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I can vouch that once you learn how to use one platform, it can be hard to switch over to another.
It's kind of a shame Scott chose the platform that he did, because it's fairly limited to what he can and cannot do with it. It would have been nice if he had picked a platform that supported 3D out of the box.
As it is right now, it doesn't. I guess there's mods and extentions outside the community that kind of do, but it doesn't outside the box.
Yes, it would have been nice to have more 3D functionality. But in truth, a lot of the ideas for FNaF stemmed from the limitations I was working with. The idea for a camera panning back and forth was born from brainstorming ideas on how to make something LOOK like it wasn't from a 2D engine.
Never underestimate the value of limitations. The best ideas are born from them.
I can imagine this is the same scenario for you Scott. You were given a game developing program that was very limited. With this program, you were able to create games like FNAF and The Desolate Hope using pre-rendered images to your advantage. You, sir, are a standing example of getting creative.
Though, at the same time, don't you feel that it might be time to move to a different program that's able to provide better opportunities? I mean, being able to work around your limitations is always admirable and is definitely an achievement to be proud of, but don't you think that it would be ideal to take an opportunity that can be much more beneficial to you in your profession?
Very inspiring. Thanks, Scott.
Until you continue to limit yourself
Why exactly? I'm serious. Developers have been doing this for a long time, since the SNES era, at least.
Anyways, this is all fine and good. But is the Freddy franchise just always going to be 2D clicker? It's important to innovate. As far as I'm concerned, the last 4 games are all the same, in different packages.