Scrap Mechanic

Scrap Mechanic

Some general Tips for survival
So iv decided to try out survival yet again after a loooooooooong break, but this time im actualy doing more instead of just growing small crops and making it by. One issue iv came across are them darn food crates should i put effort into making a bigger veihicle to carry many of them at once? if so any hints on making one would be welcome
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In my main game I actually made an 18 wheeler type truck with a detachable bed. Was very good at hauling large amounts of crates at once. I have used a variation of it in several saves. As long as it has an ability to turn and have the trailer turn separate like a big truck. Makes it easy to drive. Well IMO. I have also used a medium size vehicle with lots of tires and heavy shocks set all the way on high. you can attach crates to the front, back and to the sides of those. So just depends on your play-style.
Sphere Jan 31 @ 7:51pm 
I built a tube frame truck with a powered tailgate that can carry 3 crates or 3 farmers. The farmers are really good at bouncing out on bumpy terrain if your not careful. The crates are easy to carry around but a little heavy as they stay put. Plenty of room when I go looting for a few chests and fuel cans. Respawn bed on the roof.
No one Feb 1 @ 3:31am 
Food crates are surprisingly easy - they still get sucked off your vehicle at the trader if they are attached to it. So, you grab them one by one and attach to a big frame (as light as you can manage comfortably), in a few layers. Use more wheels (small ones are slightly better for this) and no suspension to make bearings' life easier. Engine power is not a problem, no need for electric motors. You can easily transport 40+ food crates at the same time before physics starts complaining. Make sure you have some automated contraption (water pump works, as do pistons) to push the unload button repeatedly - it gets tedious to do it by hand. For extra fun - build a conveyor or railroad that catches the crates and transports them one by one.

It's a bit more challenging with the farmer balls, as you cannot attach them - so, about 8 at the same time is probably the reasonable limit. They tend to bounce around in the hold and glitch through the walls from time to time. Still, make a box, make some sort of tailgate or side gates that form inclines when open, get the balls in, close the gates, watch carefully as you go. If any drop out - just herd them in again.
In a basic playthrough most players will use the trader to acquire a single packet of banana, blueberry, cotton and orange seeds, then the spud gun, spud shotgun and spudling gun. That’s a, one-time, grand total of 29 crates. Due to the incremental nature of securing the guns your largest possible single load would be 12 crates. A vehicle capable of carrying 6 crates would only need to make 5 trips the entire playthrough. Of course, the trader has more to offer than the just the items mentioned above so you may eventually end up transporting more than 29 crates but, even so, a 6-crate transport should prove more than adequate.

When building your vehicle deck, keep it low enough so you can easily jump up and consider using the corrugated shack roof pieces. They’re the perfect size, light weight and almost impossible to accidentally delete.

Hope that helps…
Thanks everyone for tips, gave me a good general idea what to aim for when ill build a dedicated crate/farmer hauling veihicle
also something iv noticed since im doing farms in small groups to trigger small/not trigger raids at all
wiki mentions it takes "value of 10 or above" to trigger a raid however if the basic crops have value of 1 then it cant be 10 since i got 10 of the basic crops planted at once and no raid triggers
and when i get 10 of later crops (blueberries and oranges) seem to not be 2 either (or the cap for next enemy wave to hit isnt 20) since i only got 3 totebots to spawn instead of 3 totebots and haybot

so im curious if the crops "value" is lower than fandom wiki indicates (there was no gg wiki which is a shame since those tend to be more updated and more reliable) or that the raid thresholds are higher than wiki claims
Originally posted by Uomovero:
Thanks everyone for tips, gave me a good general idea what to aim for when ill build a dedicated crate/farmer hauling veihicle
also something iv noticed since im doing farms in small groups to trigger small/not trigger raids at all
wiki mentions it takes "value of 10 or above" to trigger a raid however if the basic crops have value of 1 then it cant be 10 since i got 10 of the basic crops planted at once and no raid triggers
and when i get 10 of later crops (blueberries and oranges) seem to not be 2 either (or the cap for next enemy wave to hit isnt 20) since i only got 3 totebots to spawn instead of 3 totebots and haybot

so im curious if the crops "value" is lower than fandom wiki indicates (there was no gg wiki which is a shame since those tend to be more updated and more reliable) or that the raid thresholds are higher than wiki claims

It's possible that you've built your farm across a chunk border, meaning that you're not getting raids (or not as large as you expect) because the game is calculating crop value across the two chunks separately (e.g. 6 crops are in one chunk, and the other 4 are in the next chunk over.)

Experienced players sometimes use the chunk borders intentionally this way in order to either allow farming without raids (i.e. split their farm up so that no chunk hits the threshold for spawning a raid), or conversely be able to maximise the number of raids in one place (if you find a chunk corner you can build your farm such that it crosses 4 chunks, meaning 4 raids spawn at the same time; with good defences you can use that to farm a lot of scrap and robot loot!)

