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https://jsoneditoronline.org/
Using that site I load the blueprint.json file and then under "BODIES" every section that says "childs" you must APPEND and and add a line that says:
type: 0
The number of "childs" varies based on the creation/vehicle youre wanting to import from creative. Once you finish appending to each "childs" save the modified blueprint.json back to your computer and change the file extension to "filename".blueprint.
Example: Flyingcar.blueprint
After that depending where you installed scrap mechanic you would then place the blueprint file in the following location:
X:\Steam\steamapps\common\Scrap Mechanic\Survival\LocalBlueprints
At this point you can then use the /import flyingcar (using the example) in the chat box. Just look at the ground some distance in front of you. Once your creation loads in just use the lift to be to be able place it correctly. As sometimes when your import your creation might be partially in the ground.
Here is the link!
https://github.com/Paitorocxon/SMBI
*Edit
Still work in progress so try it on a backup or test map
Works Perfectly!!! Thanks!!!
It means alot to me.
I have the same problem. The program does not work. Crash after start^^
I think i give it a quick rewrite.
greetzs
Make sure you have .Net-Framwork 4.6.1 Installed.
Here is the link:
https://github.com/Paitorocxon/SMBI
If you still have problems, just DM me or comment under this.
Have a nice day!