Scrap Mechanic

Scrap Mechanic

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More functionality to logic items
After noodling around in this game for a while I found a lack of functionality that would be nice to have. Some of these things might be excessive, others I feel are basic functions. I know that you can achieve most, if not all of it with logic gates. But they take up space, and why should we have to do that for basic functionality?

General:
- Numbers next to all the sliders in the game with the actual value (for example off on thrusters does not mean off).
- Being able to invert each input and output. And if not on each, than at least on the timers/sensors etc..

Logic Gate:
- Set/Reset.
- Toggle.

Timers:
- Delay on.
- Delay off.
- Delay on and off (Probably with two sliders on this one).

Sensor:
- Hysteresis (Start at, Stop at).

Controllers:
- Separate Speed and Delay sliders (Preferably with numbers).
- Allow multiple inputs in order to change direction of bearings/pistons etc..
- Speed and delay sliders (or numbers) for each section.
- Loop mode should stop bearings and pistons when you stop the signal instead of rounding to the nearest setting you've put in the option.
- Control motors and suspension.

Motors/Thrusters:
- A toggle for advanced settings including...
- Finer power controls between the steps.
- Separate control for Torque and HP (Power and Speed), or maybe just a separate slider for acceleration?

Edit:
Adding things as I remember/encounter them.
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Showing 1-5 of 5 comments
I wish that logic gates had the gates they were comprised of as inputs and outputs. Would make making systems like ALUs a lot easier especially when needing to input to certain parts of gates when adding more complex functions.
in creative mode, the mod titled "the modpack" has an advanced number logic system. i would love to see axelot add that system as vanilla. it does not replace vanilla logic at all but adds a host of new gates and math and number comparison. lets you set values to motor, has an addressable memory chip. it is awesome.
And I wish we could make servers with logic
Worth noting is that there are a lot of mods out there that have functions like these in them. You simply have to mess around with file merging if you want to use them in survival. Also worth noting is that some of the modded logic extensions don't work in the current game anymore but, for the most part, they have aged rather well. Having these options in the stock game would be preferable though.
all you need already exist as you mentionned i can take huge space
else lack the motor reverse functiion by logic
and the seat activating logic
and the logic changing seting of motor piston controller
actually we need to stack a lot for achieve that
maybe a less complex piston and motor and controller that will requiert to be set by logic make i more eficient
using 2motor for get forward and reverse by logic is fail and worst if you want have diferent gears on a propulsion you need as much bearing and motor
will be better to have a motor with 2 diferent input one binary for on/off and one binary for forward backward and one 8bit for speed
when not linked the manual seting apply
same for the driver seat one link for right one for left one for forward one for reverse
same sensor piston controller a switch plug an data plug
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Date Posted: Jul 17, 2020 @ 7:17pm
Posts: 5