You'll be able to test this easily -- just expand your farm in one axis to approximately double the number of plots; if you get 2 raid notifications then you've found a chunk border. Remember that you may need to test the other axis too; once you've figured out where one chunk ends and the other begins you can then use that to find the corner of the chunk (by simply moving down the border until you find that corner); at which point you'll be able to create your farm to either maximise or minimise raids as you so choose.
Voriki Feb 3 @ 2:16am 
Originally posted by YetiChow:
once you've figured out where one chunk ends and the other begins you can then use that to find the corner of the chunk (by simply moving down the border until you find that corner); at which point you'll be able to create your farm to either maximise or minimise raids as you so choose.
If you look below ground using a toilet and lift, you can also find the chunk lines.
Originally posted by YetiChow:
It's possible that you've built your farm across a chunk border, meaning that you're not getting raids (or not as large as you expect) because the game is calculating crop value across the two chunks separately (e.g. 6 crops are in one chunk, and the other 4 are in the next chunk over.)
so went around looked online for a way to find it and on some older video where a person has highlighted chunks it appears that the place i had my farms on (mechanic station) was indeed bordering 2 chunks
this also noticing that has actualy a corner of 4 cells which is preety nice

Originally posted by Voriki:
If you look below ground using a toilet and lift, you can also find the chunk lines.

saddly i cant seem to see them when trying to use a seat and go under the map unless im looking at it the wrong way
YetiChow Feb 4 @ 10:39pm 
Originally posted by Uomovero:
Originally posted by YetiChow:
It's possible that you've built your farm across a chunk border, meaning that you're not getting raids (or not as large as you expect) because the game is calculating crop value across the two chunks separately (e.g. 6 crops are in one chunk, and the other 4 are in the next chunk over.)
so went around looked online for a way to find it and on some older video where a person has highlighted chunks it appears that the place i had my farms on (mechanic station) was indeed bordering 2 chunks
this also noticing that has actualy a corner of 4 cells which is preety nice

Originally posted by Voriki:
If you look below ground using a toilet and lift, you can also find the chunk lines.

saddly i cant seem to see them when trying to use a seat and go under the map unless im looking at it the wrong way

Place a block on the ground, then a piston on the block; then place another block on top of the piston and a further block coming off the side of that block horizontally (you can add more blocks horizontally if you like; the end goal is an upside-down "L" shape where the piston is on the long arm.) Extend the piston (a switch works best), then place a chair of some type (toilet is the cheapest, but a scrap chair or even a spare driver seat works equally well) on the underside of the short arm of your L. Wire up the seat so that you can control the switch; thus allowing you to extend/retract the piston. You'll probably want to add a couple of blocks below the short arm of the L before adding the seat just to "lower" it a bit relative to the starting block.

When the piston retracts, the seat will be shoved through the terrain; that should let you look around underneath. If you do this over some rocks or anything that "sticks out" under the terrain you can potentially even exit the seat and be able to stand under the terrain; which can be used for gimmicks.

You can use the lift in place of a piston; although this is a little more finnicky.

Going back to your other statement: yep, one of the benefits of using the mechanic's station as an early base is easy access to a chunk corner. It's usually also near water, and a relatively straight path to the packing station; making it great for the early phase of getting your first spud gun. By (ab)using the chunk corner and a simple defence (such as literally just having a motor and a big spinning arm to "sweep" the area of your crops), you can easily summon raids with lots of low-threat robots and reap a massive amount of scrap, circuits, component kits and food that will propel you into being an established mechanic.
Uomovero Feb 5 @ 12:29am 
Originally posted by YetiChow:
Originally posted by Uomovero:
so went around looked online for a way to find it and on some older video where a person has highlighted chunks it appears that the place i had my farms on (mechanic station) was indeed bordering 2 chunks
this also noticing that has actualy a corner of 4 cells which is preety nice



saddly i cant seem to see them when trying to use a seat and go under the map unless im looking at it the wrong way

Place a block on the ground, then a piston on the block; then place another block on top of the piston and a further block coming off the side of that block horizontally (you can add more blocks horizontally if you like; the end goal is an upside-down "L" shape where the piston is on the long arm.) Extend the piston (a switch works best), then place a chair of some type (toilet is the cheapest, but a scrap chair or even a spare driver seat works equally well) on the underside of the short arm of your L. Wire up the seat so that you can control the switch; thus allowing you to extend/retract the piston. You'll probably want to add a couple of blocks below the short arm of the L before adding the seat just to "lower" it a bit relative to the starting block.

When the piston retracts, the seat will be shoved through the terrain; that should let you look around underneath. If you do this over some rocks or anything that "sticks out" under the terrain you can potentially even exit the seat and be able to stand under the terrain; which can be used for gimmicks.

You can use the lift in place of a piston; although this is a little more finnicky.

Going back to your other statement: yep, one of the benefits of using the mechanic's station as an early base is easy access to a chunk corner. It's usually also near water, and a relatively straight path to the packing station; making it great for the early phase of getting your first spud gun. By (ab)using the chunk corner and a simple defence (such as literally just having a motor and a big spinning arm to "sweep" the area of your crops), you can easily summon raids with lots of low-threat robots and reap a massive amount of scrap, circuits, component kits and food that will propel you into being an established mechanic.
Oh yea I do understand how to get under map, its just that i dont know how you can see the chunk lines when you are under the map
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Date Posted: Jan 31 @ 1:38pm
Posts: 10