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翻訳の問題を報告
I may have to load the .fbx into Blender, find the object, then rename it which would have to be done every time the track is exported from RTB. Surely, there should be a better way to fix it in RTB, let's hope.
In AC, you need to create a fast_lane.ai & pit_lane.ai file before the race weekend will work. Also, it may just work by default, but you might need to put in a section in your surfaces.ini file to make the pitlane speed-limit work for that surface (?).
Here's my Mont Tremblant pitlane...only the pink highlighted section that I've re-named in the editor has the speed limit of 80 kph. It works as a pitlane every single time I name it 1PIT_24, as shown in the image:
https://i.imgur.com/wLIMSGR.jpg
I do have a section in my surfaces.ini file for PIT, but I'm not sure if it's necessary (?).
Maybe you could find an AC modding forum for further help if this proves inadequate.
I had the misunderstanding that RTB would know that whatever track section you drop the pit symbols on would then get marked as PITS by RTB in the background. I didn't know we had to do this manually.
But like I said, I tried renaming in AC SDK and so far didn't get it to work. I also loaded the .fbx into Blender and did try to rename the track section in there. It seemed to work, but then when I exported it back out to a .fbx and loaded that into AC SDK, the SDK gave an error on the base map mesh having more than 65,000 faces (probably I did too much subdividing of triangles trying to work some issues out - this is not my first attempt with RTB but my first where I've got so far, everything is together but the pits). I do have working AI, bad camera setup I need to re-do, but the pits is my last issue that isn't working at all.
So I'll try what you mentioned and hopefully that works. Then I can start doing some real tracks and also hopefully create some xPacks. Thanks very much again.
This problem is solved. It was caused by something in the config files.
I created a simple 1 km track and still had the same problem. So I deleted all the files in the "data" folder, and copied the files from the track "jops".
That's it - now working perfectly, pit animation and everything!
NOTE: Don't copy the maps.ini file.
The problem most likely was in surfaces.ini but I'm not sure what setting was causing the pits not to work.
I had also tried the data files from the track "Bridgehampton" and that didn't work. But on the 2nd try I used the files from "jops" and now good. Woo-hoo!
\Race Track Builder\Support\Assetto Corsa\
called Empty Track Template, and just re-name it to your track name. This issue would almost assuredly not have occurred if you did.
I can confirm the RTB files in the template folder as mentioned above do not work on my installation and it seems Larre has the same problem.
I did rename the road surface that was the pit lane in KSEditor from 1ROADxx to 1PITxx but I’m not sure that did anything. I think the surfaces file with the Pitlane=1 is what triggered it to work.