Scrap Mechanic

Scrap Mechanic

Modpack Polygons Bling
I load in all my worlds with the polygons bling and now the mod is gone and i cant load my worlds. Can someone please help.
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Showing 1-15 of 30 comments
the mod by Durf has been deleted.
is there anther way to get them because i can load any of my worlds
Originally posted by masonrilee12:
is there anther way to get them because i can load any of my worlds
gotta wait until either a repost is uploaded or durf reuploads them. it would be a whole lot simpler if you could load the worlds in a console, then clear the world but can't do that from what I know. at that point it's best to just remake the world.
Kerulon Jan 27 @ 1:34pm 
That's why you should always keep a copy of the modfolders together with a backup of your world(s)...

That way, if a mod decides to cut you off from your worlds (for whatever reason: greed, narcissism, fallout with devs/publisher etc.), you have at least a counter to load in the world and alter your creations by removing the parts that need the mod.
As the mod is deleted from the workshop, steam will continually delete the affected folders, hence always have your backups somewhere else... ^^

I'm not sure, if your world will load without a mod installed if no parts from that mod is used, or, if created while a mod was active, will always ask/ must have that mod be installed.

If so, then it'll always be a tedious task to recopy the modfolder(s) in question into your SM gamefolders before loading the world, so creating a new world to play in might be less of a hassle.
However, coming back to your old world to check/test how you did an old creation will at least be possible.

I sincerely hope you find a way to access you affected old worlds,

regards, Kerulon
Last edited by Kerulon; Jan 27 @ 1:36pm
Durf Jan 27 @ 1:47pm 
Originally posted by Kerulon:
That's why you should always keep a copy of the modfolders together with a backup of your world(s)...

That way, if a mod decides to cut you off from your worlds (for whatever reason: greed, narcissism, fallout with devs/publisher etc.), you have at least a counter to load in the world and alter your creations by removing the parts that need the mod.
As the mod is deleted from the workshop, steam will continually delete the affected folders, hence always have your backups somewhere else... ^^

I'm not sure, if your world will load without a mod installed if no parts from that mod is used, or, if created while a mod was active, will always ask/ must have that mod be installed.

If so, then it'll always be a tedious task to recopy the modfolder(s) in question into your SM gamefolders before loading the world, so creating a new world to play in might be less of a hassle.
However, coming back to your old world to check/test how you did an old creation will at least be possible.

I sincerely hope you find a way to access you affected old worlds,

regards, Kerulon
the mods are available to others on another platform
the information about that isn't available on the steam workshop (on purpose)

the reason is the steam workshop isn't a suitable publishing platform
please stop spreading misinformation

The official mods, you get from the official source
not hard to do
stop listening to trolls

everyone else waits until after ch2
Durf Jan 27 @ 1:49pm 
again, if the community doesn't care about the mod makers ability to actually develop mods for the game (by allowing them to even publish the mods themselves)

then how do you expect this game to have any growth or new mod makers or success AFTER ch2?

you can't just keep reuploading mods, it breaks the point of the workshop for mod makers
doing that really takes away the thing you want
how aren't you getting any of this?
Durf Jan 27 @ 1:53pm 
well it's material to include in my review of the game

mod makers stay away
Originally posted by Durf:
Originally posted by Kerulon:
That's why you should always keep a copy of the modfolders together with a backup of your world(s)...

That way, if a mod decides to cut you off from your worlds (for whatever reason: greed, narcissism, fallout with devs/publisher etc.), you have at least a counter to load in the world and alter your creations by removing the parts that need the mod.
As the mod is deleted from the workshop, steam will continually delete the affected folders, hence always have your backups somewhere else... ^^

I'm not sure, if your world will load without a mod installed if no parts from that mod is used, or, if created while a mod was active, will always ask/ must have that mod be installed.

If so, then it'll always be a tedious task to recopy the modfolder(s) in question into your SM gamefolders before loading the world, so creating a new world to play in might be less of a hassle.
However, coming back to your old world to check/test how you did an old creation will at least be possible.

I sincerely hope you find a way to access you affected old worlds,

regards, Kerulon
the mods are available to others on another platform
the information about that isn't available on the steam workshop (on purpose)

the reason is the steam workshop isn't a suitable publishing platform
please stop spreading misinformation

The official mods, you get from the official source
not hard to do
stop listening to trolls

everyone else waits until after ch2
Where? Your site only has a broken version of the modpack.
Also... all your polygons mods aren't eligible for copyright because they are simple 3d shapes, flat textures, and default templates.
Someone could legally just reupload it.
Durf Jan 27 @ 2:20pm 
Originally posted by David 001:
Originally posted by Durf:
the mods are available to others on another platform
the information about that isn't available on the steam workshop (on purpose)

the reason is the steam workshop isn't a suitable publishing platform
please stop spreading misinformation

The official mods, you get from the official source
not hard to do
stop listening to trolls

everyone else waits until after ch2
Where? Your site only has a broken version of the modpack.
david you have treated me horribly
why would I make mods for you to play with?
Originally posted by Durf:
Originally posted by David 001:
Where? Your site only has a broken version of the modpack.
david you have treated me horribly
why would I make mods for you to play with?
So now you want to exclude individual members of the community?

