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Ein Übersetzungsproblem melden
In Dark Souls, which is also fundamentally a game about clearing regions and bosses, once you get past the early stages where you just don't know anything, the game opens up and gives you a lot of options for any given situations. There are only so many bosses, 3 out of like 15 (or more), that have issues of forcing you to deal with them in a specific fashion.
Meanwhile many bosses here in Gunvolt have the tendency to force its solution down your throat. You either do them or face failures and retries most of the time. And unlike DkS, where the goal is just to hack them while dodging/blocking their attacks (which are generally very telegraphed making most bosses entirely possible to defeat in first try); in Gunvolt you have many restrictions on when and how you can even damage the bossess, making the fights a endless retry until you come to the solution the game wants you to do specifically. It's not even like other MM/MMX games where bossess can be literally killed by any type of weapon you so choose, just some are more effective than others, and bosses are open to attacks almost all the time. In Gunvolt you have to play by the script, which is hidden, and you die trying to figure it out and play along it.
If I were to summarise what the real problem I think Gunvolt has, is that it's just way too convinced to believe that it is a A+ game, and as such it expects players to do this and that at every corner and limiting all the other options they could use without as much as checking the mirror to realise just how imperfect it is to begin with. That's why I think this game is very frustrating, and that's why I'm not having fun pretty much at all, considering way too many bosses in this game reminds me of the shoddly designed Bed of Chaos from Dark Souls, especially the final bosses.
Then again, some enjoy this kind of design, I really don't appreciate it. This is just my 2 cent on this game considering I bought it and played the thing. But oh well, I will try dying my way to the victory in the final boss fight. Not sure if I would ever come back to after this though.
/rant And yes I'm not good at this game, and this game doesn't make me want to get good at it either.
Fine by me.
And then I watched the "Good" ending I was working so hard for....... what can I say? I am not impressed about it. It felt rushed and left out way too many essential context, as neither GV or Joule felt like themselves during the last scene. Not happy about it.
Gunvolt sadly hasn't been a fun ride for me. Oh well.
I only beat the guy from the fact he bugged out and never used Voltic Chains on my last attempt.
But hey maybe you're right, I won't know unless I try again sometime though.
http://steamcommunity.com/sharedfiles/filedetails/?id=648862229
On the final stage you can just infinite jump on the top of screen until the chain is gone. Stand still on the middle of screen, don't move until the chain stop, the gap will always appear above you. If you keep running around the map or move left and right the, the chains will land everywhere, cover entire map. Dead.
You can also use Chargeguard at the right time to dodge, recommend to use EP until it's almost empty to extent Invincibility frames during when charge.
I understand how the chain work and a countless number of experiment, that's why I can dodge it without gear. This works 100% all the time because chains will always pass through where GV currently stand or jump.