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1. set CPU action 1 to "stand"
2. set CPU action 2 to "guard all"
Everything the cpu blocks after the first hit is not a true combo.
Eventhough it's called a 10 hit combo in the movelist, it's really a 10 hit string that's not guarenteed full of highs, lows and mids.
That is why you go for Juggles as they are guarenteed.
Good post!
Yeah the 10hit strings are deceptive... Learning those is a waste of time if you want to beat real people online.
Holding back is typically enough to put an end to the 10-hit combo even if the first hit lands, unless it has strong mix-up potential (rare).
Like the others have said; best thing to do is go into training mode and set the second dummy option to guard.
If you read the tooltip(bottom of the menu) when highlighting each menu option it will explain the first dummy option is BEFORE hit, and the second dummy option is AFTER first-hit. So you want the dummy to guard after the first hit, this way you get to figure out what is a true combo and what is not.
some short blockable strings can be (instead) used on an airborne(juggle state) opponent for guaranteed damage. i dont know of any 10string can be used on a juggled opponent.