Scrap Mechanic

Scrap Mechanic

 This topic has been pinned, so it's probably important
Kacper  [developer] Jan 22, 2016 @ 8:53am
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Scrap Mechanic feature requests
Hi Mechanics!
We are getting so many amazing ideas sent our way right now.
To avoid missing out on some, we decided to set up this feature request thread
where you can let us know what you would like to see in Scrap Mechanic.
To make this easier and avoiding repeat suggestions
we have answered few ideas that we see often.

Q: Will you add Pistons?
A: Yes, and they will have an awesome extra feature that we are not yet ready to talk about!

Q: I want to be able to connect more then one trigger to the same interactive part.
A: This was supposed to be in on the release but we had to push it forward. We are on it as soon as we get a few more bugs out of the way.

Q: Can you guys make a tool that welds blocks and parts together.
A: We really want to add this. It’s tricky to find a good way to do this, so this one is still on the drawing board, and will stay there till we find a great way to implement it.
But we are working on it.
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Showing 121-135 of 20,144 comments
Armitage Shanks Jan 22, 2016 @ 9:04pm 
Where to start?

1) The ability to hide connection lines for specific items. Ever make a contraption that uses 8 controllers and 64 bearings? PURPLE LINES.

2) Mapping specific keys to switches/buttons instead of them autobinding to the hotbar when connecting them to a seat.

3) The ability to invert the output of button and sensors (ie. being able to have buttons/sensors as momentary off instead of momentary on).

4) Instead of 3, add logic gates. Size could depend on complexity of the logic (eg. a not gate could be a single block, but a RS latch would be, say, 2x2x2)

4) Some way of displaying a creations center of mass.

5) Individual bind points matching the WASD for driver's seat. So you can bind those keys to specific engines/thrusters/etc.

6) The ability to bind multiple controllers to bearings.

7) Either the ability to have multiple lifts, or another block that acts like a lift that you could use to store builds "up on blocks", so they're in the same inert state as they are on a lift. This would go a long way to helping with memory leaks and frame rate loss due to having many bearing in your world, as they seem to use significantly less resources when they are up on the lift.
Last edited by Armitage Shanks; Jan 27, 2016 @ 3:03am
Lizzard Jan 22, 2016 @ 9:14pm 
Originally posted by TJ:
1. It would be great if there where Gears and Cogs or some sort of customizable gearbox that doesnt glitch out and have issues with collisions.
This would be great for making walkers as right now it is hard to keep rotating things at different angles for the effect of keeping one leg off the ground, since gravity just drags it all down to the same position.

2. Speaking of walkers, Grippy Feet or Pads or something to that effect to add to the bottom of legged vehicles.

3. Custom Vehicle Key Controls, Rather than the usual WASD controls for cars it would be great if we could acheive some sort of tank style steering or simply the ability to assign any key to do anything ingame. This would also make Flying vehicles more of a viable and more controlable option.

4. Steam Power would be an interesting thing to work with using pipes to move steam around, using different sized fire-boxes, water tanks and boilers to pump pistons.

5. Belt driven wheels or rotating devices would also open up posibilities for various devices much like Cogs and Gears.


+1 for gears and belts/chains.

6. I also would like a block the gears could "lock" into to allow for making tracks - like a T shaped block that the gears could catch the line of the T and roll along a row of.

7. The ability to have the steering wheel turn a bearing in a full circle instead of the 13 or 30 degrees it currently does. Not that I'm looking for a rack and pinion steering system or anything ;)

Last edited by Lizzard; Jan 22, 2016 @ 9:14pm
Jirvo Jan 22, 2016 @ 9:26pm 
Wind/Air system. I want to make planes
LordBT Jan 22, 2016 @ 9:37pm 
We need 1 cubic block size suspension systems.
Explode Jan 22, 2016 @ 10:06pm 
1. linux/mac support
2. some kind of slippery block (for making things like sleds)
Last edited by Explode; Jan 22, 2016 @ 10:07pm
Dasani Chicken Jan 22, 2016 @ 10:23pm 
it would be awesome if you could pick the material you want a block to be made of
(dont have the game, but planning on getting it)
DaveDunno Jan 22, 2016 @ 10:40pm 
Someone said gears, I plus that!
Making our own clockworks would be awesome!!

Another mentioned chains and pulleys and rope, I understand they'd be harder but I also plus that!
Phoenix Jan 22, 2016 @ 10:45pm 
Originally posted by Kamoba:
Someone said gears, I plus that!
Making our own clockworks would be awesome!!

