Five Nights at Freddy's 4

Five Nights at Freddy's 4

Ducky Sep 6, 2015 @ 1:09pm
How does this make sense? 1987 hidden in FNAF 4
Remember when we had the teasers before the game right? But when we got the foxy teaser he has the numbers 8 and 7 in his right eye (left from our view) so if this was all about the bite of 83... Where does 1987 fit in all of this :O
Last edited by Ducky; Sep 6, 2015 @ 1:10pm
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Showing 1-13 of 13 comments
Ducky Sep 6, 2015 @ 1:18pm 
http://youtu.be/byuzNTDXqSA To anyone who wants a link to a video for proof here it is :)
Scott did tease 83 in the source code of the Plushtrap image update about a week before the game's release. It seems Scott's intent was to trick people into thinking the game surrounds the Bite of '87 when it is really an origin story for the Puppet.

Link to Scottgames to check source code.
https://web.archive.org/web/20150721211635/http://scottgames.com/
Ducky Sep 6, 2015 @ 1:41pm 
Originally posted by DarkLordWiggles:
Scott did tease 83 in the source code of the Plushtrap image update about a week before the game's release. It seems Scott's intent was to trick people into thinking the game surrounds the Bite of '87 when it is really an origin story for the Puppet.

Link to Scottgames to check source code.
https://web.archive.org/web/20150721211635/http://scottgames.com/

That would make sense but Scott is not like this, he always has the answer right there but it just doesn't look like it until we pay attention like the newspapers in FNAF 1. I would 100% agree with you on this if foxy did not have 87 in his eye that's too much to put if it had nothing to do with it
:(
Originally posted by ShanerGamer:
Originally posted by DarkLordWiggles:
Scott did tease 83 in the source code of the Plushtrap image update about a week before the game's release. It seems Scott's intent was to trick people into thinking the game surrounds the Bite of '87 when it is really an origin story for the Puppet.

Link to Scottgames to check source code.
https://web.archive.org/web/20150721211635/http://scottgames.com/
He did that for FNaF 2 already, it would be lame if he did the same thing again.

He tried being straight forward with FNaF3, and it's the least popular of the series.
Beardo Brando Sep 6, 2015 @ 2:19pm 
Originally posted by DarkLordWiggles:
Originally posted by ShanerGamer:
He did that for FNaF 2 already, it would be lame if he did the same thing again.

He tried being straight forward with FNaF3, and it's the least popular of the series.

It's least popular cause of the gameplay, no one had any idea what the hell to do. It's still a bit a confusing.
Originally posted by 99randomgamer at Chuck E Cheese:
Originally posted by DarkLordWiggles:

He tried being straight forward with FNaF3, and it's the least popular of the series.

It's least popular cause of the gameplay, no one had any idea what the hell to do. It's still a bit a confusing.

I think it was more the fact that there was no real organization to the jumpscares in 3, they just sort of happened so you could never predict when something was going to happen to anticipate that the player would get scared, so it lost a lot of value for those that wanted to watch player reactions.

FNaF3 just wasn't really as scary as the other games. All the secrets in the game weren't really story related, either. It was just you helping the souls of the dead children. Once someone got the good ending there were no more secrets to find, there was nothing to debate about the game's story to keep interest going. Because of how Scott marketed it everyone knew when the game took place and how it fit in with the other games so there was nothing much to discover in the game.
Beardo Brando Sep 6, 2015 @ 2:50pm 
Originally posted by DarkLordWiggles:
Originally posted by 99randomgamer at Chuck E Cheese:

It's least popular cause of the gameplay, no one had any idea what the hell to do. It's still a bit a confusing.

I think it was more the fact that there was no real organization to the jumpscares in 3, they just sort of happened so you could never predict when something was going to happen to anticipate that the player would get scared, so it lost a lot of value for those that wanted to watch player reactions.

FNaF3 just wasn't really as scary as the other games. All the secrets in the game weren't really story related, either. It was just you helping the souls of the dead children. Once someone got the good ending there were no more secrets to find, there was nothing to debate about the game's story to keep interest going. Because of how Scott marketed it everyone knew when the game took place and how it fit in with the other games so there was nothing much to discover in the game.

Not story related? Everything in this builds to the end of it. That's VERY story related.
Originally posted by 99randomgamer at Chuck E Cheese:
Originally posted by DarkLordWiggles:

I think it was more the fact that there was no real organization to the jumpscares in 3, they just sort of happened so you could never predict when something was going to happen to anticipate that the player would get scared, so it lost a lot of value for those that wanted to watch player reactions.

