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Or time travel.
He basically created this idea after making the first FNAF. He realised his games are finally getting the recognition he deserved (thought of it as a blessing from God in his perspective), and decided to make more games.
He tried to create a theme for his upcoming games using what he already has in FNAF 1 to extrapolate upon the next three games.
For example: In Scott's perspective: I am about to create four games that are about the theme of a dream. What should I add into the next three games that don't rip this theme apart and that if extracted separately, would fit into the dream theory.
And based of that list, he added stuff that would eventually be found by someone ( I think Razz first published a video about it, followed by Dawko, 8-Bit Gaming and finally Mat Pat).
ie: The shadow animatronics were nothing but shadows cast of the wall of Fredbear Family's Diner. So to accomplish that, I would add them both as a secret egg in FNAF 2 before revealling the truth in FNAF 4.
See what I mean?
Then he just tried to make a story from the game he made. I doubt he had the original story form the start.