And also, shall we not look at the replies to my initial comment?
Durf Jan 27 @ 2:24pm 
Originally posted by David 001:
Also... all your polygons mods aren't eligible for copyright because they are simple 3d shapes, flat textures, and default templates.
Someone could legally just reupload it.
again, you are literally justifying committing a wrongdoing against another person for what you want
selfish, and then hypocritical when you try to call others out for their behavior

david, put simply, you have zero education on what intellectual property is
or how to copyright files created
regardless of what the files are of

even the polygons can be a patented idea since I'm literally the publisher and creator of that idea with video evidence of all the work I put into it publicly available
so a court will know who created the value behind the "polygons", even though they are simple geometry

This is literally the point of influencer
That axolot invested in with mod support
otherwise they would have developed the polygons in their creative mode a long time ago to be a vanilla feature of the game

so NOW it's a problem if axolot creates the EXACT same design as I did
only because of how axolot set this up

axolot isn't going to be farming the honest work of other people like that
Kerulon Jan 27 @ 2:46pm 
Originally posted by Durf:
Originally posted by Kerulon:
Tip to: ... always keep a copy of the modfolders together with a backup of your world(s)...

Explanation of why using a mod/modpack always results in a kind of *vendor lockin*, therefor if you don't take preventive precautions (see above), the modmaker(s) have you literally by your balls...

Tips on how to (at least temporarily) regain access to old worlds

I sincerely hope you [masonrilee12] find a way to access you affected old worlds,

regards, Kerulon
the mods are available to others on another platform
the information about that isn't available on the steam workshop (on purpose)

the reason is the steam workshop isn't a suitable publishing platform
please stop spreading misinformation
Please point out specifically, where i did *spread misinformation*, all i did was giving general tips/infos, and nothing specific to the mod(pack) in question or anything about you.

But ofc, reading the post of a user (masonrilee12) affected by the deletion of a mod and now possibly having to recreate their work/hobbyworld because the original is now for the trashbin, i started with the above general tips (*always backup your works(+mods you use ^^))

and, seeing your name, thus assuming you (Durf) are responsible for Masons predicament, i put a possible list of reasons, why modmakers might retract their work from a publishing platform (and jupp, there was a small bait in that (incomplete) list, hence the *etc.* therefor no misinformation, just possible reasons that, reading through many pages of your threads, seem probable, in addition to other possible reasons)...

Reading the background/context of another poster on why you probably removed your mods in another thread, plus your explanations about the legal stuff regarding SMs EULA (new rights to other creators works, Axolot tried to give themselves), i even heavily sympathize with your point of view.

However, the fact that your actions broke the SM worlds of many *normal* users, that did not go the *prepared route* (local backups) stands for itself, hence my general tips and wishes for Masonrilee12 to resolve the issue.

Originally posted by Durf:
The official mods, you get from the official source
not hard to do [...] everyone else waits until after ch2
If that solves Masons issue, great!

As for Chapter2 in ScrapMechanic... reading about Axolots communication (or better the lack thereof) in the recent past, and the fact the last patch (at least for survival) didn't seem to bring anything tangible (i hope the updated physics engine results in better performance/less lag for my machines/builds, hence i started playing SM on a new world again after years of absence), my hopes aren't high...
GTA6 will probably come out before chapter2 of SM... ^^

Just my 2c, regards, Kerulon

EDIT: formatting
Last edited by Kerulon; Jan 27 @ 2:51pm
Durf Jan 27 @ 2:53pm 
Originally posted by Kerulon:
Originally posted by Durf:
the mods are available to others on another platform
the information about that isn't available on the steam workshop (on purpose)

the reason is the steam workshop isn't a suitable publishing platform
please stop spreading misinformation
Please point out specifically, where i did *spread misinformation*, all i did was giving general tips/infos, and nothing specific to the mod(pack) in question or anything about you.

But ofc, reading the post of a user (masonrilee12) affected by the deletion of a mod and now possibly having to recreate their work/hobbyworld because the original is now for the trashbin, i started with the above general tips (*always backup your works(+mods you use ^^))

and, seeing your name, thus assuming you (Durf) are responsible for Masons predicament, i put a possible list of reasons, why modmakers might retract their work from a publishing platform (and jupp, there was a small bait in that (incomplete) list, hence the *etc.*[/i] therefor no misinformation, just possible reasons that, reading through many pages of your threads, seem probable, in addition to other possible reasons)...

Reading the background/context of another poster on why you probably removed your mods in another thread, plus your explanations about the legal stuff regarding SMs EULA (new rights to other creators works, Axolot tried to give themselves), i even heavily sympathize with your point of view.

However, the fact that your actions broke the SM worlds of many *normal* users, that did not go the *prepared route* (local backups) stands for itself, hence my general tips and wishes for Masonrilee12 to resolve the issue.

Originally posted by Durf:
The official mods, you get from the official source
not hard to do [...] everyone else waits until after ch2
If that solves Masons issue, great!

As for Chapter2 in ScrapMechanic... reading about Axolots communication (or better the lack thereof) in the recent past, and the fact the last patch (at least for survival) didn't seem to bring anything tangible (i hope the updated physics engine results in better performance/less lag for my machines/builds, hence i started playing SM on a new world again after years of absence), my hopes aren't high...
GTA6 will probably come out before chapter2 of SM... ^^

Just my 2c, regards, Kerulon

EDIT: formatting
ask chatgpt to make it more concise, I'm not really gonna bother reading that
the important part for you to know is that everyone is basically waiting for chapter 2, to see what there is to do (that includes mod makers and other creative people looking to make and publish content - meaning during this waiting period, anything that prolongs the waiting period is bad for everyone, including trying to pretend the mods are keeping the game alive right now, when chapter 2 is everything that there is right now; all future mods depend on ch2)
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Date Posted: Jan 26 @ 11:23am
Posts: 30