FNaF3 just wasn't really as scary as the other games. All the secrets in the game weren't really story related, either. It was just you helping the souls of the dead children. Once someone got the good ending there were no more secrets to find, there was nothing to debate about the game's story to keep interest going. Because of how Scott marketed it everyone knew when the game took place and how it fit in with the other games so there was nothing much to discover in the game.

Not story related? Everything in this builds to the end of it. That's VERY story related.

"All the SECRETS in the game (as in the minigames) weren't really story related." The only thing we got out of them was Fredbear and Spring Bonnie were two suits used at some point, and that 6 spirits haunted Freddy, Bonnie, Chica, Foxy, Fredbear, and the Puppet.
Allah Jackson Sep 6, 2015 @ 2:57pm 
Originally posted by chickfilaman1:
That's the question. If there wasn't an 87 in Foxy's eye I would suppport the 83 theory, since Scott has been nudging MatPat to the bite of 83.
He was throwing us off. He does that, he wanted us to think it was '87, then BAM! Here comes 1983!!
Beardo Brando Sep 6, 2015 @ 3:00pm 
Originally posted by DarkLordWiggles:
Originally posted by 99randomgamer at Chuck E Cheese:

Not story related? Everything in this builds to the end of it. That's VERY story related.

"All the SECRETS in the game (as in the minigames) weren't really story related." The only thing we got out of them was Fredbear and Spring Bonnie were two suits used at some point, and that 6 spirits haunted Freddy, Bonnie, Chica, Foxy, Fredbear, and the Puppet.

We've already known what's up with the big 6 back in the second game. In this, it's to see the end of Purple Guy, the freedom of the kids, and to leave behind information for the spring-suits that we can connect for FNAF2 and FNAF4. It's very story-driven.
Originally posted by 99randomgamer at Chuck E Cheese:
Originally posted by DarkLordWiggles:

"All the SECRETS in the game (as in the minigames) weren't really story related." The only thing we got out of them was Fredbear and Spring Bonnie were two suits used at some point, and that 6 spirits haunted Freddy, Bonnie, Chica, Foxy, Fredbear, and the Puppet.

We've already known what's up with the big 6 back in the second game. In this, it's to see the end of Purple Guy, the freedom of the kids, and to leave behind information for the spring-suits that we can connect for FNAF2 and FNAF4. It's very story-driven.

You're not paying attention. I'm not saying there isn't any story in FNaF3. I'm saying outside of what story gets revealed through the game just by playing, there isn't much. Yes we learn a lot about Purple Guy's death and about the restaurant before FNaF2, but you only need to play through the game to get those story bits.

Whereas in FNaF1 and 2 a lot of the supernatural side of the story was revealed through easter eggs that would only appear randomly or wouldn't be noticed unless you paid attention. In FNaF3 no story is learned through secrets, but only through playing the game. That's why it lost interest so quickly. That and there wasn't really anything to debate about the story that was revealed.
Beardo Brando Sep 6, 2015 @ 3:17pm 
Originally posted by DarkLordWiggles:
Originally posted by 99randomgamer at Chuck E Cheese:

We've already known what's up with the big 6 back in the second game. In this, it's to see the end of Purple Guy, the freedom of the kids, and to leave behind information for the spring-suits that we can connect for FNAF2 and FNAF4. It's very story-driven.

You're not paying attention. I'm not saying there isn't any story in FNaF3. I'm saying outside of what story gets revealed through the game just by playing, there isn't much. Yes we learn a lot about Purple Guy's death and about the restaurant before FNaF2, but you only need to play through the game to get those story bits.

Whereas in FNaF1 and 2 a lot of the supernatural side of the story was revealed through easter eggs that would only appear randomly or wouldn't be noticed unless you paid attention. In FNaF3 no story is learned through secrets, but only through playing the game. That's why it lost interest so quickly. That and there wasn't really anything to debate about the story that was revealed.

That's one of the better parts of the third game, we got straight answers for once. Sure, no debate, but with that we don't have a mess like we're in right now. The gameplay is one of the biggest parts of the franchise, and FNAF3 is the least clear of what to do, it confused a lot of people.
FenrirSlip Sep 7, 2015 @ 5:25pm 
I can't believe people still think there was another bite. There was not a second bite.
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Date Posted: Sep 6, 2015 @ 1:09pm
Posts: 13