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It does not (for 2018) but considering it was released in 2006 (12 years. ago) it is about time DTG updated the Landclass and Vector in FSW (a.k.a. FSX+).
But there is no indication they intend to.
Another option is to work with ORBX to bring FTX openLC and Vector to FSW but thing seem a bit cool between DTG and ORBX at the moment.
I think it will be safe to assume, like with FSX, if you want better, you can go to 3rd party to upgrade. DTG is making a better Flight Sim, not a better World Sim. They still need to add Dynamic Lighting and upgrade the water. I am sure some areas will be upgraded but expect the biggest and best upgrades to come from 3rd party when FSW is out of early stages of development and ready for release.
You mean the same small team that negotiated with ORBX to licence FTX Global BASE and added it to FSW 'this early on'.
It is also the same small team that is willing to licence multiple 3rd-part products like Accu-Feel and TrueSky 'this early on'.
Maybe 'this early on' they could update the '12 year old' vector and landclass by licencing the companion FTX Global Vector and OpenLC products.
'This early on.'
'DTG is making a better Flight Sim, not a better World Sim.'
- So why add FTX Global?? That does not enhance the flight sim aspect 1%. But FTX Global does enhance the 'World' of the sim.
Since you are determined to find fault with every aspect of FSW and with anyone that tries to answer questions, why don't you just buy DTG so you can tell them what they need to do and when. Until then, all we can do is accept they are doing it the way they want and at their pace. No one has to like it.
Besides, I can't figure if you want a better Flight Sim or a better World Sim since you have a grip with both.
Since you are determined to manipulate and twist what I say, you seem to be the blinkered one.
I love DTG products and my vast Train Simulator collection confirms that. I think FSW will really be a great mainstream flight sim that does and will benefit the flight sim community as a whole. But I just look at it a FSX v2 and not some kind of wonderbread.
Try not to twist my comments onto blaming DTG, when my comments were geared to highlight where 'you' were misleading, evasive and bias in your posts. It just echoed of fanboyism because it lacked objectivity.
For example, remember your comment and my question that was never answered.
'DTG is making a better Flight Sim, not a better World Sim.'
- So why add FTX Global?? That does not enhance the flight sim aspect 1%. But FTX Global does enhance the 'World' of the sim.
Substantiate your claims instead of being evasive.
You whined about how bad the graphics were but when I stated that DTG is making a Flight Sim not a World Sim, you suddenly ask why DGT would use FTX Global. I missed your point unless it was to switch your view.
As for being a Fanboy, I have no clue what that even means other than some lame term trolls use against those that are interested in Flight Sims.
As for your Train sim collection, it in no way proves anything as I have no way to confirm it nor do I care to, also, it has nothing to do with FSW or Flight Sims, it's just a stretch to find a connection to DTG. By the way, I've had Train Sim since 2014 (last time played: Sept 2014). I no longer use it.
You comment 'You whined' reminds me of the old saying 'kettle calling the pot black', but here we have a kettle that cannot admit certain facts and just tries to weasel out of things. Think there is a open spot in the WH. I will even provide a reference for you.
This is pointless. If you will not stand by your own words and still need to manipulate and twist things then you will not move from your FIXED view.
Again, substantiate your claims instead of being evasive. In otherwords man-up for once in your life.
Cya around.
P3Dv4 there`s no default ORBX , LC or VECTOR you have to add it yourself ,
XP 11 there`s no default ORBX but user`s are adding it as it is made available and they want more.
According to ORBX own roadmap for 2018 the one flight simulator not mentioned is FSW.
Can you link to your source, please.
ORBX does not currently product any addons for X-Plane 11. Later this year we should see new photo-realistic scenery for XP11.
X-Plane 11 has gone a different direct to products like FSX, FSW, P3D and ORBX.
It uses what is called 'Plausible scenery' which comes default with the sim, right out of the box, at no extra cost.
This is based upon a complex collection of features to present near-real scenery without the money cost or performance overheads one sees in ORBX currently.
The first video compares the real world to XP11's plausible scenery:
https://www.youtube.com/watch?time_continue=36&v=pIB_5ICUiTk
https://developer.x-plane.com/tag/global-scenery/
https://www.youtube.com/watch?v=_ITJAVoTZG0
https://www.youtube.com/watch?v=cZvKU9M8ep0
Obviously you don't like a lot of things in FSW, in these past few threads you keep asking people to prove to you with citations when they question your positions. They could do the same and ask you to cite where your knowledge comes from rather than just deduction from what I gather trying to follow your threads.
If I was to guess, all you want is a good arguement and could care less about the state of FSW, FSX or any of the other flight simulations.
As for X-plane - look at KAXH -- not even close to the proper layout of taxi-ways to the real airport where as FSX stock and FSW atleast have the runway and taxiways correct. If that is what you call plausable scenery - then it is way off. The area surrounding the airport is also not very accurate when it comes to the autogen - FSX, P3D and FSW are more accurate but not exact. Add Orbx global, vector and the NA landclass - it is very close to what I see when I fly out of that airport in real life.
I use all of the current simulators (X-plane11, FSW, P3d v4 and FSX-SE plus Aerofly FS2 for my VR fix) None of them are perfect, I feel P3D and FSX with the addition of Orbx sceneries have the most accurate representation of the land mass, While A2A gives them both realistic flight models, I find X-plane 11 to be very good as well UNTIL you land then you have terrible ground handling. -- Not impressed with some of the aircrafts stall characteristics either (ADSG Supercub) but that might be more of that supposedly high fidelity model than the simulation. FSW has come a long way since it was released as EA. The default aircraft in FSW are more realistic than any default in FSX and P3D - still evaluating them against X-plane-11 but finding FSW's more on par with the higher end of FSX/P3D offerings.
I guess I see room in the field for all the simulations and don't get my panties in a wad over which one is best overall. Pick one you like and go fly -- much better than consantly argueing to prove your points.
After 20 years LR are only just adding landmarks to a few of there cities. I think you are being a little unreasonable as this sort of thing is definately a 3PD task.
Now improvement to autogen will be coming as Dovetail have already stated but please don't take that as updating vector and landclass, that would definately be bonus.
Thats impressive Mug. What a pity OpenStreetMap misses a large part of the world...