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A welding tool is much needed! It would be great while holding the welding tool to be able to see which parts have been welded. Also a unweld tool would be great.
Is there a way to save part sets and attach them? It's annoying when I want to add a bearing somewhere deep and basically have to spend 20min rebuilding everything.
http://steamcommunity.com/sharedfiles/filedetails/?id=612356168
OUTSTANDING! Any possibility of a timeframe for this?
A weld tool is a very simple bit of code, super easy to implement, should already be in the game.
From the top of my head, an object could be grabbed and then welded onto another object, but this wouldn't be possible for object to sub-object welding. For that, maybe they want to have an alternate welding system where two adjacent objects are selected and welded together. Having two systems may be confusing, so maybe the second solution is the only one they use. Instead, maybe the alternate function of the weld tool would be to lift objects up and move them into place, but that would have bigger issues.
You can't just get an idea and implement it into the game. It takes time, and it has to be sketched out and prototyped to a degree. There will always be multiple solutions, and figuring out the right one can be the toughest part.
To see what I mean:
Try to build a tank tread, a loop of flexible (bearing hinged) track that goes in a circle. You can't close the loop...currently. You can start it and wrap it around but eventually you come back to where you started, but ends can't be connected yet.
Or, try building a creation from the ground up, for instance, build the first leg of a robot first, then the bearings, then the body, then build down through the second leg. You may have difficulty with symmetry, and even with adding the final blocks if they're too close to the ground.
So at present, you're a little constrained by not being able to do this. But if you're creative (as we like to be here) you can go a surprisingly long way around this issue. It'll be even more awesome when they fix it.
Possible drawbacks and coder challenge: there may be issues surrounding the effects that over-constrained entities (attached to multiple things now with "infinite force") will have on game physics...you might have items thrashing violently around as in KSP.