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After all, he friggin' hates the pizzeria (or even the Diner).
That makes as much sense as people not recognizing Clark Kent as Superman just because he wore glasses.
Let's just change the colours of the hat and bowtie, people won't realize he still has blood from the child in his teeth! :D
???
Profit
I won't be excited for the movie adaptation whatsoever, I'm not even familiar with Chuck E. Cheese on top of it not existing in Europe.… to my knowledge. However, I will leave my idea open to the mysterious box containing a note from Scott saying: ..Really, if it's best left forgotten for eternity, then the plot was like an excuse plot.
Question is if Scott Cawthon imagined the gameplay of FNAF 4 from his sons' POV, constant fear of monsters coming to take 'em.
The reason that I say FNaF is awsome, is cause it has a charm to it. Even though in FNaF2 and FNaF3 you kinda knew when the jumpscares were coming, the overall atmospere and knowledge that everything thats happening has a reason in the story, makes it not a dull experience. In my opinion FNaF4 is really scary. Some people complain that FNaF has "trial and error" gameplay. But if the game held your hand the game wouldn't be as scary or as fun. FNaF isn't for some people, but if EVERYBODY liked the game, it would be the most popular game in the world, there will never be a game that does that.
Also the characters, even though they are scary, are lovable somehow. I don't know how Scott did this...but he did. You feel connected to the characters both in game and out of game. For example Springtrap is basically the true villian, and he natuarally looks really creepy, at ripped and decad. When you see him, you think "their you are you creepy mofo". But when you see BB, you think "you annoying little leech, get outaa here." I'd love to see these characters in the movie.
Btw Luigi's mansion isn't really scary, but it gives off a creepy atmosphere which makes you more frightened. Even though nothing scary really happens, and you now nothing scary will happen, you're still scared (I've played that game so much aswell, trust me, I know). FNaF does this atmosphere thing too...as well as scary things actually happening.
Scott took a risk when he removed the camera systems. But although it's a a little more basic, it doesn't feel like it somehow, the "scary" more than makes up for it aswell. Plus he managed to do alot with only 4-5 zones. And i've never played Amnesia but it looks good tho.