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Thanks very much
For example, I was making a gokart track and needed the track to be 7.1meters wide instead of the default 16(i think)meters wide.
Here's what I did:
Modified the TarmacLightRoughAC.xml file inside the .zip (with 7zip / notepad) located here:
"C:/Users/YOURUSERNAME/Documents/RaceTrackBuilder/YOURPROJECTNAME/XPacks/Raceday.zip/CrossSections/Road/TarmacLightRoughAC.xml"
to the following:
And then when i placed the light rough road it was the correct width.
note that the important sections to change to modify the width are the "Position X" value in these lines:
</Point>
<Point Selected="False">
<Position x="-0.8875" y="0" z="0" />
<Randomness x="0" y="0" z="0" />
basically this is saying how far from the center each control point is in the cross section.
For example if there are 7 "points" in your cross section (as listed here: <SurfaceShape Points="7">)
and you want a 10 meter wide road,
then you have to have 7 points distributed evenly so that the road is 10 meters wide. The outside 2 points on both sides of the road are used for the terrain blending, so you're focusing mostly on the other points.
Example
Point (ouside, terrain)(any value you want, -7 for example)
Point (terrain) (any value you want, -6 for example)
Point (edge of road) -5
Point (center of road) 0
Point (edge of road) 5
Point (terrain) (any value you want, 6 for example)
Point (ouside, terrain)(any value you want, 7 for example)
If you had 9 points and wanted a 10m wide road:
Example
Point (ouside, terrain)(any value you want)
Point (terrain) (any value you want)
Point (edge of road) -5
Point -2.5
Point (center of road) 0
Point 2.5
Point (edge of road) 5
Point (terrain) (any value you want)
Point (ouside, terrain)(any value you want)
Note that when making the track considerably thinner or thicker, it can make the texture streched.
Because I made the track less than half the width, I had to modify the "PerMeterCoverage" to less than half the value (from 35 to 15):
<PerMeterCoverage>15</PerMeterCoverage>