Race Track Builder

Race Track Builder

Teddy Dec 24, 2017 @ 12:40pm
How to add collision on string objects?
first thing I'm sorry for my english i'm using ghoogle translate

i have my track +- ready, but today i add fences to my track
and I cross them with the car, I would like them to have a collision to use them on the road, I know I have to rename a file and put 1WALL_fence, but I do not know where the file is and how to rename it ...
Could you tell me where to find the file and how to do it?
I think it has to be done from kseditor what to rename but I have not found how to do it
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Showing 1-4 of 4 comments
JustinNator Dec 24, 2017 @ 3:16pm 
Its quite simple. Export as .fbx -> Start kseditor/Assetto Corsa SKD -> open FBX - > Let it load (Can take quite some time) ->and once it opened you just have to do a right click on the wall -> Then there shoudl pop up a window in the bottom left, and there where "name" is you add 1WALL and so on :)
Controls for kseditor: Arrows is for moving (Holding Control will make it move faster) and with Left Click+Move of the mouse you can look around.
If that doesnt help, check out this video, i think its explained a bit, if not then look at his channel, i think there is a video: https://www.youtube.com/watch?v=ltx2MQ2oBsE&t=2567s
Hope that helps a bit!
RTB  [developer] Dec 25, 2017 @ 6:47pm 
I recommend not putting a collision tag on String Objects when they are anything more detailed than a simple wall.

Collision calculations are costly in-game and will slow down or produce strange results with lots of polys.

Better to create a Collision Wall and place it where the String Object is. Let the invisible Collsion Wall handle collisions, and the String Object can be more complex and pretty. :)
EnduRacing Jan 25, 2021 @ 9:09am 
Did you finally implement this to automatically generate the invisible wall when insert string objects?
You commented on it 3 years ago in the following video: https://www.youtube.com/watch?v=Cssrqpmzx_Y&t=153s
Stuffi3000 Jan 27, 2021 @ 3:26am 
That is much needed. On a map with lots of string objects it seems almost impossible to start adding a collider for each of them manually
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