Scrap Mechanic
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Kacper  [δημιουργός] 22 Ιαν 2016, 8:53
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Scrap Mechanic feature requests
Hi Mechanics!
We are getting so many amazing ideas sent our way right now.
To avoid missing out on some, we decided to set up this feature request thread
where you can let us know what you would like to see in Scrap Mechanic.
To make this easier and avoiding repeat suggestions
we have answered few ideas that we see often.

Q: Will you add Pistons?
A: Yes, and they will have an awesome extra feature that we are not yet ready to talk about!

Q: I want to be able to connect more then one trigger to the same interactive part.
A: This was supposed to be in on the release but we had to push it forward. We are on it as soon as we get a few more bugs out of the way.

Q: Can you guys make a tool that welds blocks and parts together.
A: We really want to add this. It’s tricky to find a good way to do this, so this one is still on the drawing board, and will stay there till we find a great way to implement it.
But we are working on it.
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Εμφάνιση 1-15 από 20,153 σχόλια
The ability to save creations would be epic (and import them to other games).
Αναρτήθηκε αρχικά από Kacper:
Hi Mechanics!
We are getting so many amazing ideas sent our way right now.
To avoid missing out on some, we decided to set up this feature request thread
where you can let us know what you would like to see in Scrap Mechanic.
To make this easier and avoiding repeat suggestions
we have answered few ideas that we see often.

Q: Will you add Pistons?
A: Yes, and they will have an awesome extra feature that we are not yet ready to talk about!

Q: I want to be able to connect more then one trigger to the same interactive part.
A: This was supposed to be in on the release but we had to push it forward. We are on it as soon as we get a few more bugs out of the way.

Q: Can you guys make a tool that welds blocks and parts together.
A: We really want to add this. It’s tricky to find a good way to do this, so this one is still on the drawing board, and will stay there till we find a great way to implement it.
But we are working on it.

Hey Great to add an offical thread for this myself and lenovive had one going, but it got spammed down the list and people never got to see it.

Heres the URL : http://steamcommunity.com/app/387990/discussions/0/451851477869017150/

Enjoy the game immensely
Τελευταία επεξεργασία από Phoenix; 22 Ιαν 2016, 9:04
1. Would love to see some form of "lighter than air" lift, such as a hot air balloon or zeppelin type parts, because I do dream of making an air ship out of scrap parts. :)

2. More "scrap" parts. Because I love the idea that we are building things out of scrap.

3. Keeping the theme of scraps, perhaps some extra dirt on the textures to make it feel a little more gunky?

4. Sloped, curved, corner and a couple of extra bumps to allow wider variety of builds.

5. (I know weapons are coming in some or another.) but I want to say, please keep the theme of "Make it yourself." By giving us basic damaging components, maybe a canon that shoots only forward so that we have to make the turret. Or a bomb which we have to work out how to launch.

6. A development road map of planned features. (This has been requested many times.)
Can we get a timer on the motion sensor that lets us set how long it stays activated? That way I can activate it with my vehicle away from my garage and the door will stay open for the length of time I set it for after I break the field of view on the sensor. Right now, regardless of how you set the controller, the object goes back to default position once you move out of the field of view of the motion sensor.
I know it doesn't seem like a major addition but a few more basic block textures to help create more interesting structures with. I don't know how hard it would be but I would personally love it. Also a toilet model to go with the sink and toilet paper, I've been making custom toilets (don't ask me why, I like doing inane things while my friends build impressive things around me) so a model will make that much easier. A glass block would be useful too but I imagine that might require a new shader, hopefully in the future though?

I like the lighter than air idea above, the balloons in GMOD we're pretty fun and interesting to tie into designs but I'm not sure how physics intensive something like that would be.

I recommend using Trello for public roadmap purposes (see Unturned/Stranded). Also weekly/biweekly updates would do a lot to keep people interested, similar to what the Killing Floor team do.
Another feature I've seen requested a lot: Copy - Paste creations.

Regarding survival mode suggestions from me:
  • Inventory. A limited inventory to make the use of storage containers and vehicles more necessary.
  • Hands. Hands as a tool to pick up, move and drop/throw items. Because loose objects can be so much fun to make things to interect with them. :)
  • Salvage, scrap and survival through imagination and improvisation sounds perfect, please keep to this and do not be charmed by the mainstream survival features. :)
Kacper, thanks for the thread!

I know this is a big stretch, but have you guys considered some programmable elements?

