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When you make a game your online. Anyone on your steam friends list can join you at any time.
Since it is multiplayer, even when you are by yourself, that's likely why there is no pause....
just a thought or two.
as both of use said, it is ONLINE, even when you are playing "solo", i.e. it is running a Server. You are playing as a connected client. clients pausing servers is a bad thing.
Exiting the game is maybe a solution for a 11 year old, not if you HAVE a 11 year old.
but it would be a very weird and dumb design if you would be conected to a server. Not only would it cost axelot alot of mony to host all these servers it would also mean you can't play the game without internet and on top of that it is literally pointless as you have to be online for others to join anyway.
I think the games are locally hosted, so when someone joins you they join the game thats not hosted on a server but on your pc which means that the client should be able to detect a single player and therefor should be able to pause the game.
It would be weird if servers where involved especially since axalot isn't a huge company.
When host/server want's a pause, he should be able to pause, it's REALLY EASY to implement...
But I agree that this is dumb. Minecraft does the same thing and I hate it there too. The worlds take quite a while to load for me on my PC, so having to quit the game just to pause is kind of a pain, but it is the only way to "pause" the game currently because of the way the game works inherently.
(its a bit confusing how the word server is also used as a multiplayer world in a game but when i say server im referring to an irl server, so a computer that is basicly made to always be running)
You just reiterated what I said, only you're confused on terms. A server is just software that listens for connections and talks with other software. Both Minecraft and Scrap Mechanic run these types of software servers no matter what when you play a game, even if you're restricting the game to lan only, it's still technically a server. Any computer can be a server, you're thinking of dedicated servers.
So as long as the game is running a server, it cannot pause unless you send a pause command to the server directly via commands or something like that.
Ok i get what you are saying now, i was kinda confused, Its annoying that the term server is used so widely. I just think of a physical server when i hear the word. Anyway i guess we are saying the same thing then