Scrap Mechanic

Scrap Mechanic

buggz8889 Jan 20, 2016 @ 4:10am
connecting 2 interactive parts together
hey everyone does anyone know if you can do this....

what i want to do is create an offroad car with 4 link suspension. and what i need to do is have 2 sets of suspension connected to an axle which is then connected to 2 beams connected to 2 bearings. see this image https://autotech4x4.files.wordpress.com/2011/01/dbl-tri.jpg the main difference is that i will only be using 2 links to start with basically to get the idea working but i cannot connect the 2 sets of suspension to each other at both ends like this http://steamcommunity.com/sharedfiles/filedetails/?id=604693591 the problem is no matter how i build it i cannot work out how to have the to tops of the suspension connected they are actually split in the middle http://steamcommunity.com/profiles/76561198062581536/screenshot/541923470416651665 this shows it off a bit hopefully someone out there knows what im trying to say and knows a solution otherwise i hope the devs see this and can perhaps implement some way to do this

cheers
< >
Showing 1-10 of 10 comments
LYNTTI Jan 30, 2016 @ 9:41am 
I have this problem too!
Abupapa Jan 30, 2016 @ 12:52pm 
the same here
Kacper  [developer] Jan 30, 2016 @ 1:05pm 
Hi, this is not possible yet. However we have started sketching on a welding tool that will allow this.
Dark Jan 30, 2016 @ 1:20pm 
Originally posted by Kacper:
Hi, this is not possible yet. However we have started sketching on a welding tool that will allow this.
Thank god, lol. I've been trying to do this every time I got into the game.
DORIGARU Jan 30, 2016 @ 2:52pm 
Originally posted by Kacper:
Hi, this is not possible yet. However we have started sketching on a welding tool that will allow this.

A welding tool is much needed! It would be great while holding the welding tool to be able to see which parts have been welded. Also a unweld tool would be great.

Is there a way to save part sets and attach them? It's annoying when I want to add a bearing somewhere deep and basically have to spend 20min rebuilding everything.
D4rK LiK3 Jan 30, 2016 @ 4:05pm 
Hi, I'm very bothered to do my fork motorcycle cordially .

http://steamcommunity.com/sharedfiles/filedetails/?id=612356168
Ninjafluff Jan 30, 2016 @ 5:26pm 
Originally posted by Kacper:
Hi, this is not possible yet. However we have started sketching on a welding tool that will allow this.

OUTSTANDING! Any possibility of a timeframe for this?
Last edited by Ninjafluff; Jan 30, 2016 @ 5:27pm
OriginalGrubby Jan 30, 2016 @ 7:02pm 
Originally posted by Kacper:
Hi, this is not possible yet. However we have started sketching on a welding tool that will allow this.

A weld tool is a very simple bit of code, super easy to implement, should already be in the game.
A Fat Chimp Jan 31, 2016 @ 10:25am 
Originally posted by Knagar:
Originally posted by Kacper:
Hi, this is not possible yet. However we have started sketching on a welding tool that will allow this.

A weld tool is a very simple bit of code, super easy to implement, should already be in the game.
Conceptualization alone will take time. Welding an object to another object is one thing, but then you have to consider the possibility of welding an object to one of it's sub-objects. How do you even allow welding in an intuitive way?

From the top of my head, an object could be grabbed and then welded onto another object, but this wouldn't be possible for object to sub-object welding. For that, maybe they want to have an alternate welding system where two adjacent objects are selected and welded together. Having two systems may be confusing, so maybe the second solution is the only one they use. Instead, maybe the alternate function of the weld tool would be to lift objects up and move them into place, but that would have bigger issues.

You can't just get an idea and implement it into the game. It takes time, and it has to be sketched out and prototyped to a degree. There will always be multiple solutions, and figuring out the right one can be the toughest part.
Last edited by A Fat Chimp; Jan 31, 2016 @ 10:34am
Limmin Jan 31, 2016 @ 10:46am 
I call this issue the "end to end" or "build in a loop" problem, and as Kacper says, the solution is to weld together two different entities using a welder.

To see what I mean:

Try to build a tank tread, a loop of flexible (bearing hinged) track that goes in a circle. You can't close the loop...currently. You can start it and wrap it around but eventually you come back to where you started, but ends can't be connected yet.

Or, try building a creation from the ground up, for instance, build the first leg of a robot first, then the bearings, then the body, then build down through the second leg. You may have difficulty with symmetry, and even with adding the final blocks if they're too close to the ground.

So at present, you're a little constrained by not being able to do this. But if you're creative (as we like to be here) you can go a surprisingly long way around this issue. It'll be even more awesome when they fix it.

Possible drawbacks and coder challenge: there may be issues surrounding the effects that over-constrained entities (attached to multiple things now with "infinite force") will have on game physics...you might have items thrashing violently around as in KSP.
Last edited by Limmin; Jan 31, 2016 @ 10:54am
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Jan 20, 2016 @ 4:10am
Posts: 10