Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But my suspicions is that Judas will be a forgotten flop.
Let's start with that terrible name "Judas", then with literally Zero advertising.
https://streamable.com/wtlanb
https://streamable.com/tb54ku
also, is that cringelord Baker?
I don't think I'll buy it, although I loved System Shock 2, and liked the Bioshock, and, I'm in general a fan of Ken Levine. But, it looks like he also has to bow down to the (stupid) trends of the game industry, even though he's only a better Indie developer.
Oh, and, yes, the name sucks as well. "No advertising" is surely down to the low budget. I'm sure the people who know Ken Levine will also hear of the game.
It's SUCH a bad name. It tells you nothing about the game and suggests there will be some truly ham-fisted Christianity overtones. I'm hoping there won't be, but that's what the title screams at me.
And this talk of "narrative lego" just sounds like word salad to me. I think it'll be incoherent at worst, or have very little affect on the gameplay, at best. Kinda like in the Walking Dead games, where players thought they were experiencing an interactive story but actually weren't.
I suspect the game was just stuck in development hell for years, because as usual, Levine didn't really know what sort of game he wanted to make. And now they're just throwing together something that, once again, resembles the most successful game he ever had (Bioshock) because the team didn't really know what else to do.
I think it's more about experimenting, and trying out what works and what doesn't. Nothing wrong about that really, but, this kind of approach also has to work, otherwise the end result won't be very coherent, I guess.
Anyway, I really like Levine's work, but, his bowing down to the trend of today's game industry is totally unnecessary for a better Indie game studio.