Another mentioned chains and pulleys and rope, I understand they'd be harder but I also plus that!
+1
Physycho Jan 22, 2016 @ 10:50pm 
I love the game, just a suggestion, can the initial rotation setting on the far left in the controller be moved to the bearing itself, or both as it would allow placement of angled pieces for aesthetic building and easier creation designs if there is no need to actually rotate the piece just be on a fixed angle. Thanks
Garasu Jan 22, 2016 @ 10:51pm 
This is just a small thing but I'd like to be able to turn my wheel and activate switches while my vehicle is on the jack. It'd be helpful for testing out wiring.
Facechild Jan 22, 2016 @ 11:03pm 
You can already map buttons and switches to the seat, but it would be nice to be able to map those buttons/switches to specific keys (like the arrow keys for instance)
Armitage Shanks Jan 22, 2016 @ 11:06pm 
Originally posted by Facechild:
You can already map buttons and switches to the seat, but it would be nice to be able to map those buttons/switches to specific keys (like the arrow keys for instance)


Originally posted by Armitige:
2) Mapping specific keys to switches/buttons instead of them autobinding to the hotbar when connecting them to a seat.
C-3PO Bot Jan 22, 2016 @ 11:51pm 
Add MAC OS support PLZ
DonAdi Jan 23, 2016 @ 12:08am 
1.We definetly need Rope and Pulleys.

2.smaller suspension pieces would be nice. Like a block only. maybe call them dampeners?
I even have an idea on how you could model it and make it look nice. Model them after hydralic airbags. Ill put a reference link down here.

http://image.trucktrend.com/f/8528976+q80+re0+cr1/0606mt%2Bhydraulic_and_airbag_custom_suspensions%2Bbags_layout_z.jpg (its the small black rubber pieces)

They are used for making cars bounce, as far as im aware.. so its not too far out i would say :)



3 I know the lift is a thing, but i would really love a float/hover mechanic. godmode, whatever you wanna call it for creative. A keybind , not a console command please! ;)

4. Very important to be able to rotate objects on the lift/before placing the lift with an object on it.

5. I would really love more round objects, , if you know what i mean! you can already get some round corners here and there.... but maybe add ''Bodyparts/body panels'' that you can put on top of beams, etc to round them out. Or if you wanted to shape a car that looks a bit less blocky. You get the drift.

6. We definetly need some standard ''cockpits'' aswell that you can build around. Like car cockpit, plane cockpit, etc. Not the actual base of the car. Just an actual cockpit,with the seat in it (maybe a door) instead of just placing a seat there and buildng blocks around it.

7. Coloring blocks. Of course the believeables , like metal alloys and painted wood.. not colored concrete!

8. Pivot points! a real pivot point.

9.Being able to rebind 1,2,3,4 to ASWD as an example. so you can build more complicated stuff, with easier controls than now.

10. Copy/Paste tool that is flexible. (like if i want to copy just the suspension part of my car, i can do that and paste to the 3 other places it needs wheels.. etc)

11. Maybe make a feature where you guys bind + (next to 0) to a 2nd hotbar. That way you can cram even more stuff in there and spend less time in the inventory looking for stuff.

Hit + and poof, new hotbar for you to fill/re-arrange. (and then you can switch between 1&2 of course). Just make sure you can flip them while in the inventory. I think this would help hardcore people who built really intricate stuff move along a little faster. This would also serve to streamline survival a bit more. I.E spending less time in the inventory. That way youll have room for all the importants.
or guns in hotbar 1, survival stuff in hotbar 2, of course wichever way you prefer.. so on and so forth.


Will probably add more stuff. or make a new post with more in the future :)



Last edited by DonAdi; Jan 23, 2016 @ 12:24am
CyanAvatar Jan 23, 2016 @ 12:17am 
The biggest thing I'm missing as a tool is a copy paste button/grid. Bonus points for Mirroring and Rotation. Everquest Landmark and Infinifactory both have pretty good copy paste tools if you are looking for reference.

It's super frustrating to block out a vehicle and then realize you want to swivel an entire section. If you make a Bearing and try to connect a piece with a bridge, the game wants to keep it separate, which I understand, but that results in entire pieces falling to the ground which then have to be completely rebuilt (and therefore the entire craft). You could plan 100% of everything ahead of time, but that's not realistic, and hampers creative iteration.

I'd also love it if i could select on-ofs from the inventory menu and then also have my usual binds. Again Infinifactory is a great reference point for this.

By no means am I saying the aforementioned games are better or worse, they just have few UI features that go a long way.

Keep making awesome :)


PS - I wish buttons didn't have a cap of 5, i'd love 8 or 16. Controllers could go to 16 as well. I'm making a fairly elaborate vehicle and I have to use 6 buttons just to turn all my rockets on and align them after spin up. (4 buttons x 4 rockets plus 2 controllers/buttons x 8 bearings rotating 30 degrees)
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