Scrap Mechanic

Scrap Mechanic

O-hawk Jan 20, 2016 @ 8:45pm
Multiplayer lag
My buddy and I really enjoy the game had we having alot of fun,
:steamhappy:but theres a lot of multiplayer lag would be cool to maybe see some dedicated servers !!! :steamhappy:
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Showing 1-8 of 8 comments
DaveDunno Jan 21, 2016 @ 4:42am 
When I tested MP, it was actually pretty smooth...

What's the distance between you and your friend?
It could be a high ping possibly.

If not, are you both making multiple loose objects? (Example 5 broken cars?) Fixed objects create less lagg as they require less physics calculations, the more physics calculations required the more lagg.

This also applies to bearings, if the bearing is connected to an engine, it does not need physics calculations to work out it's rotation, but if it rotates freely, it'll add to the processing requirements...
Times that by two when playng MP...

For now, if you're just building bases and vehicles for travel you should be fine, if you're building masses of complex physics based creations or giant piles of loose objects, it'll lagg.

Obviously optimisation will come in the future, but for now try to avoid unessacary physics. :)
Tumor Tito Jan 21, 2016 @ 5:07am 
it's the loose parts, that's why it would be real nice if you could save a built so you can just erase it for the time and put it back in when you want
Lynack Jan 21, 2016 @ 5:08am 
Can i play with you? pls pls pls :D:steamhappy:
Phoenix Jan 21, 2016 @ 5:11am 
Originally posted by TITO_m:
it's the loose parts, that's why it would be real nice if you could save a built so you can just erase it for the time and put it back in when you want

Originally posted by Lynack:
Can i play with you? pls pls pls :D:steamhappy:

This is a Post about "Multiplayer lag" please add to or create your own with simular topics as your answers are offtopic of the actual post.
Tumor Tito Jan 21, 2016 @ 5:34am 
Originally posted by Mr Flutters:
Originally posted by TITO_m:
it's the loose parts, that's why it would be real nice if you could save a built so you can just erase it for the time and put it back in when you want
This is a Post about "Multiplayer lag" please add to or create your own with simular topics as your answers are offtopic of the actual post.
I'm only saying what would be a solution to prevent the lag, not so offtopic in my eye's.
OP is not asking anything he's just pointing out the lag when playing MP
Phoenix Jan 21, 2016 @ 5:37am 
Originally posted by TITO_m:
Originally posted by Mr Flutters:
This is a Post about "Multiplayer lag" please add to or create your own with simular topics as your answers are offtopic of the actual post.
I'm only saying what would be a solution to prevent the lag, not so offtopic in my eye's.
OP is not asking anything he's just pointing out the lag when playing MP

the main cause of lag ingame is the multiple springs and the game having to process the gravity for them all, the Bearings themself dont cause much lag,even using an exess amount of them.
O-hawk Jan 21, 2016 @ 8:58am 
walking and driving is what lags
kramer491 Feb 23, 2016 @ 9:58pm 
me and a friend are getting a weird client rubberband while driving. if you are the client of the game and you get to a certain speed while driving our character will literally snap like a rubberband and fling around launching the car with it. we tried having either of us host and we are only 4 hours away by car so ping isnt the issue. hope to find a fix or just bring to light for a patch
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Date Posted: Jan 20, 2016 @ 8:45pm
Posts: 8