Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm still considering which to go for, but I always like to support new softwares and such, and this si much cheaper. Even a response from the developer comparing the two would be useful to be honest :)
I'll try to be objective...
Raiseland advantages:
-Real-time. From my point of view this is the Raiseland main feature. This makes terrain generation a quick and amusing task.
-Limitless. Raiseland works with very big terrains, real limits will be imposed by the other third party software (game engines, 3d editors). After reading World Machine web page I think World Machine can work with big terrains only if you have one of the expensive licenses (249$-1500$).
-Camera free. Raiseland camera has no restrictions. I think that World Machine camera has some restrictions, they cannot be moved to any place.
-New software. This is an advantage (Raiseland uses new techniques like GPGPU, users feedback is taken more into account) and a disadvantage (lack of third party tutorials).
World Machine advantages:
-Water erosion. Raiseland tries to mimic real terrains, but it does not include (at least yet) a water erosion physical simulator. However, for some effects, the Raiseland paint-like tools may be a good substitute.
-Maturity. World Machine is not a new program. Lot of minor features will be supported. However, I release periodical updates which adds supports for this kind of features. Most of them are included after users feedback.
Hope it helps,
David