Nova Blitz

Nova Blitz

ComplexGame Oct 28, 2017 @ 4:47pm
Recommendation for AI/ Bugs fixing
As opposed to ISLI, I actually find most cards are fine. After fine tuning my Kaiju Ramp deck, I find that the main three metadecks are fairly stable as is. I can defeat an opponent playing Goblin Aggro after they have played surprise twice sometimes.

My gripe is with the AI. There are some simple fixes in tactics that you can make, I will list my main suggestions to make playing the AI a bit harder.

-If the AI CAN give unblockability to a unit that would win her the game, she should.

-If the AI CAN lower the strength or stun any game-threatening units in play, she should.

-If the AI CAN attack and win the game when she has initiative, she should, regardless of what the opponent has in play, and if the AI doesn't have initiative, she still should attack if she can win the game and survive a full attack from the opponent.

-If the AI CAN clear flyers while she has one, she should.

-The AI needs to block life-threatening attackers, lest she lose the game (this one is a big deal, feels like nothing winning sometimes)

There are a couple card specific things

-The AI should block or kill Kenji whenever possible, if the unit blocking would survive.

-The AI should attack with Kestrel Ninja first always, and even not play cards if the unit it stuns would end the game for them (this one is a bit of a tricky tactic to program I'm sure, but the AI uses Kestrel Ninja wrong)

-The AI should pass the bomb from Bomb Juggler (it doesn't at this point)

-The AI should try to make decks with themes when you get up to a decent amount of cards, maybe resembling the three main metadecks? At this point the most effective decks are Goblin Aggro, Kaiju Ramp, and Korgon + Djinn Control. This one I'm not too sure about though, because I don't want the AI to make the same decks over and over, maybe just every now and then.

Maybe I'm just a glutton for punishment, but I like a challenging AI.

Also, what the hell is the deal with a couple of bugs...

Boom Tinkerer's bug is STILL not fixed. And I feel that would help nerf Goblin Aggro's effectiveness if it were.

Center Root's ability literally works exactly like Ancient Egg's. It just pulls the topmost unit from the deck instead of checking only the top to see if it is a unit.
< >
Showing 1-1 of 1 comments
ISLI Nov 5, 2017 @ 4:42pm 
Another thing about AI is , that it attacks stupidly sometimes: for example if you have a 5/5 and it has a 6/6 and a 3/3 it will sometimes block with 6/6 and attack with the 3/3. I think it resolves all combat steps with thinking: my enemy will attack with everything. Also it nearly always attacks into bigger fliers coz it cant block them. Also sometimes ai doesnt do anything in combat (probably to let new players survive first few turns)
Also you have to agree that verdant druid is tto strong right now. Permament mana increase on 1 mana card( no1 will use 2 removals to deal with a 1 drop lets be honest here) is too much tempo this early in the game
< >
Showing 1-1 of 1 comments
Per page: 1530 50