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回報翻譯問題
I do have a theory about the four doors, however. Maybe there's one or more animatronics that we don't know about. Maybe the Puppet's in one of those doors. I'm not sure, but the doors have to mean something.
You'll probably just click on an opening that heads into the plushtrap room, and then shine your flashlight and force Plushtrap back. That's why the timer interests me. It even replaces the current time, which is extremley important to know. That must mean that it's something of large importance. The obvious reasoning is that it tells you that springtrap is closing, but you could just shine your flashlight, and it removes suspense of knowing if plushtrap is close or not. So why would scott do that? Plushtrap is the most confusing part >.<
Again, I could be wrong, but it could have something to do with the game.
Just because you have to brighten the image to see it doesn't make it more important. Scott wanted to use an in game location, but made the focus point plush trap. The doors appearing after brighting are just a consequence of the lighting being more focused.
Good idea anyway.
Peace out
-FrozenCreeper
(P.S. I wouldn't want the most dangerous animatronic in my room closet)