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http://steamcommunity.com/app/389730/discussions/0/1291817837629632658/
Is that correct?
Duddde thanks!!
Hi Zeikar,
I have replied in the thread you linked to and meanwhile it has also been mentioned on the NeoGAF forums. Yes, this variable works, but sadly, it also lowers some other settings, so it is still not the correct variable for removing film grain only.
I know right? Such a shame! I have asked JimSifu to update his guide with this information. At this moment his guide mentions "r.Tonemapper.Quality" as being the variable for removing film grain. I hope he updates it to avoid confusion about this variable.
EDIT: JimSifu has updated his quide and removed the variable.
I've been reading a bunch of your posts and a few others on the matter of using r.Tonemapper.Quality on level 3, and how it removes the film grain from the game but also lessens other post processing effects. Now I know that if you set post processing to medium without editing the scalability.ini file at all, your tone mapper quality will be at level 2 (see scalability break down on http://m.neogaf.com/showthread.php?t=1384128&page=10).
What I would like to know is what other post processing effects exactly get affected by setting tone mapping from the default (5 on stock ultra setting) to 3 other than a lessened blur effect? And with the little I know on tone mapping, does the HDR color range between quality level 3 to 5 differ that much to be noticable?
Having it set to 3 presumably is better than the stock medium post processing setting of 2 overall right? That being the tone mapping, blur effect, and these unknown post processing effects.
Appreciate any insight you can give on this matter. If you feel someone else may know more about this matter, could you please let me know who I could ask?
Thanks
Indeed.
I see no noticable difference in the color range between settings 3 and 5. Apart from a difference in motion blur and film grain, I personally see no difference at all. The reason I assume that more than just film grain and motion blur are affected by the variable, is that in tutorials about the engine (UE4), you can read about how the variable r.Tonemapper.Quality encompasses more settings than just film grain and motion blur quality. Which of those settings are being used by Tekken 7, I do not know.
Yes indeed, setting it to 3 is better than the stock medium post processing setting of 2.
No problem! I'm sorry I can't really help you any further. I have also been looking for someone who knows more about it, but to no avail.
This is all good info. I just wish there was a way to tell from that scalibility.ini breakdown chart which of the post processing effects get affected by changing the level to the tone mapping setting. If we can turn off the chromatic abberation with it not affecting any of the other post processing effects, you would think the tonemapper wouldn't effect a lot of the post processing effects. But from I heard, film grain is built into the environment and screen of the game so it would make sense also why you can't turn it off without messing with environmental and scene post processing effects like tone mapping, motion blur, etc etc.
I wanted to let you know that I have submitted that bug you posted about, about the lighting issue in the Twilight Conflict stage when trading hits, in the bug submit forum. I hope this gets fixed, because right now I never really want to have a match in that stage because of that bug. It happens often. I have also submitted your YouTube clip.
EDIT:
Is this just how to the hair shadows are on all ultra settings without chromatic abberation? Or is there some kinda tweak I can do to fix it? I'm more so curious about all this than actually concerned just so you know lol.
Yes, I notice the same. I believe that this is just how the game was made, and that it's also there with chromatic aberration on, just less noticable because of the blur. It seems most noticable when looking at certain haircuts indeed. It looks a little off. I know of no way to improve this. It's just the game its graphics, if you ask me. They look good enough, but not that good.