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It's a bit more challenging with the farmer balls, as you cannot attach them - so, about 8 at the same time is probably the reasonable limit. They tend to bounce around in the hold and glitch through the walls from time to time. Still, make a box, make some sort of tailgate or side gates that form inclines when open, get the balls in, close the gates, watch carefully as you go. If any drop out - just herd them in again.
When building your vehicle deck, keep it low enough so you can easily jump up and consider using the corrugated shack roof pieces. They’re the perfect size, light weight and almost impossible to accidentally delete.
Hope that helps…
also something iv noticed since im doing farms in small groups to trigger small/not trigger raids at all
wiki mentions it takes "value of 10 or above" to trigger a raid however if the basic crops have value of 1 then it cant be 10 since i got 10 of the basic crops planted at once and no raid triggers
and when i get 10 of later crops (blueberries and oranges) seem to not be 2 either (or the cap for next enemy wave to hit isnt 20) since i only got 3 totebots to spawn instead of 3 totebots and haybot
so im curious if the crops "value" is lower than fandom wiki indicates (there was no gg wiki which is a shame since those tend to be more updated and more reliable) or that the raid thresholds are higher than wiki claims
It's possible that you've built your farm across a chunk border, meaning that you're not getting raids (or not as large as you expect) because the game is calculating crop value across the two chunks separately (e.g. 6 crops are in one chunk, and the other 4 are in the next chunk over.)
Experienced players sometimes use the chunk borders intentionally this way in order to either allow farming without raids (i.e. split their farm up so that no chunk hits the threshold for spawning a raid), or conversely be able to maximise the number of raids in one place (if you find a chunk corner you can build your farm such that it crosses 4 chunks, meaning 4 raids spawn at the same time; with good defences you can use that to farm a lot of scrap and robot loot!)
You'll be able to test this easily -- just expand your farm in one axis to approximately double the number of plots; if you get 2 raid notifications then you've found a chunk border. Remember that you may need to test the other axis too; once you've figured out where one chunk ends and the other begins you can then use that to find the corner of the chunk (by simply moving down the border until you find that corner); at which point you'll be able to create your farm to either maximise or minimise raids as you so choose.
this also noticing that has actualy a corner of 4 cells which is preety nice
saddly i cant seem to see them when trying to use a seat and go under the map unless im looking at it the wrong way
Place a block on the ground, then a piston on the block; then place another block on top of the piston and a further block coming off the side of that block horizontally (you can add more blocks horizontally if you like; the end goal is an upside-down "L" shape where the piston is on the long arm.) Extend the piston (a switch works best), then place a chair of some type (toilet is the cheapest, but a scrap chair or even a spare driver seat works equally well) on the underside of the short arm of your L. Wire up the seat so that you can control the switch; thus allowing you to extend/retract the piston. You'll probably want to add a couple of blocks below the short arm of the L before adding the seat just to "lower" it a bit relative to the starting block.
When the piston retracts, the seat will be shoved through the terrain; that should let you look around underneath. If you do this over some rocks or anything that "sticks out" under the terrain you can potentially even exit the seat and be able to stand under the terrain; which can be used for gimmicks.
You can use the lift in place of a piston; although this is a little more finnicky.
Going back to your other statement: yep, one of the benefits of using the mechanic's station as an early base is easy access to a chunk corner. It's usually also near water, and a relatively straight path to the packing station; making it great for the early phase of getting your first spud gun. By (ab)using the chunk corner and a simple defence (such as literally just having a motor and a big spinning arm to "sweep" the area of your crops), you can easily summon raids with lots of low-threat robots and reap a massive amount of scrap, circuits, component kits and food that will propel you into being an established mechanic.