by your opponent.
But yeah, 10 hit combos are pretty useless.
Not strong at all, most of the time 2-3 will hit out of 10, rest will be blocked or you will get interrupted by a left punch.
So what is more useful in high level play? The ability to just air juggle your opponent from mid stage to the wall then hit them with an extended combo whilst they are at the wall then back to neutral till the nxt person gets the air launch again? Obviously i know there will be neutral hits but im talking about the broader scale of gameplay.
Yeah i noticed lol, the sample combos (most with some sort of air launches as initial hit) seemed more useful than the 10 hit combos.
Yeah, understandable...a lot of fighting games at high level is all about that. I mainly play street fighter and its the same concept.
So would you recommend me getting down some of the basic B&B air juggle combos and high lows then the rest will come slowly through experience and gameplay against other opponents etc?
Dont blame you, especially since they arent even a true string, opponent can just block it from morning till night no matter how many times you try doing it. It would be more viable if the 10 hit string can be mixed with high low but it isnt....its just pure high which opponent can just stand block all day lol. Utter waste of time even learning them.
Regardless, thanks for the info. Gonna practice some air juggle B&Bs and chain links with high lows then start playing online to get some more experience and learn it that way.
Finding the opportunity to use a good 2 or 3 hit or doing air juggles is way more useful, if you ask me. There's some pretty heavy hitting moves in this series. :p It's all about timing. And sometimes if people just block everything, grab them. :D
Yeah, totally understandable and logic at the same time. I guess grabbing is an option but the timing for your opponent to react to it is so big that you can just press it as you see it. The game basically gives you 2 animations to break the grab which is huge as i said. The animation of the grab itself and also seeing the purple spark. That whole time gap is huge and i know at higher levels being grabbing virtually doesnt even exist coz it doesnt work lol.
So 10 hit combos are useful against unexperienced people. Don't use them against good players.
But that will only ever work once in that match and never again. Some have tried it a second time and as expected, it gets completely stuffed/shut down/parried. The only way it will work in a high level match is if you completely surprise your opponent.
That being said tho; Arguably that's why the 10strings haven't been taken out of the game. They are an OPTION. Not a very good one but an option nonetheless. More options is always a good thing.