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Hi! Glad you like the vid!
By the way, 4:3 isn't the correct aspect ratio for this game. It's got something to do with the fact that a lot of these classic DOS games used non-square pixels (because old CRT screens stretched pixels horizontally). When you use the 4:3 aspect ratio you're squashing those non-square pixels into squares so everything looks taller than it should. (try measuring the diameter of the wheels on the horse-drawn carriage at the start of the game, you'll notice they're oval in 4:3).
These are the correct video settings to add to the dosbox_sotc.conf file (edit it in notepad) if you'd like the true aspect ratio:
fullscreen=true
fulldouble=false
fullresolution=desktop
windowresolution=1280x1024
output=openglnb
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper-0.74.map
usescancodes=true
frameskip=0
aspect=FALSE
scaler=normal3x
Settings for the other stuff you might like to use too:
language=
machine=svga_s3
captures=capture
memsize=63
core=pentium_slow
cputype=auto
cycles=41500
cycleup=1000
cycledown=1000
nosound=false
rate=49716
blocksize=8192
prebuffer=8192
mpu401=intelligent
mididevice=win32
midiconfig=0
sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=true
oplmode=opl3
oplemu=compat
oplrate=49716
gus=false
gusrate=44100
gusbase=240
gusirq=5
gusdma=3
ultradir=C:\ULTRASND
pcspeaker=true
pcrate=44100
tandy=auto
tandyrate=44100
disney=true
joysticktype=auto
timed=true
autofire=false
swap34=false
buttonwrap=false
serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled
xms=true
ems=true
umb=true
keyboardlayout=auto
Exactly. All of the circles are squashed when playing at 4:3 (such as the wheels on the horse-drawn cart at the beginning). Also none of the official Shadow of the Comet screenshots on Steam or GoG (or Google) are 4:3. They're all 8:5.
The game's meant to be played in a 8:5 aspect ratio, not 4:3. Old CRT monitors were analogue and allowed you to stretch or squash the screen to account for that.