I don't know if you've ever played Little Big Planet, but that game has an excellent set of tools for making very complex creations, mainly because it gives the player the ability to easily write their own logic circuits using logic gates.
The ability to make more complicated designs which use a part with multiple bearings, for example pushrod suspension. It's quite hard to get on paper what I exactly mean. But when u make a rotating part, it cannot be attached to another part with a bearing.

And I don't know if this is even possible but I would love to be able to build with angles, like 45° instead of 90° maybe trough the use of a block with enables one to start building in a 45° angle
Τελευταία επεξεργασία από MrMonsoon; 22 Ιαν 2016, 9:39
I've been having a ton of fun with this game. But now that you are planning on adding more objects into the game, you should add a search bar so that we dont spend 5 min looking for an item that ended up being on the top row!
Being a programmer-in-learning, I'd really enjoy input/output logic gates. I attempted to create an autonomous craft, but I couldn't link multiple sensors to a single controller, and it's impossible to build an OR gate that reacts in a reasonable time. So, in summation, I'd be quite happy with imbedded logic in controllers, precise bearing movement-speed control, and controllers accepting multiple inputs.

EDIT: For the future, it would also be nice to have a greater variety of sensor capabilities (distinguishing between objects and people, kinds of objects (static or mobile), kinds of materials, etc.).
Τελευταία επεξεργασία από LichPotato; 22 Ιαν 2016, 10:22
While playing the game, I often had the problem that I accidentally deleted an object like the seat or a controller while working on my vehicles, which forced me to reconnect and reconfigure all the bearings/rockets/triggers afterwards. Would it be possible to implement a feature to lock certain objects, so you can't delete them by accident?

Also, the possibility to place multiple lifts at once would be very nice. If I work on a tall vehicle or a loose object which needs the lift to be held in place, it would come in handy to have at least a second lift ready to access the higher parts of my creation without building a static structure like stairs. You could for example use the interact-button on a certain lift to define which lift should be controlled by the up/down buttons.
i've been trying to reach my dream playing this game. this game needs some stuffs

first is to disable creation.
i am trying to make an automated vehicle that captures every object and reacts to the environment. but when going down the vehicle, it go away. i don't have the chance to disable it to edit it again on the lift

next, it's take and drop.
pls give us a chance to take things instead of erasing and make a new one and connect every single thing again. when we already connect one thing to a lot, and do some expansion and have to move the thing, we don't have the time to do it anymore, from the beginning

and now, the weight system
it's really hard to make a vehicle since all i know is three measurement way of objects in this game that is light, medium and heavy. but the measurement really have different weight for every object, so please add weight to be numeric

an adjustable propeller
the propeller can be adjusted for accelerating and power propeller. if this can be done then the next feature is really helpful

an scalable and adjustable sensor
i wonder if the sensor can be adjusted to scan straight things and scan around it and also add the measurement of scan power so the scanner can scan things from different distances for every scanner, and able to change the max and minimum distances. also the closer stuffs scanned, the stronger the sensor will send signal (for this, a new type sensor is also ok)

adjustable blocks
the blocks just have square box type. to make the players of this game even cooler, please make the blocks to be changeable shape like half ball, fourth ball, slope, etc.

add things on slope blocks
if you really can change the shape, then please make us to be able to add things in the slope shaped ones. i really need scanner to be put in there, so it can scan the land better than just scanning straight down

make bushes scanable
why this immortal undestroyable thing can't be scanned? if my sensor can catch the thing, it would be great for the AI car and hover drone i'm making

a second lift
i was making a big thing but i can't reach it because the game only allow me use one lift at once. so i have to jump all the way to the top. (if only i could double jump or jump higher, this won't be a problem)

right-click equipping
when looking for stuffs, i need to make a drag to the tool bar, but why won't it changed to right-click to equip at currently selected slot?

this might be my own opinion, but i believe that some players also experiencing what i'm telling so please dev, give us all you got to make this features. I humbly hope these will come up soon ^_^
Τελευταία επεξεργασία από Adrian Fahrenheit Tepes; 22 Ιαν 2016, 10:32
it would be cool if it was easier to make planes
Yes! Logic Gates! Pretty please!

I could build some pretty good mechanical ones (as fast and compact as they can be, I believe). But they're still too slow and would make you wait for ages if stacked into more complex logics...
Can you try and integrate Steam Workshop with Scrap Mechanic?
If would be awesome to share and vehicles and creations with others!
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