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Een vertaalprobleem melden
I'm a console gamer (which is why I love the Steam Deck) so my opinion is not exactly the same, but I do hate Epic and their scheming with a passion and refuse to even get an account for their free games. I'll just pay for the games I'm interested in elsewhere.
What is happening here is basically: Steam and GOG exists, right? Yeah, there's exclusivity here and there between the two, but neither goes out of their way to have that exclusivity, and both services actively makes efforts to combat piracy by providing a service better than the pirates do (For an example: Steam has the Community place for the game, GOG allows you to download an offline installer outta the site so you don't need a launcher)
And then there's the devil known as Epic Store, that offers an exclusivity contract for the price of your soul and reputation, gives the illusion of you making more money because of a better cut for sales that will never happen, has (or had, doubt they fixed it) a shady script in their storefront that follows you through every site you visit regardless of window or tab until you restart the browser session, and has been bleeding money like mad from buying out publishers and devs in an attempt to defeat Steam (and likely GOG as collateral damage), LITERALLY DELETED Unreal from existence...
Nope, it doesn't. Epic offers a tempting guaranteed upfront payment for projected sales to entice publishers and devs into an exclusivity contract... Thing is, that's the most they'll get in the majority of cases: an hypothetical sales money from a bleeding company. And that's just the tip of the iceberg: The lack of a review system, the lack of a discussion page, the lack of ANY communication between user and company only makes it harder to fix the product in cases there are issues. See:
• Hades' dev used the excuse of Epic Store being used as an alternative early access, the game still had obvious bugs on Steam after the exclusivity expired.
• Kingdom Hearts collection still has random crashes no one can fix, and due to exclusivity will never be fixed.
• Borderlands 3 still has a Direct 3D crash that Gearbox won't bother to fix.
All in all, exclusivity in same platform only harms the experience and the sales, there's no benefit to it.
There's still nil benefits. If anything, it would be better to go back to pre-Steam online sales, host your own site and sell the game through there, you get 100% of the sales.
They had the choice to not sell their soul... And they sold their soul. Any admiration people had for them now is GONE.
Never in a million years. There is a reason why all sales happen on sales platforms these days. Because that's the only reasonable way to get visibility and make money. Especially for indies.
And yet I guarantee you would do the exact same in that position. Such a deal means security for you and your employees, instead of the uncertainty that awaits you on Steam. That's why so many do these Epic deals. It's not because they're all totally stupid and know so little about how the industry works (as opposed to you). Whether you like it or not, they do it because it makes sense for them.
You are talking to someone that I have zero doubt if they were running a game development studio, and if the choice came down to shutting down, laying off all the employees, or getting an exclusivity deal with Epic or have Epic being the publisher, he would choose to shut down his studio and lay off all of his employees. Why? because a store is more important to him than the games and the developers are.
For example, KeokeN Interactive recently shut down, they couldn't get funding for their games, despite their 2 previous games were good games. If KeokeN Interactive was offered to be published by Epic for their next game instead of shutting down and laying off all the employees, If Tsuki Zero was the owner of that studio he would absolutely choose to shut down and lay off all the employees instead of getting money from Epic to be their publisher.
Oh wait, they do!
That is false. If they were going for a monopoly, they would have went for massively more than less than 1% of newly released games as exclusives. They did significantly less games as exclusives that it would take to become a monopoly.
Don't worry, Steam will continue to have monopoly power in PC gaming for.... probably forever.
That is also false. While yes, for some months from Sept 2017 after the release of Fortnite Battle Royal blew up in a huge way all of a sudden, something Epic wasn't prepared to deal with at the time, after those months they fixed their issue and they haven't crunched since then.
But yes, I am sure if you were running a studio that you would rather lay of all your employees and shut down instead of taking an exclusivity deal/publishing deal with Epic. Because apparently putting the livelihood in jeopardy of your employees is the moral thing to do here, and taking a deal to ensure the livelihood of your employees is the immoral thing to do.
What Steam has is a very convenient AIO for devs and publishers: Reviews, Screenshots, a Storefront that puts the product well into focus when viewed, user-made content support that covers Screenshots, Artwork, Discussion Board, Guides, Workshop, an easy way to post up new updates, and a DRM option (that, while admittedly has been figured by pirates, doesn't stop number from going big).
Also GOG is still there, and also offering a WAY better service than Epic Store offers, even having a better review system than Steam.
You are wrong. They do in fact have Monopoly power because of the market share they have in the PC industry for PC games distribution, which Steam has about 85+% of that market share, the other 15% shared by stores like EGS, GOG, Itch. Monopoly power is determined by the market share one has. In the US having monopoly power is having more than 50% of the market share, in the UK having monopoly power is having a market share of greater than 25%.
Hades released to Steam in early access, of course it would still have bugs, and they used that final 10 months of early access to do the polish run on the game before v1.0 release. Hades developers always planned on the early access time to be around 2 years because they spend 3 years developing game with 2 years of that being in early access, which it was in early access for about 2 years with nearly a year of that being on Steam and EGS. Also Hade developers got a ton of feedback for their early access game through the in game submission form and through their discord channel, even when they came to Steam they suggested to people to come to the Discord channel to provide feedback.
Kingdom Hearts. That is on Square Enix, any bugs that exist is on them, not on an exclusivity contract at all. Square Enix is more than capable to provide updates for their games. And people are capable for contacting Square Enix support to provide bug reports.
Same goes for Borderlands 3.
I do know what monopoly power is, which is what I have been talking about. Though I doubt you even know what a monopoly even is at all as used by various laws and courts around the world, considering what you have said here.
Done with this thread, HCT2 won't get my money EVEN IF it comes to Steam.
well in that case you don't even know what the non legalese version of a monopoly is.